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- /**************************************************************************/
- /* bone_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BONE_MAP_H
- #define BONE_MAP_H
- #include "skeleton_profile.h"
- class BoneMap : public Resource {
- GDCLASS(BoneMap, Resource);
- Ref<SkeletonProfile> profile;
- HashMap<StringName, StringName> bone_map;
- void _update_profile();
- void _validate_bone_map();
- protected:
- bool _get(const StringName &p_path, Variant &r_ret) const;
- bool _set(const StringName &p_path, const Variant &p_value);
- void _validate_property(PropertyInfo &p_property) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- Ref<SkeletonProfile> get_profile() const;
- void set_profile(const Ref<SkeletonProfile> &p_profile);
- int get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const;
- StringName get_skeleton_bone_name(const StringName &p_profile_bone_name) const;
- void set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name);
- void _set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name); // Avoid to emit signal for editor.
- StringName find_profile_bone_name(const StringName &p_skeleton_bone_name) const;
- BoneMap();
- ~BoneMap();
- };
- #endif // BONE_MAP_H
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