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- /**************************************************************************/
- /* bone_map.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bone_map.h"
- bool BoneMap::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path.begins_with("bone_map/")) {
- String which = path.get_slicec('/', 1);
- set_skeleton_bone_name(which, p_value);
- return true;
- }
- return false;
- }
- bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path.begins_with("bone_map/")) {
- String which = path.get_slicec('/', 1);
- r_ret = get_skeleton_bone_name(which);
- return true;
- }
- return false;
- }
- void BoneMap::_get_property_list(List<PropertyInfo> *p_list) const {
- HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
- while (E) {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- ++E;
- }
- }
- Ref<SkeletonProfile> BoneMap::get_profile() const {
- return profile;
- }
- void BoneMap::set_profile(const Ref<SkeletonProfile> &p_profile) {
- bool is_changed = profile != p_profile;
- if (is_changed) {
- if (!profile.is_null() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) {
- profile->disconnect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
- }
- profile = p_profile;
- if (!profile.is_null()) {
- profile->connect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
- }
- _update_profile();
- }
- notify_property_list_changed();
- }
- StringName BoneMap::get_skeleton_bone_name(const StringName &p_profile_bone_name) const {
- ERR_FAIL_COND_V(!bone_map.has(p_profile_bone_name), StringName());
- return bone_map.get(p_profile_bone_name);
- }
- void BoneMap::_set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) {
- ERR_FAIL_COND(!bone_map.has(p_profile_bone_name));
- bone_map.insert(p_profile_bone_name, p_skeleton_bone_name);
- }
- void BoneMap::set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) {
- _set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name);
- emit_signal("bone_map_updated");
- }
- StringName BoneMap::find_profile_bone_name(const StringName &p_skeleton_bone_name) const {
- StringName profile_bone_name;
- HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
- while (E) {
- if (E->value == p_skeleton_bone_name) {
- profile_bone_name = E->key;
- break;
- }
- ++E;
- }
- return profile_bone_name;
- }
- int BoneMap::get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const {
- int count = 0;
- HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
- while (E) {
- if (E->value == p_skeleton_bone_name) {
- ++count;
- }
- ++E;
- }
- return count;
- }
- void BoneMap::_update_profile() {
- _validate_bone_map();
- emit_signal("profile_updated");
- }
- void BoneMap::_validate_bone_map() {
- Ref<SkeletonProfile> current_profile = get_profile();
- if (current_profile.is_valid()) {
- // Insert missing profile bones into bone map.
- int len = current_profile->get_bone_size();
- StringName profile_bone_name;
- for (int i = 0; i < len; i++) {
- profile_bone_name = current_profile->get_bone_name(i);
- if (!bone_map.has(profile_bone_name)) {
- bone_map.insert(profile_bone_name, StringName());
- }
- }
- // Remove bones that do not exist in the profile from the map.
- Vector<StringName> delete_bones;
- StringName k;
- HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
- while (E) {
- k = E->key;
- if (!current_profile->has_bone(k)) {
- delete_bones.push_back(k);
- }
- ++E;
- }
- len = delete_bones.size();
- for (int i = 0; i < len; i++) {
- bone_map.erase(delete_bones[i]);
- }
- } else {
- bone_map.clear();
- }
- }
- void BoneMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_profile"), &BoneMap::get_profile);
- ClassDB::bind_method(D_METHOD("set_profile", "profile"), &BoneMap::set_profile);
- ClassDB::bind_method(D_METHOD("get_skeleton_bone_name", "profile_bone_name"), &BoneMap::get_skeleton_bone_name);
- ClassDB::bind_method(D_METHOD("set_skeleton_bone_name", "profile_bone_name", "skeleton_bone_name"), &BoneMap::set_skeleton_bone_name);
- ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile");
- ADD_ARRAY("bonemap", "bonemap");
- ADD_SIGNAL(MethodInfo("bone_map_updated"));
- ADD_SIGNAL(MethodInfo("profile_updated"));
- }
- void BoneMap::_validate_property(PropertyInfo &property) const {
- if (property.name == "bonemap" || property.name == "profile") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- }
- BoneMap::BoneMap() {
- _validate_bone_map();
- }
- BoneMap::~BoneMap() {
- }
- //////////////////////////////////////
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