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- /**************************************************************************/
- /* multimesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MULTIMESH_H
- #define MULTIMESH_H
- #include "scene/resources/mesh.h"
- #include "servers/rendering_server.h"
- class MultiMesh : public Resource {
- GDCLASS(MultiMesh, Resource);
- RES_BASE_EXTENSION("multimesh");
- public:
- enum TransformFormat {
- TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D,
- TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
- };
- enum PhysicsInterpolationQuality {
- INTERP_QUALITY_FAST,
- INTERP_QUALITY_HIGH,
- };
- private:
- Ref<Mesh> mesh;
- RID multimesh;
- TransformFormat transform_format = TRANSFORM_2D;
- AABB custom_aabb;
- bool use_colors = false;
- bool use_custom_data = false;
- int instance_count = 0;
- int visible_instance_count = -1;
- PhysicsInterpolationQuality _physics_interpolation_quality = INTERP_QUALITY_FAST;
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- // Kept for compatibility from 3.x to 4.0.
- void _set_transform_array(const Vector<Vector3> &p_array);
- Vector<Vector3> _get_transform_array() const;
- void _set_transform_2d_array(const Vector<Vector2> &p_array);
- Vector<Vector2> _get_transform_2d_array() const;
- void _set_color_array(const Vector<Color> &p_array);
- Vector<Color> _get_color_array() const;
- void _set_custom_data_array(const Vector<Color> &p_array);
- Vector<Color> _get_custom_data_array() const;
- #endif
- void set_buffer(const Vector<float> &p_buffer);
- Vector<float> get_buffer() const;
- void set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev);
- public:
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_use_colors(bool p_enable);
- bool is_using_colors() const;
- void set_use_custom_data(bool p_enable);
- bool is_using_custom_data() const;
- void set_transform_format(TransformFormat p_transform_format);
- TransformFormat get_transform_format() const;
- void set_instance_count(int p_count);
- int get_instance_count() const;
- void set_visible_instance_count(int p_count);
- int get_visible_instance_count() const;
- void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
- PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
- void set_instance_transform(int p_instance, const Transform3D &p_transform);
- void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
- Transform3D get_instance_transform(int p_instance) const;
- Transform2D get_instance_transform_2d(int p_instance) const;
- void set_instance_color(int p_instance, const Color &p_color);
- Color get_instance_color(int p_instance) const;
- void set_instance_custom_data(int p_instance, const Color &p_custom_data);
- Color get_instance_custom_data(int p_instance) const;
- void reset_instance_physics_interpolation(int p_instance);
- void set_physics_interpolated(bool p_interpolated);
- void set_custom_aabb(const AABB &p_custom);
- AABB get_custom_aabb() const;
- virtual AABB get_aabb() const;
- virtual RID get_rid() const override;
- MultiMesh();
- ~MultiMesh();
- };
- VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
- VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);
- #endif // MULTIMESH_H
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