external_texture.h 3.1 KB

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  1. /**************************************************************************/
  2. /* external_texture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EXTERNAL_TEXTURE_H
  31. #define EXTERNAL_TEXTURE_H
  32. #include "scene/resources/texture.h"
  33. // External textures as defined by OES_EGL_image_external (GLES) or VK_ANDROID_external_memory_android_hardware_buffer (Vulkan).
  34. class ExternalTexture : public Texture2D {
  35. GDCLASS(ExternalTexture, Texture2D);
  36. private:
  37. mutable RID texture;
  38. mutable bool using_placeholder = false;
  39. Size2 size = Size2(256, 256);
  40. uint64_t external_buffer = 0;
  41. void _ensure_created() const;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. uint64_t get_external_texture_id() const;
  46. virtual Size2 get_size() const override;
  47. void set_size(const Size2 &p_size);
  48. void set_external_buffer_id(uint64_t p_external_buffer);
  49. virtual int get_width() const override;
  50. virtual int get_height() const override;
  51. virtual RID get_rid() const override;
  52. virtual bool has_alpha() const override;
  53. ExternalTexture();
  54. ~ExternalTexture();
  55. };
  56. #endif // EXTERNAL_TEXTURE_H