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- /**************************************************************************/
- /* text_line.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXT_LINE_H
- #define TEXT_LINE_H
- #include "scene/resources/font.h"
- #include "servers/text_server.h"
- /*************************************************************************/
- class TextLine : public RefCounted {
- GDCLASS(TextLine, RefCounted);
- private:
- RID rid;
- bool dirty = true;
- float width = -1.0;
- BitField<TextServer::JustificationFlag> flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
- HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
- String el_char = U"…";
- TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_TRIM_ELLIPSIS;
- Vector<float> tab_stops;
- protected:
- static void _bind_methods();
- void _shape();
- public:
- RID get_rid() const;
- void clear();
- void set_direction(TextServer::Direction p_direction);
- TextServer::Direction get_direction() const;
- void set_bidi_override(const Array &p_override);
- void set_orientation(TextServer::Orientation p_orientation);
- TextServer::Orientation get_orientation() const;
- void set_preserve_invalid(bool p_enabled);
- bool get_preserve_invalid() const;
- void set_preserve_control(bool p_enabled);
- bool get_preserve_control() const;
- bool add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", const Variant &p_meta = Variant());
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0);
- void set_horizontal_alignment(HorizontalAlignment p_alignment);
- HorizontalAlignment get_horizontal_alignment() const;
- void tab_align(const Vector<float> &p_tab_stops);
- void set_flags(BitField<TextServer::JustificationFlag> p_flags);
- BitField<TextServer::JustificationFlag> get_flags() const;
- void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
- TextServer::OverrunBehavior get_text_overrun_behavior() const;
- void set_ellipsis_char(const String &p_char);
- String get_ellipsis_char() const;
- void set_width(float p_width);
- float get_width() const;
- Array get_objects() const;
- Rect2 get_object_rect(Variant p_key) const;
- Size2 get_size() const;
- float get_line_ascent() const;
- float get_line_descent() const;
- float get_line_width() const;
- float get_line_underline_position() const;
- float get_line_underline_thickness() const;
- void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
- void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
- int hit_test(float p_coords) const;
- TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
- TextLine();
- ~TextLine();
- };
- #endif // TEXT_LINE_H
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