Thaddeus Crews c5cd7c66ee Merge pull request #85443 from smix8/gridmap_castshadows 1 napja
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2d 07b7f76896 Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance 2 hete
3d 612981c1ea Add ShadowCastingSetting to MeshLibrary / GridMap items 2 napja
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2 hónapja
animated_texture.cpp e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 5 hónapja
animated_texture.h e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 5 hónapja
animation.compat.inc bea47d877b Fix seeking Animation immediate after playback for Discrete track 5 hónapja
animation.cpp 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 hónapja
animation.h ed13a840fa Add markers to animation 2 hónapja
animation_library.cpp f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 1 hete
animation_library.h f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 1 hete
atlas_texture.cpp 10da06a32c Fix empty region in AtlasTexture 4 hónapja
atlas_texture.h 10da06a32c Fix empty region in AtlasTexture 4 hónapja
audio_stream_polyphonic.compat.inc 52fa4f05f3 Add samples playback support 5 hónapja
audio_stream_polyphonic.cpp d3ddce6b88 Fix leak when using audio samples instead of streams 2 hónapja
audio_stream_polyphonic.h 67ece3dc63 Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 4 hónapja
audio_stream_wav.cpp 08db8edbff fix save to wav 3 hete
audio_stream_wav.h d5ad6dd699 AudioStream(Playback)WAV: Use LocalVectors instead of pointers 2 hónapja
bit_map.cpp 293cc2126e Avoid expensive sqrt operation in hot loop of BitMap.grow_mask 2 hónapja
bit_map.h d95794ec8a One Copyright Update to rule them all 1 éve
bone_map.cpp 96a95cb974 Add const lvalue ref to container parameters 10 hónapja
bone_map.h 96a95cb974 Add const lvalue ref to container parameters 10 hónapja
camera_attributes.cpp 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 hónapja
camera_attributes.h b37fc1014a Style: Apply new `clang-format` changes 2 hónapja
camera_texture.cpp b88585abfc Add linux camera support 2 hónapja
camera_texture.h b88585abfc Add linux camera support 2 hónapja
canvas_item_material.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 hónapja
canvas_item_material.h 187e5ef258 Let materials' shaders update happen on loader threads 6 hónapja
compositor.cpp 5a98845655 Implement hooks into renderer 9 hónapja
compositor.h 5a98845655 Implement hooks into renderer 9 hónapja
compressed_texture.cpp 1b2a838e21 Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 9 hónapja
compressed_texture.h d4e1a74efb Add 'override' mark to ResourceFormat class 8 hónapja
curve.cpp 8e324c4589 Merge pull request #86195 from GreenCrowDev/curve3d_close 1 hete
curve.h 790efbb783 Implement closed path for Curve3d 1 hete
curve_texture.cpp 413c11357d Use Core/Scene stringnames consistently 6 hónapja
curve_texture.h 7e21eb7e00 Extract and reorganize texture resource classes 1 éve
environment.cpp 6f846eb5c5 Added external camera feed from external plugin on Android 4 hete
environment.h 08f4560e69 Add optional depth fog 9 hónapja
external_texture.cpp 98b8beddc5 ExternalTexture: Avoid error when destroyed without having been used 1 hónapja
external_texture.h 98b8beddc5 ExternalTexture: Avoid error when destroyed without having been used 1 hónapja
font.compat.inc 85df221610 [TextServer / Font] Add support for customizable baseline offset. 10 hónapja
font.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 hete
font.h 5c8a8c57be [Font] Add check for cyclic base font dependencies. 3 hónapja
gradient.cpp fe0ee24533 Merge pull request #77779 from KoBeWi/emit_changed() 1 éve
gradient.h 7b86969719 Overhaul the Gradient Editor 1 éve
gradient_texture.cpp 3e0d3c433b Fix pink GradientTexture2D 2 hónapja
gradient_texture.h 3e0d3c433b Fix pink GradientTexture2D 2 hónapja
image_texture.cpp d9d2bb3219 Add support for ImageTexture3D serialization 1 éve
image_texture.h d9d2bb3219 Add support for ImageTexture3D serialization 1 éve
immediate_mesh.cpp 47f75547ce Fix immediate mesh modifications that don't call set_mesh 1 hónapja
immediate_mesh.h 1df50c78df Fix a few cases where surface format is still 32 bits 1 éve
label_settings.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 éve
label_settings.h d95794ec8a One Copyright Update to rule them all 1 éve
material.cpp 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 1 napja
material.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 hónapja
mesh.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 hete
mesh.h c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
mesh_data_tool.compat.inc 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 éve
mesh_data_tool.cpp 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 éve
mesh_data_tool.h 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 éve
mesh_texture.cpp 7e21eb7e00 Extract and reorganize texture resource classes 1 éve
mesh_texture.h 7e21eb7e00 Extract and reorganize texture resource classes 1 éve
multimesh.cpp 1728f80e7c Fixed Timestep Interpolation: MultiMesh 3 hónapja
multimesh.h 1728f80e7c Fixed Timestep Interpolation: MultiMesh 3 hónapja
navigation_mesh.cpp 925b690c98 Core: Integrate `Ref::instantiate` where possible 2 hete
navigation_mesh.h c3f1bfd5cb Extract navigation-related defaults to separate header 3 hónapja
packed_scene.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 hete
packed_scene.h 9853a69144 Implement typed dictionaries 2 hónapja
particle_process_material.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 hónapja
particle_process_material.h 40b9516724 Add cone angle control to particle emission ring shape 2 hónapja
physics_material.cpp d95794ec8a One Copyright Update to rule them all 1 éve
physics_material.h d95794ec8a One Copyright Update to rule them all 1 éve
placeholder_textures.cpp e896fbb638 Support immediately update ui after resizing placeholder* texture 10 hónapja
placeholder_textures.h d61d498632 Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 1 éve
portable_compressed_texture.cpp 925b690c98 Core: Integrate `Ref::instantiate` where possible 2 hete
portable_compressed_texture.h e72ccc2080 Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 10 hónapja
resource_format_text.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 hete
resource_format_text.h d57846087b Universalize UID support in all resource types 2 hete
shader.compat.inc db251a3f99 Allow setting a cubemap as default parameter to shader 3 hónapja
shader.cpp 7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code 1 hónapja
shader.h 7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code 1 hónapja
shader_include.cpp 15eec2450a Fix empty shader resource loading 1 éve
shader_include.h d4e1a74efb Add 'override' mark to ResourceFormat class 8 hónapja
skeleton_profile.cpp f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 1 hete
skeleton_profile.h f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 1 hete
sky.cpp 93be97e6a7 Make ShaderMaterial always the last option in inspector resource dropdowns 9 hónapja
sky.h d95794ec8a One Copyright Update to rule them all 1 éve
sprite_frames.cpp 57bc1d7574 Add duplicate animation 2 hónapja
sprite_frames.h 57bc1d7574 Add duplicate animation 2 hónapja
style_box.cpp c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
style_box.h c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
style_box_flat.cpp ad24dd4ba2 Increase range hint for StyleBoxFlat `border_width`, `corner_radius` and `expand_margin` 1 hónapja
style_box_flat.h a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 1 éve
style_box_line.cpp a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 1 éve
style_box_line.h a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 1 éve
style_box_texture.cpp a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 1 éve
style_box_texture.h a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 1 éve
surface_tool.cpp 260287b3a1 Rewrite index optimization code for maximum efficiency 3 hete
surface_tool.h 260287b3a1 Rewrite index optimization code for maximum efficiency 3 hete
syntax_highlighter.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 hete
syntax_highlighter.h cff1111359 Make native shader source visualizer can highlight uint suffix 6 hónapja
text_file.cpp 64edc7a5c2 Fix internal editor not updating when using external editor via LSP 1 éve
text_file.h bb98843b61 Fixed: TextFile's not reloading when changed from external editors 1 éve
text_line.cpp 56579f397d [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 1 éve
text_line.h 56579f397d [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 1 éve
text_paragraph.cpp 6bbc1cb6a9 Merge pull request #98036 from bruvzg/para_btn_spacing 2 hete
text_paragraph.h 6bbc1cb6a9 Merge pull request #98036 from bruvzg/para_btn_spacing 2 hete
texture.cpp c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
texture.h c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
texture_rd.cpp a4d1d36c85 Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2 hete
texture_rd.h 83241ab139 Enforce calling RenderingDevice code from rendering thread in TextureRD classes 10 hónapja
theme.cpp 7593e55527 Improve Editor Inspector/Theme item lookup performance 3 hónapja
theme.h 7593e55527 Improve Editor Inspector/Theme item lookup performance 3 hónapja
video_stream.cpp c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
video_stream.h c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 2 hónapja
visual_shader.cpp a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 1 hete
visual_shader.h db251a3f99 Allow setting a cubemap as default parameter to shader 3 hónapja
visual_shader_nodes.compat.inc db251a3f99 Allow setting a cubemap as default parameter to shader 3 hónapja
visual_shader_nodes.cpp 2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node 1 hónapja
visual_shader_nodes.h 2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node 1 hónapja
visual_shader_particle_nodes.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` 6 hónapja
visual_shader_particle_nodes.h e5d2b6d50f Fix some missing categories in visual shader nodes 8 hónapja
visual_shader_sdf_nodes.cpp f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type 1 éve
visual_shader_sdf_nodes.h e5d2b6d50f Fix some missing categories in visual shader nodes 8 hónapja
world_2d.cpp 6dd4a68797 Reorganize some code to have 2D things grouped together 7 hónapja
world_2d.h e2f1af8742 Remove self includes in some files 9 hónapja