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- /**************************************************************************/
- /* gradient.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRADIENT_H
- #define GRADIENT_H
- #include "core/io/resource.h"
- #include "thirdparty/misc/ok_color.h"
- class Gradient : public Resource {
- GDCLASS(Gradient, Resource);
- OBJ_SAVE_TYPE(Gradient);
- public:
- enum InterpolationMode {
- GRADIENT_INTERPOLATE_LINEAR,
- GRADIENT_INTERPOLATE_CONSTANT,
- GRADIENT_INTERPOLATE_CUBIC,
- };
- enum ColorSpace {
- GRADIENT_COLOR_SPACE_SRGB,
- GRADIENT_COLOR_SPACE_LINEAR_SRGB,
- GRADIENT_COLOR_SPACE_OKLAB,
- };
- struct Point {
- float offset = 0.0;
- Color color;
- bool operator<(const Point &p_point) const {
- return offset < p_point.offset;
- }
- };
- private:
- Vector<Point> points;
- bool is_sorted = true;
- InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
- ColorSpace interpolation_color_space = GRADIENT_COLOR_SPACE_SRGB;
- _FORCE_INLINE_ void _update_sorting() {
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
- }
- _FORCE_INLINE_ Color transform_color_space(const Color p_color) const {
- switch (interpolation_color_space) {
- case GRADIENT_COLOR_SPACE_SRGB:
- default:
- return p_color;
- case GRADIENT_COLOR_SPACE_LINEAR_SRGB:
- return p_color.srgb_to_linear();
- case GRADIENT_COLOR_SPACE_OKLAB:
- Color linear_color = p_color.srgb_to_linear();
- ok_color::RGB rgb{};
- rgb.r = linear_color.r;
- rgb.g = linear_color.g;
- rgb.b = linear_color.b;
- ok_color ok_color;
- ok_color::Lab lab_color = ok_color.linear_srgb_to_oklab(rgb);
- // Constructs an RGB color using the Lab values directly. This allows reusing the interpolation code.
- return { lab_color.L, lab_color.a, lab_color.b, linear_color.a };
- }
- }
- _FORCE_INLINE_ Color inv_transform_color_space(const Color p_color) const {
- switch (interpolation_color_space) {
- case GRADIENT_COLOR_SPACE_SRGB:
- default:
- return p_color;
- case GRADIENT_COLOR_SPACE_LINEAR_SRGB:
- return p_color.linear_to_srgb();
- case GRADIENT_COLOR_SPACE_OKLAB:
- ok_color::Lab lab{};
- lab.L = p_color.r;
- lab.a = p_color.g;
- lab.b = p_color.b;
- ok_color new_ok_color;
- ok_color::RGB ok_rgb = new_ok_color.oklab_to_linear_srgb(lab);
- Color linear{ ok_rgb.r, ok_rgb.g, ok_rgb.b, p_color.a };
- return linear.linear_to_srgb();
- }
- }
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- Gradient();
- virtual ~Gradient();
- void add_point(float p_offset, const Color &p_color);
- void remove_point(int p_index);
- void set_points(const Vector<Point> &p_points);
- Vector<Point> &get_points();
- void reverse();
- void set_offset(int pos, const float offset);
- float get_offset(int pos);
- void set_color(int pos, const Color &color);
- Color get_color(int pos);
- void set_offsets(const Vector<float> &p_offsets);
- Vector<float> get_offsets() const;
- void set_colors(const Vector<Color> &p_colors);
- Vector<Color> get_colors() const;
- void set_interpolation_mode(InterpolationMode p_interp_mode);
- InterpolationMode get_interpolation_mode();
- void set_interpolation_color_space(Gradient::ColorSpace p_color_space);
- ColorSpace get_interpolation_color_space();
- _FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
- if (points.is_empty()) {
- return Color(0, 0, 0, 1);
- }
- _update_sorting();
- // Binary search.
- int low = 0;
- int high = points.size() - 1;
- int middle = 0;
- #ifdef DEBUG_ENABLED
- if (low > high) {
- ERR_PRINT("low > high, this may be a bug");
- }
- #endif
- while (low <= high) {
- middle = (low + high) / 2;
- const Point &point = points[middle];
- if (point.offset > p_offset) {
- high = middle - 1; //search low end of array
- } else if (point.offset < p_offset) {
- low = middle + 1; //search high end of array
- } else {
- return point.color;
- }
- }
- // Return sampled value.
- if (points[middle].offset > p_offset) {
- middle--;
- }
- int first = middle;
- int second = middle + 1;
- if (second >= points.size()) {
- return points[points.size() - 1].color;
- }
- if (first < 0) {
- return points[0].color;
- }
- const Point &point1 = points[first];
- const Point &point2 = points[second];
- float weight = (p_offset - point1.offset) / (point2.offset - point1.offset);
- switch (interpolation_mode) {
- case GRADIENT_INTERPOLATE_CONSTANT: {
- return point1.color;
- }
- case GRADIENT_INTERPOLATE_LINEAR:
- default: { // Fallback to linear interpolation.
- Color color1 = transform_color_space(point1.color);
- Color color2 = transform_color_space(point2.color);
- Color interpolated = color1.lerp(color2, weight);
- return inv_transform_color_space(interpolated);
- }
- case GRADIENT_INTERPOLATE_CUBIC: {
- int p0 = first - 1;
- int p3 = second + 1;
- if (p3 >= points.size()) {
- p3 = second;
- }
- if (p0 < 0) {
- p0 = first;
- }
- const Point &point0 = points[p0];
- const Point &point3 = points[p3];
- Color color0 = transform_color_space(point0.color);
- Color color1 = transform_color_space(point1.color);
- Color color2 = transform_color_space(point2.color);
- Color color3 = transform_color_space(point3.color);
- Color interpolated;
- interpolated[0] = Math::cubic_interpolate(color1[0], color2[0], color0[0], color3[0], weight);
- interpolated[1] = Math::cubic_interpolate(color1[1], color2[1], color0[1], color3[1], weight);
- interpolated[2] = Math::cubic_interpolate(color1[2], color2[2], color0[2], color3[2], weight);
- interpolated[3] = Math::cubic_interpolate(color1[3], color2[3], color0[3], color3[3], weight);
- return inv_transform_color_space(interpolated);
- }
- }
- }
- int get_point_count() const;
- };
- VARIANT_ENUM_CAST(Gradient::InterpolationMode);
- VARIANT_ENUM_CAST(Gradient::ColorSpace);
- #endif // GRADIENT_H
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