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- /**************************************************************************/
- /* shader_include.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_include.h"
- #include "servers/rendering/shader_language.h"
- #include "servers/rendering/shader_preprocessor.h"
- void ShaderInclude::_dependency_changed() {
- emit_changed();
- }
- void ShaderInclude::set_code(const String &p_code) {
- code = p_code;
- for (const Ref<ShaderInclude> &E : dependencies) {
- E->disconnect_changed(callable_mp(this, &ShaderInclude::_dependency_changed));
- }
- {
- String path = get_path();
- if (path.is_empty()) {
- path = include_path;
- }
- String pp_code;
- HashSet<Ref<ShaderInclude>> new_dependencies;
- ShaderPreprocessor preprocessor;
- Error result = preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies);
- if (result == OK) {
- // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
- dependencies = new_dependencies;
- }
- }
- for (const Ref<ShaderInclude> &E : dependencies) {
- E->connect_changed(callable_mp(this, &ShaderInclude::_dependency_changed));
- }
- emit_changed();
- }
- String ShaderInclude::get_code() const {
- return code;
- }
- void ShaderInclude::set_include_path(const String &p_path) {
- include_path = p_path;
- }
- void ShaderInclude::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
- ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
- }
- // ResourceFormatLoaderShaderInclude
- Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_FILE_CANT_OPEN;
- }
- Error error = OK;
- Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path, &error);
- ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
- String str;
- if (buffer.size() > 0) {
- error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
- ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
- }
- Ref<ShaderInclude> shader_inc;
- shader_inc.instantiate();
- shader_inc->set_include_path(p_path);
- shader_inc->set_code(str);
- if (r_error) {
- *r_error = OK;
- }
- return shader_inc;
- }
- void ResourceFormatLoaderShaderInclude::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdshaderinc");
- }
- bool ResourceFormatLoaderShaderInclude::handles_type(const String &p_type) const {
- return (p_type == "ShaderInclude");
- }
- String ResourceFormatLoaderShaderInclude::get_resource_type(const String &p_path) const {
- String extension = p_path.get_extension().to_lower();
- if (extension == "gdshaderinc") {
- return "ShaderInclude";
- }
- return "";
- }
- // ResourceFormatSaverShaderInclude
- Error ResourceFormatSaverShaderInclude::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
- Ref<ShaderInclude> shader_inc = p_resource;
- ERR_FAIL_COND_V(shader_inc.is_null(), ERR_INVALID_PARAMETER);
- String source = shader_inc->get_code();
- Error error;
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &error);
- ERR_FAIL_COND_V_MSG(error, error, "Cannot save shader include '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- return ERR_CANT_CREATE;
- }
- return OK;
- }
- void ResourceFormatSaverShaderInclude::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
- const ShaderInclude *shader_inc = Object::cast_to<ShaderInclude>(*p_resource);
- if (shader_inc != nullptr) {
- p_extensions->push_back("gdshaderinc");
- }
- }
- bool ResourceFormatSaverShaderInclude::recognize(const Ref<Resource> &p_resource) const {
- return p_resource->get_class_name() == "ShaderInclude"; //only shader, not inherited
- }
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