mesh_texture.h 3.6 KB

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  1. /**************************************************************************/
  2. /* mesh_texture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESH_TEXTURE_H
  31. #define MESH_TEXTURE_H
  32. #include "scene/resources/texture.h"
  33. class Mesh;
  34. class MeshTexture : public Texture2D {
  35. GDCLASS(MeshTexture, Texture2D);
  36. RES_BASE_EXTENSION("meshtex");
  37. Ref<Texture2D> base_texture;
  38. Ref<Mesh> mesh;
  39. Size2i size;
  40. protected:
  41. static void _bind_methods();
  42. public:
  43. virtual int get_width() const override;
  44. virtual int get_height() const override;
  45. virtual RID get_rid() const override;
  46. virtual bool has_alpha() const override;
  47. void set_mesh(const Ref<Mesh> &p_mesh);
  48. Ref<Mesh> get_mesh() const;
  49. void set_image_size(const Size2 &p_size);
  50. Size2 get_image_size() const;
  51. void set_base_texture(const Ref<Texture2D> &p_texture);
  52. Ref<Texture2D> get_base_texture() const;
  53. virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
  54. virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
  55. virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
  56. virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
  57. bool is_pixel_opaque(int p_x, int p_y) const override;
  58. MeshTexture();
  59. };
  60. #endif // MESH_TEXTURE_H