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- /**************************************************************************/
- /* compositor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COMPOSITOR_H
- #define COMPOSITOR_H
- #include "core/io/resource.h"
- #include "core/object/gdvirtual.gen.inc"
- #include "servers/rendering/storage/render_data.h"
- /* Compositor Effect */
- class CompositorEffect : public Resource {
- GDCLASS(CompositorEffect, Resource);
- public:
- enum EffectCallbackType {
- EFFECT_CALLBACK_TYPE_PRE_OPAQUE,
- EFFECT_CALLBACK_TYPE_POST_OPAQUE,
- EFFECT_CALLBACK_TYPE_POST_SKY,
- EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT,
- EFFECT_CALLBACK_TYPE_POST_TRANSPARENT,
- EFFECT_CALLBACK_TYPE_MAX
- };
- private:
- RID rid;
- bool enabled = true;
- EffectCallbackType effect_callback_type = EFFECT_CALLBACK_TYPE_POST_TRANSPARENT;
- bool access_resolved_color = false;
- bool access_resolved_depth = false;
- bool needs_motion_vectors = false;
- bool needs_normal_roughness = false;
- bool needs_separate_specular = false;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- GDVIRTUAL2(_render_callback, int, const RenderData *)
- public:
- virtual RID get_rid() const override { return rid; }
- void set_enabled(bool p_enabled);
- bool get_enabled() const;
- void set_effect_callback_type(EffectCallbackType p_callback_type);
- EffectCallbackType get_effect_callback_type() const;
- void set_access_resolved_color(bool p_enabled);
- bool get_access_resolved_color() const;
- void set_access_resolved_depth(bool p_enabled);
- bool get_access_resolved_depth() const;
- void set_needs_motion_vectors(bool p_enabled);
- bool get_needs_motion_vectors() const;
- void set_needs_normal_roughness(bool p_enabled);
- bool get_needs_normal_roughness() const;
- void set_needs_separate_specular(bool p_enabled);
- bool get_needs_separate_specular() const;
- CompositorEffect();
- ~CompositorEffect();
- };
- VARIANT_ENUM_CAST(CompositorEffect::EffectCallbackType)
- /* Compositor */
- class Compositor : public Resource {
- GDCLASS(Compositor, Resource);
- private:
- RID compositor;
- // Compositor effects
- LocalVector<Ref<CompositorEffect>> effects;
- protected:
- static void _bind_methods();
- public:
- virtual RID get_rid() const override { return compositor; }
- Compositor();
- ~Compositor();
- // Compositor effects
- void set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects);
- TypedArray<CompositorEffect> get_compositor_effects() const;
- };
- #endif // COMPOSITOR_H
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