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- /**************************************************************************/
- /* material.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MATERIAL_H
- #define MATERIAL_H
- #include "core/io/resource.h"
- #include "core/templates/self_list.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/texture.h"
- #include "servers/rendering_server.h"
- class Material : public Resource {
- GDCLASS(Material, Resource);
- RES_BASE_EXTENSION("material")
- OBJ_SAVE_TYPE(Material);
- mutable RID material;
- Ref<Material> next_pass;
- int render_priority;
- enum {
- INIT_STATE_UNINITIALIZED,
- INIT_STATE_INITIALIZING,
- INIT_STATE_READY,
- } init_state = INIT_STATE_UNINITIALIZED;
- void inspect_native_shader_code();
- protected:
- _FORCE_INLINE_ void _set_material(RID p_material) const { material = p_material; }
- _FORCE_INLINE_ RID _get_material() const { return material; }
- static void _bind_methods();
- virtual bool _can_do_next_pass() const;
- virtual bool _can_use_render_priority() const;
- void _validate_property(PropertyInfo &p_property) const;
- void _mark_ready();
- void _mark_initialized(const Callable &p_add_to_dirty_list, const Callable &p_update_shader);
- bool _is_initialized() { return init_state == INIT_STATE_READY; }
- GDVIRTUAL0RC_REQUIRED(RID, _get_shader_rid)
- GDVIRTUAL0RC_REQUIRED(Shader::Mode, _get_shader_mode)
- GDVIRTUAL0RC(bool, _can_do_next_pass)
- GDVIRTUAL0RC(bool, _can_use_render_priority)
- public:
- enum {
- RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX,
- RENDER_PRIORITY_MIN = RS::MATERIAL_RENDER_PRIORITY_MIN,
- };
- void set_next_pass(const Ref<Material> &p_pass);
- Ref<Material> get_next_pass() const;
- void set_render_priority(int p_priority);
- int get_render_priority() const;
- virtual RID get_rid() const override;
- virtual RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
- virtual Ref<Resource> create_placeholder() const;
- Material();
- virtual ~Material();
- };
- class ShaderMaterial : public Material {
- GDCLASS(ShaderMaterial, Material);
- Ref<Shader> shader;
- mutable HashMap<StringName, StringName> remap_cache;
- mutable HashMap<StringName, Variant> param_cache;
- mutable Mutex material_rid_mutex;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- bool _property_can_revert(const StringName &p_name) const;
- bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
- static void _bind_methods();
- #ifdef TOOLS_ENABLED
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- virtual bool _can_do_next_pass() const override;
- virtual bool _can_use_render_priority() const override;
- void _shader_changed();
- void _check_material_rid() const;
- public:
- void set_shader(const Ref<Shader> &p_shader);
- Ref<Shader> get_shader() const;
- void set_shader_parameter(const StringName &p_param, const Variant &p_value);
- Variant get_shader_parameter(const StringName &p_param) const;
- virtual Shader::Mode get_shader_mode() const override;
- virtual RID get_rid() const override;
- virtual RID get_shader_rid() const override;
- ShaderMaterial();
- ~ShaderMaterial();
- };
- class StandardMaterial3D;
- class BaseMaterial3D : public Material {
- GDCLASS(BaseMaterial3D, Material);
- private:
- mutable Mutex material_rid_mutex;
- public:
- enum TextureParam {
- TEXTURE_ALBEDO,
- TEXTURE_METALLIC,
- TEXTURE_ROUGHNESS,
- TEXTURE_EMISSION,
- TEXTURE_NORMAL,
- TEXTURE_RIM,
- TEXTURE_CLEARCOAT,
- TEXTURE_FLOWMAP,
- TEXTURE_AMBIENT_OCCLUSION,
- TEXTURE_HEIGHTMAP,
- TEXTURE_SUBSURFACE_SCATTERING,
- TEXTURE_SUBSURFACE_TRANSMITTANCE,
- TEXTURE_BACKLIGHT,
- TEXTURE_REFRACTION,
- TEXTURE_DETAIL_MASK,
- TEXTURE_DETAIL_ALBEDO,
- TEXTURE_DETAIL_NORMAL,
- TEXTURE_ORM,
- TEXTURE_MAX
- };
- enum TextureFilter {
- TEXTURE_FILTER_NEAREST,
- TEXTURE_FILTER_LINEAR,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_MAX
- };
- enum DetailUV {
- DETAIL_UV_1,
- DETAIL_UV_2,
- DETAIL_UV_MAX
- };
- enum Transparency {
- TRANSPARENCY_DISABLED,
- TRANSPARENCY_ALPHA,
- TRANSPARENCY_ALPHA_SCISSOR,
- TRANSPARENCY_ALPHA_HASH,
- TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
- TRANSPARENCY_MAX,
- };
- enum AlphaAntiAliasing {
- ALPHA_ANTIALIASING_OFF,
- ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
- ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE,
- ALPHA_ANTIALIASING_MAX
- };
- enum ShadingMode {
- SHADING_MODE_UNSHADED,
- SHADING_MODE_PER_PIXEL,
- SHADING_MODE_PER_VERTEX,
- SHADING_MODE_MAX
- };
- enum Feature {
- FEATURE_EMISSION,
- FEATURE_NORMAL_MAPPING,
- FEATURE_RIM,
- FEATURE_CLEARCOAT,
- FEATURE_ANISOTROPY,
- FEATURE_AMBIENT_OCCLUSION,
- FEATURE_HEIGHT_MAPPING,
- FEATURE_SUBSURFACE_SCATTERING,
- FEATURE_SUBSURFACE_TRANSMITTANCE,
- FEATURE_BACKLIGHT,
- FEATURE_REFRACTION,
- FEATURE_DETAIL,
- FEATURE_MAX
- };
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_MAX
- };
- enum DepthDrawMode {
- DEPTH_DRAW_OPAQUE_ONLY,
- DEPTH_DRAW_ALWAYS,
- DEPTH_DRAW_DISABLED,
- DEPTH_DRAW_MAX
- };
- enum CullMode {
- CULL_BACK,
- CULL_FRONT,
- CULL_DISABLED,
- CULL_MAX
- };
- enum Flags {
- FLAG_DISABLE_DEPTH_TEST,
- FLAG_ALBEDO_FROM_VERTEX_COLOR,
- FLAG_SRGB_VERTEX_COLOR,
- FLAG_USE_POINT_SIZE,
- FLAG_FIXED_SIZE,
- FLAG_BILLBOARD_KEEP_SCALE,
- FLAG_UV1_USE_TRIPLANAR,
- FLAG_UV2_USE_TRIPLANAR,
- FLAG_UV1_USE_WORLD_TRIPLANAR,
- FLAG_UV2_USE_WORLD_TRIPLANAR,
- FLAG_AO_ON_UV2,
- FLAG_EMISSION_ON_UV2,
- FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
- FLAG_DONT_RECEIVE_SHADOWS,
- FLAG_DISABLE_AMBIENT_LIGHT,
- FLAG_USE_SHADOW_TO_OPACITY,
- FLAG_USE_TEXTURE_REPEAT,
- FLAG_INVERT_HEIGHTMAP,
- FLAG_SUBSURFACE_MODE_SKIN,
- FLAG_PARTICLE_TRAILS_MODE,
- FLAG_ALBEDO_TEXTURE_MSDF,
- FLAG_DISABLE_FOG,
- FLAG_MAX
- };
- enum DiffuseMode {
- DIFFUSE_BURLEY,
- DIFFUSE_LAMBERT,
- DIFFUSE_LAMBERT_WRAP,
- DIFFUSE_TOON,
- DIFFUSE_MAX
- };
- enum SpecularMode {
- SPECULAR_SCHLICK_GGX,
- SPECULAR_TOON,
- SPECULAR_DISABLED,
- SPECULAR_MAX
- };
- enum BillboardMode {
- BILLBOARD_DISABLED,
- BILLBOARD_ENABLED,
- BILLBOARD_FIXED_Y,
- BILLBOARD_PARTICLES,
- BILLBOARD_MAX
- };
- enum TextureChannel {
- TEXTURE_CHANNEL_RED,
- TEXTURE_CHANNEL_GREEN,
- TEXTURE_CHANNEL_BLUE,
- TEXTURE_CHANNEL_ALPHA,
- TEXTURE_CHANNEL_GRAYSCALE,
- TEXTURE_CHANNEL_MAX
- };
- enum EmissionOperator {
- EMISSION_OP_ADD,
- EMISSION_OP_MULTIPLY,
- EMISSION_OP_MAX
- };
- enum DistanceFadeMode {
- DISTANCE_FADE_DISABLED,
- DISTANCE_FADE_PIXEL_ALPHA,
- DISTANCE_FADE_PIXEL_DITHER,
- DISTANCE_FADE_OBJECT_DITHER,
- DISTANCE_FADE_MAX
- };
- private:
- struct MaterialKey {
- // enum values
- uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1);
- uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1);
- uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1);
- uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1);
- uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1);
- uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
- uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1);
- uint64_t cull_mode : get_num_bits(CULL_MAX - 1);
- uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1);
- uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1);
- uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1);
- uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
- uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
- uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
- uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
- // booleans
- uint64_t invalid_key : 1;
- uint64_t deep_parallax : 1;
- uint64_t grow : 1;
- uint64_t proximity_fade : 1;
- uint64_t orm : 1;
- // flag bitfield
- uint32_t feature_mask;
- uint32_t flags;
- MaterialKey() {
- memset(this, 0, sizeof(MaterialKey));
- }
- static uint32_t hash(const MaterialKey &p_key) {
- return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
- }
- bool operator==(const MaterialKey &p_key) const {
- return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
- }
- bool operator<(const MaterialKey &p_key) const {
- return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
- }
- };
- struct ShaderData {
- RID shader;
- int users = 0;
- };
- static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
- static Mutex shader_map_mutex;
- MaterialKey current_key;
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.detail_uv = detail_uv;
- mk.blend_mode = blend_mode;
- mk.depth_draw_mode = depth_draw_mode;
- mk.cull_mode = cull_mode;
- mk.texture_filter = texture_filter;
- mk.transparency = transparency;
- mk.shading_mode = shading_mode;
- mk.roughness_channel = roughness_texture_channel;
- mk.detail_blend_mode = detail_blend_mode;
- mk.diffuse_mode = diffuse_mode;
- mk.specular_mode = specular_mode;
- mk.billboard_mode = billboard_mode;
- mk.deep_parallax = deep_parallax;
- mk.grow = grow_enabled;
- mk.proximity_fade = proximity_fade_enabled;
- mk.distance_fade = distance_fade;
- mk.emission_op = emission_op;
- mk.alpha_antialiasing_mode = alpha_antialiasing_mode;
- mk.orm = orm;
- for (int i = 0; i < FEATURE_MAX; i++) {
- if (features[i]) {
- mk.feature_mask |= ((uint64_t)1 << i);
- }
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= ((uint64_t)1 << i);
- }
- }
- return mk;
- }
- struct ShaderNames {
- StringName albedo;
- StringName specular;
- StringName metallic;
- StringName roughness;
- StringName emission;
- StringName emission_energy;
- StringName normal_scale;
- StringName rim;
- StringName rim_tint;
- StringName clearcoat;
- StringName clearcoat_roughness;
- StringName anisotropy;
- StringName heightmap_scale;
- StringName subsurface_scattering_strength;
- StringName transmittance_color;
- StringName transmittance_depth;
- StringName transmittance_boost;
- StringName backlight;
- StringName refraction;
- StringName point_size;
- StringName uv1_scale;
- StringName uv1_offset;
- StringName uv2_scale;
- StringName uv2_offset;
- StringName particles_anim_h_frames;
- StringName particles_anim_v_frames;
- StringName particles_anim_loop;
- StringName heightmap_min_layers;
- StringName heightmap_max_layers;
- StringName heightmap_flip;
- StringName uv1_blend_sharpness;
- StringName uv2_blend_sharpness;
- StringName grow;
- StringName proximity_fade_distance;
- StringName msdf_pixel_range;
- StringName msdf_outline_size;
- StringName distance_fade_min;
- StringName distance_fade_max;
- StringName ao_light_affect;
- StringName metallic_texture_channel;
- StringName ao_texture_channel;
- StringName clearcoat_texture_channel;
- StringName rim_texture_channel;
- StringName heightmap_texture_channel;
- StringName refraction_texture_channel;
- StringName texture_names[TEXTURE_MAX];
- StringName alpha_scissor_threshold;
- StringName alpha_hash_scale;
- StringName alpha_antialiasing_edge;
- StringName albedo_texture_size;
- };
- static ShaderNames *shader_names;
- void _mark_dirty();
- void _update_shader();
- void _check_material_rid();
- void _material_set_param(const StringName &p_name, const Variant &p_value);
- bool orm;
- bool dirty = true;
- RID shader_rid;
- HashMap<StringName, Variant> pending_params;
- Color albedo;
- float specular = 0.0f;
- float metallic = 0.0f;
- float roughness = 0.0f;
- Color emission;
- float emission_energy_multiplier = 1.0f;
- float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting.
- float normal_scale = 0.0f;
- float rim = 0.0f;
- float rim_tint = 0.0f;
- float clearcoat = 0.0f;
- float clearcoat_roughness = 0.0f;
- float anisotropy = 0.0f;
- float heightmap_scale = 0.0f;
- float subsurface_scattering_strength = 0.0f;
- float transmittance_amount = 0.0f;
- Color transmittance_color;
- float transmittance_depth = 0.0f;
- float transmittance_boost = 0.0f;
- Color backlight;
- float refraction = 0.0f;
- float point_size = 0.0f;
- float alpha_scissor_threshold = 0.0f;
- float alpha_hash_scale = 0.0f;
- float alpha_antialiasing_edge = 0.0f;
- bool grow_enabled = false;
- float ao_light_affect = 0.0f;
- float grow = 0.0f;
- int particles_anim_h_frames = 0;
- int particles_anim_v_frames = 0;
- bool particles_anim_loop = false;
- Transparency transparency = TRANSPARENCY_DISABLED;
- ShadingMode shading_mode = SHADING_MODE_PER_PIXEL;
- TextureFilter texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
- Vector3 uv1_scale;
- Vector3 uv1_offset;
- float uv1_triplanar_sharpness = 0.0f;
- Vector3 uv2_scale;
- Vector3 uv2_offset;
- float uv2_triplanar_sharpness = 0.0f;
- DetailUV detail_uv = DETAIL_UV_1;
- bool deep_parallax = false;
- int deep_parallax_min_layers = 0;
- int deep_parallax_max_layers = 0;
- bool heightmap_parallax_flip_tangent = false;
- bool heightmap_parallax_flip_binormal = false;
- bool proximity_fade_enabled = false;
- float proximity_fade_distance = 0.0f;
- float msdf_pixel_range = 4.f;
- float msdf_outline_size = 0.f;
- DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED;
- float distance_fade_max_distance = 0.0f;
- float distance_fade_min_distance = 0.0f;
- BlendMode blend_mode = BLEND_MODE_MIX;
- BlendMode detail_blend_mode = BLEND_MODE_MIX;
- DepthDrawMode depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
- CullMode cull_mode = CULL_BACK;
- bool flags[FLAG_MAX] = {};
- SpecularMode specular_mode = SPECULAR_SCHLICK_GGX;
- DiffuseMode diffuse_mode = DIFFUSE_BURLEY;
- BillboardMode billboard_mode;
- EmissionOperator emission_op = EMISSION_OP_ADD;
- TextureChannel metallic_texture_channel;
- TextureChannel roughness_texture_channel;
- TextureChannel ao_texture_channel;
- TextureChannel refraction_texture_channel;
- AlphaAntiAliasing alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
- bool features[FEATURE_MAX] = {};
- Ref<Texture2D> textures[TEXTURE_MAX];
- _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
- static HashMap<uint64_t, Ref<StandardMaterial3D>> materials_for_2d; //used by Sprite3D, Label3D and other stuff
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- virtual bool _can_do_next_pass() const override { return true; }
- virtual bool _can_use_render_priority() const override { return true; }
- public:
- void set_albedo(const Color &p_albedo);
- Color get_albedo() const;
- void set_specular(float p_specular);
- float get_specular() const;
- void set_metallic(float p_metallic);
- float get_metallic() const;
- void set_roughness(float p_roughness);
- float get_roughness() const;
- void set_emission(const Color &p_emission);
- Color get_emission() const;
- void set_emission_energy_multiplier(float p_emission_energy_multiplier);
- float get_emission_energy_multiplier() const;
- void set_emission_intensity(float p_emission_intensity);
- float get_emission_intensity() const;
- void set_normal_scale(float p_normal_scale);
- float get_normal_scale() const;
- void set_rim(float p_rim);
- float get_rim() const;
- void set_rim_tint(float p_rim_tint);
- float get_rim_tint() const;
- void set_ao_light_affect(float p_ao_light_affect);
- float get_ao_light_affect() const;
- void set_clearcoat(float p_clearcoat);
- float get_clearcoat() const;
- void set_clearcoat_roughness(float p_clearcoat_roughness);
- float get_clearcoat_roughness() const;
- void set_anisotropy(float p_anisotropy);
- float get_anisotropy() const;
- void set_heightmap_scale(float p_heightmap_scale);
- float get_heightmap_scale() const;
- void set_heightmap_deep_parallax(bool p_enable);
- bool is_heightmap_deep_parallax_enabled() const;
- void set_heightmap_deep_parallax_min_layers(int p_layer);
- int get_heightmap_deep_parallax_min_layers() const;
- void set_heightmap_deep_parallax_max_layers(int p_layer);
- int get_heightmap_deep_parallax_max_layers() const;
- void set_heightmap_deep_parallax_flip_tangent(bool p_flip);
- bool get_heightmap_deep_parallax_flip_tangent() const;
- void set_heightmap_deep_parallax_flip_binormal(bool p_flip);
- bool get_heightmap_deep_parallax_flip_binormal() const;
- void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
- float get_subsurface_scattering_strength() const;
- void set_transmittance_color(const Color &p_color);
- Color get_transmittance_color() const;
- void set_transmittance_depth(float p_depth);
- float get_transmittance_depth() const;
- void set_transmittance_boost(float p_boost);
- float get_transmittance_boost() const;
- void set_backlight(const Color &p_backlight);
- Color get_backlight() const;
- void set_refraction(float p_refraction);
- float get_refraction() const;
- void set_point_size(float p_point_size);
- float get_point_size() const;
- void set_transparency(Transparency p_transparency);
- Transparency get_transparency() const;
- void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa);
- AlphaAntiAliasing get_alpha_antialiasing() const;
- void set_alpha_antialiasing_edge(float p_edge);
- float get_alpha_antialiasing_edge() const;
- void set_shading_mode(ShadingMode p_shading_mode);
- ShadingMode get_shading_mode() const;
- void set_detail_uv(DetailUV p_detail_uv);
- DetailUV get_detail_uv() const;
- void set_blend_mode(BlendMode p_mode);
- BlendMode get_blend_mode() const;
- void set_detail_blend_mode(BlendMode p_mode);
- BlendMode get_detail_blend_mode() const;
- void set_depth_draw_mode(DepthDrawMode p_mode);
- DepthDrawMode get_depth_draw_mode() const;
- void set_cull_mode(CullMode p_mode);
- CullMode get_cull_mode() const;
- void set_diffuse_mode(DiffuseMode p_mode);
- DiffuseMode get_diffuse_mode() const;
- void set_specular_mode(SpecularMode p_mode);
- SpecularMode get_specular_mode() const;
- void set_flag(Flags p_flag, bool p_enabled);
- bool get_flag(Flags p_flag) const;
- void set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture(TextureParam p_param) const;
- // Used only for shader material conversion
- Ref<Texture2D> get_texture_by_name(const StringName &p_name) const;
- void set_texture_filter(TextureFilter p_filter);
- TextureFilter get_texture_filter() const;
- void set_feature(Feature p_feature, bool p_enabled);
- bool get_feature(Feature p_feature) const;
- void set_uv1_scale(const Vector3 &p_scale);
- Vector3 get_uv1_scale() const;
- void set_uv1_offset(const Vector3 &p_offset);
- Vector3 get_uv1_offset() const;
- void set_uv1_triplanar_blend_sharpness(float p_sharpness);
- float get_uv1_triplanar_blend_sharpness() const;
- void set_uv2_scale(const Vector3 &p_scale);
- Vector3 get_uv2_scale() const;
- void set_uv2_offset(const Vector3 &p_offset);
- Vector3 get_uv2_offset() const;
- void set_uv2_triplanar_blend_sharpness(float p_sharpness);
- float get_uv2_triplanar_blend_sharpness() const;
- void set_billboard_mode(BillboardMode p_mode);
- BillboardMode get_billboard_mode() const;
- void set_particles_anim_h_frames(int p_frames);
- int get_particles_anim_h_frames() const;
- void set_particles_anim_v_frames(int p_frames);
- int get_particles_anim_v_frames() const;
- void set_particles_anim_loop(bool p_loop);
- bool get_particles_anim_loop() const;
- void set_grow_enabled(bool p_enable);
- bool is_grow_enabled() const;
- void set_grow(float p_grow);
- float get_grow() const;
- void set_alpha_scissor_threshold(float p_threshold);
- float get_alpha_scissor_threshold() const;
- void set_alpha_hash_scale(float p_scale);
- float get_alpha_hash_scale() const;
- void set_on_top_of_alpha();
- void set_proximity_fade_enabled(bool p_enable);
- bool is_proximity_fade_enabled() const;
- void set_proximity_fade_distance(float p_distance);
- float get_proximity_fade_distance() const;
- void set_msdf_pixel_range(float p_range);
- float get_msdf_pixel_range() const;
- void set_msdf_outline_size(float p_size);
- float get_msdf_outline_size() const;
- void set_distance_fade(DistanceFadeMode p_mode);
- DistanceFadeMode get_distance_fade() const;
- void set_distance_fade_max_distance(float p_distance);
- float get_distance_fade_max_distance() const;
- void set_distance_fade_min_distance(float p_distance);
- float get_distance_fade_min_distance() const;
- void set_emission_operator(EmissionOperator p_op);
- EmissionOperator get_emission_operator() const;
- void set_metallic_texture_channel(TextureChannel p_channel);
- TextureChannel get_metallic_texture_channel() const;
- void set_roughness_texture_channel(TextureChannel p_channel);
- TextureChannel get_roughness_texture_channel() const;
- void set_ao_texture_channel(TextureChannel p_channel);
- TextureChannel get_ao_texture_channel() const;
- void set_refraction_texture_channel(TextureChannel p_channel);
- TextureChannel get_refraction_texture_channel() const;
- static void init_shaders();
- static void finish_shaders();
- static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, AlphaAntiAliasing p_alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF, RID *r_shader_rid = nullptr);
- virtual RID get_rid() const override;
- virtual RID get_shader_rid() const override;
- virtual Shader::Mode get_shader_mode() const override;
- BaseMaterial3D(bool p_orm);
- virtual ~BaseMaterial3D();
- };
- VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
- VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
- VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
- VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing)
- VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
- VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
- VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::CullMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::Flags)
- VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode)
- VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel)
- VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator)
- VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode)
- class StandardMaterial3D : public BaseMaterial3D {
- GDCLASS(StandardMaterial3D, BaseMaterial3D)
- protected:
- #ifndef DISABLE_DEPRECATED
- // Kept for compatibility from 3.x to 4.0.
- bool _set(const StringName &p_name, const Variant &p_value);
- #endif
- public:
- StandardMaterial3D() :
- BaseMaterial3D(false) {}
- };
- class ORMMaterial3D : public BaseMaterial3D {
- GDCLASS(ORMMaterial3D, BaseMaterial3D)
- public:
- ORMMaterial3D() :
- BaseMaterial3D(true) {}
- };
- class PlaceholderMaterial : public Material {
- GDCLASS(PlaceholderMaterial, Material)
- public:
- virtual RID get_shader_rid() const override { return RID(); }
- virtual Shader::Mode get_shader_mode() const override { return Shader::MODE_CANVAS_ITEM; }
- };
- //////////////////////
- #endif // MATERIAL_H
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