bone_map.h 3.4 KB

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  1. /**************************************************************************/
  2. /* bone_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef BONE_MAP_H
  31. #define BONE_MAP_H
  32. #include "skeleton_profile.h"
  33. class BoneMap : public Resource {
  34. GDCLASS(BoneMap, Resource);
  35. Ref<SkeletonProfile> profile;
  36. HashMap<StringName, StringName> bone_map;
  37. void _update_profile();
  38. void _validate_bone_map();
  39. protected:
  40. bool _get(const StringName &p_path, Variant &r_ret) const;
  41. bool _set(const StringName &p_path, const Variant &p_value);
  42. void _validate_property(PropertyInfo &p_property) const;
  43. void _get_property_list(List<PropertyInfo> *p_list) const;
  44. static void _bind_methods();
  45. public:
  46. Ref<SkeletonProfile> get_profile() const;
  47. void set_profile(const Ref<SkeletonProfile> &p_profile);
  48. int get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const;
  49. StringName get_skeleton_bone_name(const StringName &p_profile_bone_name) const;
  50. void set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name);
  51. void _set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name); // Avoid to emit signal for editor.
  52. StringName find_profile_bone_name(const StringName &p_skeleton_bone_name) const;
  53. BoneMap();
  54. ~BoneMap();
  55. };
  56. #endif // BONE_MAP_H