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- /**************************************************************************/
- /* mesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MESH_H
- #define MESH_H
- #include "core/io/resource.h"
- #include "core/math/face3.h"
- #include "core/math/triangle_mesh.h"
- #ifndef _3D_DISABLED
- #include "scene/resources/3d/shape_3d.h"
- #endif // _3D_DISABLED
- #include "scene/resources/material.h"
- #include "servers/rendering_server.h"
- class ConcavePolygonShape3D;
- class ConvexPolygonShape3D;
- class MeshConvexDecompositionSettings;
- class Shape3D;
- class Mesh : public Resource {
- GDCLASS(Mesh, Resource);
- mutable Ref<TriangleMesh> triangle_mesh; //cached
- mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
- mutable Vector<Vector3> debug_lines;
- Size2i lightmap_size_hint;
- Vector<Vector3> _get_faces() const;
- public:
- enum PrimitiveType {
- PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
- };
- protected:
- static void _bind_methods();
- GDVIRTUAL0RC_REQUIRED(int, _get_surface_count)
- GDVIRTUAL1RC_REQUIRED(int, _surface_get_array_len, int)
- GDVIRTUAL1RC_REQUIRED(int, _surface_get_array_index_len, int)
- GDVIRTUAL1RC_REQUIRED(Array, _surface_get_arrays, int)
- GDVIRTUAL1RC_REQUIRED(TypedArray<Array>, _surface_get_blend_shape_arrays, int)
- GDVIRTUAL1RC_REQUIRED(Dictionary, _surface_get_lods, int)
- GDVIRTUAL1RC_REQUIRED(uint32_t, _surface_get_format, int)
- GDVIRTUAL1RC_REQUIRED(uint32_t, _surface_get_primitive_type, int)
- GDVIRTUAL2_REQUIRED(_surface_set_material, int, Ref<Material>)
- GDVIRTUAL1RC_REQUIRED(Ref<Material>, _surface_get_material, int)
- GDVIRTUAL0RC_REQUIRED(int, _get_blend_shape_count)
- GDVIRTUAL1RC_REQUIRED(StringName, _get_blend_shape_name, int)
- GDVIRTUAL2_REQUIRED(_set_blend_shape_name, int, StringName)
- GDVIRTUAL0RC_REQUIRED(AABB, _get_aabb)
- public:
- enum {
- NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
- ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
- };
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
- enum ArrayType {
- ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
- ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
- ARRAY_TANGENT = RenderingServer::ARRAY_TANGENT,
- ARRAY_COLOR = RenderingServer::ARRAY_COLOR,
- ARRAY_TEX_UV = RenderingServer::ARRAY_TEX_UV,
- ARRAY_TEX_UV2 = RenderingServer::ARRAY_TEX_UV2,
- ARRAY_CUSTOM0 = RenderingServer::ARRAY_CUSTOM0,
- ARRAY_CUSTOM1 = RenderingServer::ARRAY_CUSTOM1,
- ARRAY_CUSTOM2 = RenderingServer::ARRAY_CUSTOM2,
- ARRAY_CUSTOM3 = RenderingServer::ARRAY_CUSTOM3,
- ARRAY_BONES = RenderingServer::ARRAY_BONES,
- ARRAY_WEIGHTS = RenderingServer::ARRAY_WEIGHTS,
- ARRAY_INDEX = RenderingServer::ARRAY_INDEX,
- ARRAY_MAX = RenderingServer::ARRAY_MAX
- };
- enum ArrayCustomFormat {
- ARRAY_CUSTOM_RGBA8_UNORM,
- ARRAY_CUSTOM_RGBA8_SNORM,
- ARRAY_CUSTOM_RG_HALF,
- ARRAY_CUSTOM_RGBA_HALF,
- ARRAY_CUSTOM_R_FLOAT,
- ARRAY_CUSTOM_RG_FLOAT,
- ARRAY_CUSTOM_RGB_FLOAT,
- ARRAY_CUSTOM_RGBA_FLOAT,
- ARRAY_CUSTOM_MAX
- };
- enum ArrayFormat : uint64_t {
- ARRAY_FORMAT_VERTEX = RS::ARRAY_FORMAT_VERTEX,
- ARRAY_FORMAT_NORMAL = RS::ARRAY_FORMAT_NORMAL,
- ARRAY_FORMAT_TANGENT = RS::ARRAY_FORMAT_TANGENT,
- ARRAY_FORMAT_COLOR = RS::ARRAY_FORMAT_COLOR,
- ARRAY_FORMAT_TEX_UV = RS::ARRAY_FORMAT_TEX_UV,
- ARRAY_FORMAT_TEX_UV2 = RS::ARRAY_FORMAT_TEX_UV2,
- ARRAY_FORMAT_CUSTOM0 = RS::ARRAY_FORMAT_CUSTOM0,
- ARRAY_FORMAT_CUSTOM1 = RS::ARRAY_FORMAT_CUSTOM1,
- ARRAY_FORMAT_CUSTOM2 = RS::ARRAY_FORMAT_CUSTOM2,
- ARRAY_FORMAT_CUSTOM3 = RS::ARRAY_FORMAT_CUSTOM3,
- ARRAY_FORMAT_BONES = RS::ARRAY_FORMAT_BONES,
- ARRAY_FORMAT_WEIGHTS = RS::ARRAY_FORMAT_WEIGHTS,
- ARRAY_FORMAT_INDEX = RS::ARRAY_FORMAT_INDEX,
- ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK,
- ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE,
- ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS,
- ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT,
- ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT,
- ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT,
- ARRAY_FORMAT_CUSTOM3_SHIFT = RS::ARRAY_FORMAT_CUSTOM3_SHIFT,
- ARRAY_FORMAT_CUSTOM_MASK = RS::ARRAY_FORMAT_CUSTOM_MASK,
- ARRAY_COMPRESS_FLAGS_BASE = RS::ARRAY_COMPRESS_FLAGS_BASE,
- ARRAY_FLAG_USE_2D_VERTICES = RS::ARRAY_FLAG_USE_2D_VERTICES,
- ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
- ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
- ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY,
- ARRAY_FLAG_COMPRESS_ATTRIBUTES = RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES,
- ARRAY_FLAG_FORMAT_VERSION_BASE = RS::ARRAY_FLAG_FORMAT_VERSION_BASE,
- ARRAY_FLAG_FORMAT_VERSION_SHIFT = RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT,
- ARRAY_FLAG_FORMAT_VERSION_1 = RS::ARRAY_FLAG_FORMAT_VERSION_1,
- ARRAY_FLAG_FORMAT_VERSION_2 = (uint64_t)RS::ARRAY_FLAG_FORMAT_VERSION_2,
- ARRAY_FLAG_FORMAT_CURRENT_VERSION = (uint64_t)RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION,
- ARRAY_FLAG_FORMAT_VERSION_MASK = RS::ARRAY_FLAG_FORMAT_VERSION_MASK,
- };
- virtual int get_surface_count() const;
- virtual int surface_get_array_len(int p_idx) const;
- virtual int surface_get_array_index_len(int p_idx) const;
- virtual Array surface_get_arrays(int p_surface) const;
- virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
- virtual Dictionary surface_get_lods(int p_surface) const;
- virtual BitField<ArrayFormat> surface_get_format(int p_idx) const;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
- virtual int get_blend_shape_count() const;
- virtual StringName get_blend_shape_name(int p_index) const;
- virtual void set_blend_shape_name(int p_index, const StringName &p_name);
- virtual AABB get_aabb() const;
- Vector<Face3> get_faces() const;
- Vector<Face3> get_surface_faces(int p_surface) const;
- Ref<TriangleMesh> generate_triangle_mesh() const;
- Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
- void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
- void generate_debug_mesh_indices(Vector<Vector3> &r_points);
- Ref<Mesh> create_outline(float p_margin) const;
- void set_lightmap_size_hint(const Size2i &p_size);
- Size2i get_lightmap_size_hint() const;
- void clear_cache() const;
- typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const Ref<MeshConvexDecompositionSettings> &p_settings, Vector<Vector<uint32_t>> *r_convex_indices);
- static ConvexDecompositionFunc convex_decomposition_function;
- #ifndef _3D_DISABLED
- Vector<Ref<Shape3D>> convex_decompose(const Ref<MeshConvexDecompositionSettings> &p_settings) const;
- Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
- Ref<ConcavePolygonShape3D> create_trimesh_shape() const;
- #endif // _3D_DISABLED
- virtual int get_builtin_bind_pose_count() const;
- virtual Transform3D get_builtin_bind_pose(int p_index) const;
- virtual Ref<Resource> create_placeholder() const;
- Mesh();
- };
- class MeshConvexDecompositionSettings : public RefCounted {
- GDCLASS(MeshConvexDecompositionSettings, RefCounted);
- public:
- enum Mode : int {
- CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
- CONVEX_DECOMPOSITION_MODE_TETRAHEDRON = 1
- };
- private:
- Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
- /// Maximum concavity. [Range: 0.0 -> 1.0]
- real_t max_concavity = 1.0;
- /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
- real_t symmetry_planes_clipping_bias = 0.05;
- /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
- real_t revolution_axes_clipping_bias = 0.05;
- real_t min_volume_per_convex_hull = 0.0001;
- /// Maximum number of voxels generated during the voxelization stage.
- uint32_t resolution = 10'000;
- uint32_t max_num_vertices_per_convex_hull = 32;
- /// Controls the granularity of the search for the "best" clipping plane.
- /// [Range: 1 -> 16]
- uint32_t plane_downsampling = 4;
- /// Controls the precision of the convex-hull generation process during the
- /// clipping plane selection stage.
- /// [Range: 1 -> 16]
- uint32_t convex_hull_downsampling = 4;
- /// enable/disable normalizing the mesh before applying the convex decomposition.
- bool normalize_mesh = false;
- bool convex_hull_approximation = true;
- /// This is the maximum number of convex hulls to produce from the merge operation.
- uint32_t max_convex_hulls = 1;
- bool project_hull_vertices = true;
- protected:
- static void _bind_methods();
- public:
- void set_max_concavity(real_t p_max_concavity);
- real_t get_max_concavity() const;
- void set_symmetry_planes_clipping_bias(real_t p_symmetry_planes_clipping_bias);
- real_t get_symmetry_planes_clipping_bias() const;
- void set_revolution_axes_clipping_bias(real_t p_revolution_axes_clipping_bias);
- real_t get_revolution_axes_clipping_bias() const;
- void set_min_volume_per_convex_hull(real_t p_min_volume_per_convex_hull);
- real_t get_min_volume_per_convex_hull() const;
- void set_resolution(uint32_t p_resolution);
- uint32_t get_resolution() const;
- void set_max_num_vertices_per_convex_hull(uint32_t p_max_num_vertices_per_convex_hull);
- uint32_t get_max_num_vertices_per_convex_hull() const;
- void set_plane_downsampling(uint32_t p_plane_downsampling);
- uint32_t get_plane_downsampling() const;
- void set_convex_hull_downsampling(uint32_t p_convex_hull_downsampling);
- uint32_t get_convex_hull_downsampling() const;
- void set_normalize_mesh(bool p_normalize_mesh);
- bool get_normalize_mesh() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_convex_hull_approximation(bool p_convex_hull_approximation);
- bool get_convex_hull_approximation() const;
- void set_max_convex_hulls(uint32_t p_max_convex_hulls);
- uint32_t get_max_convex_hulls() const;
- void set_project_hull_vertices(bool p_project_hull_vertices);
- bool get_project_hull_vertices() const;
- };
- VARIANT_ENUM_CAST(MeshConvexDecompositionSettings::Mode);
- class ArrayMesh : public Mesh {
- GDCLASS(ArrayMesh, Mesh);
- RES_BASE_EXTENSION("mesh");
- PackedStringArray _get_blend_shape_names() const;
- void _set_blend_shape_names(const PackedStringArray &p_names);
- Array _get_surfaces() const;
- void _set_surfaces(const Array &p_data);
- Ref<ArrayMesh> shadow_mesh;
- private:
- struct Surface {
- uint64_t format = 0;
- int array_length = 0;
- int index_array_length = 0;
- PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
- String name;
- AABB aabb;
- Ref<Material> material;
- bool is_2d = false;
- };
- Vector<Surface> surfaces;
- mutable RID mesh;
- AABB aabb;
- BlendShapeMode blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
- Vector<StringName> blend_shapes;
- AABB custom_aabb;
- _FORCE_INLINE_ void _create_if_empty() const;
- void _recompute_aabb();
- protected:
- virtual bool _is_generated() const { return false; }
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- bool surface_index_0 = false;
- virtual void reset_state() override;
- static void _bind_methods();
- public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_flags = 0);
- void add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>(), const Vector4 p_uv_scale = Vector4());
- Array surface_get_arrays(int p_surface) const override;
- TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
- Dictionary surface_get_lods(int p_surface) const override;
- void add_blend_shape(const StringName &p_name);
- int get_blend_shape_count() const override;
- StringName get_blend_shape_name(int p_index) const override;
- void set_blend_shape_name(int p_index, const StringName &p_name) override;
- void clear_blend_shapes();
- void set_blend_shape_mode(BlendShapeMode p_mode);
- BlendShapeMode get_blend_shape_mode() const;
- void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- int get_surface_count() const override;
- void clear_surfaces();
- void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const override;
- int surface_get_array_index_len(int p_idx) const override;
- BitField<ArrayFormat> surface_get_format(int p_idx) const override;
- PrimitiveType surface_get_primitive_type(int p_idx) const override;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
- virtual Ref<Material> surface_get_material(int p_idx) const override;
- int surface_find_by_name(const String &p_name) const;
- void surface_set_name(int p_idx, const String &p_name);
- String surface_get_name(int p_idx) const;
- void set_custom_aabb(const AABB &p_custom);
- AABB get_custom_aabb() const;
- AABB get_aabb() const override;
- virtual RID get_rid() const override;
- void regen_normal_maps();
- Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05);
- Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
- virtual void reload_from_file() override;
- void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh);
- Ref<ArrayMesh> get_shadow_mesh() const;
- ArrayMesh();
- ~ArrayMesh();
- };
- VARIANT_ENUM_CAST(Mesh::ArrayType);
- VARIANT_BITFIELD_CAST(Mesh::ArrayFormat);
- VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
- VARIANT_ENUM_CAST(Mesh::PrimitiveType);
- VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
- class PlaceholderMesh : public Mesh {
- GDCLASS(PlaceholderMesh, Mesh);
- RID rid;
- AABB aabb;
- protected:
- static void _bind_methods();
- public:
- virtual int get_surface_count() const override { return 0; }
- virtual int surface_get_array_len(int p_idx) const override { return 0; }
- virtual int surface_get_array_index_len(int p_idx) const override { return 0; }
- virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
- virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
- virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
- virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override { return 0; }
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {}
- virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); }
- virtual int get_blend_shape_count() const override { return 0; }
- virtual StringName get_blend_shape_name(int p_index) const override { return StringName(); }
- virtual void set_blend_shape_name(int p_index, const StringName &p_name) override {}
- virtual RID get_rid() const override { return rid; }
- virtual AABB get_aabb() const override { return aabb; }
- void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
- virtual int get_builtin_bind_pose_count() const override { return 0; }
- virtual Transform3D get_builtin_bind_pose(int p_index) const override { return Transform3D(); }
- PlaceholderMesh();
- ~PlaceholderMesh();
- };
- #endif // MESH_H
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