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- /**************************************************************************/
- /* texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_H
- #define TEXTURE_H
- #include "core/io/file_access.h"
- #include "core/io/resource.h"
- #include "core/io/resource_loader.h"
- #include "core/math/rect2.h"
- #include "core/os/mutex.h"
- #include "core/os/rw_lock.h"
- #include "core/os/thread_safe.h"
- #include "scene/resources/curve.h"
- #include "scene/resources/gradient.h"
- #include "servers/camera_server.h"
- #include "servers/rendering_server.h"
- class Texture : public Resource {
- GDCLASS(Texture, Resource);
- public:
- Texture() {}
- };
- class Texture2D : public Texture {
- GDCLASS(Texture2D, Texture);
- OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
- protected:
- static void _bind_methods();
- GDVIRTUAL0RC_REQUIRED(int, _get_width)
- GDVIRTUAL0RC_REQUIRED(int, _get_height)
- GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int)
- GDVIRTUAL0RC(bool, _has_alpha)
- GDVIRTUAL4C(_draw, RID, Point2, Color, bool)
- GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool)
- GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool)
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual Size2 get_size() const;
- virtual bool is_pixel_opaque(int p_x, int p_y) const;
- virtual bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Ref<Image> get_image() const { return Ref<Image>(); }
- virtual Ref<Resource> create_placeholder() const;
- Texture2D();
- };
- class TextureLayered : public Texture {
- GDCLASS(TextureLayered, Texture);
- protected:
- static void _bind_methods();
- GDVIRTUAL0RC_REQUIRED(Image::Format, _get_format)
- GDVIRTUAL0RC_REQUIRED(uint32_t, _get_layered_type)
- GDVIRTUAL0RC_REQUIRED(int, _get_width)
- GDVIRTUAL0RC_REQUIRED(int, _get_height)
- GDVIRTUAL0RC_REQUIRED(int, _get_layers)
- GDVIRTUAL0RC_REQUIRED(bool, _has_mipmaps)
- GDVIRTUAL1RC_REQUIRED(Ref<Image>, _get_layer_data, int)
- public:
- enum LayeredType {
- LAYERED_TYPE_2D_ARRAY,
- LAYERED_TYPE_CUBEMAP,
- LAYERED_TYPE_CUBEMAP_ARRAY
- };
- virtual Image::Format get_format() const;
- virtual LayeredType get_layered_type() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual int get_layers() const;
- virtual bool has_mipmaps() const;
- virtual Ref<Image> get_layer_data(int p_layer) const;
- TextureLayered() {}
- };
- VARIANT_ENUM_CAST(TextureLayered::LayeredType)
- class Texture3D : public Texture {
- GDCLASS(Texture3D, Texture);
- protected:
- static void _bind_methods();
- TypedArray<Image> _get_datai() const;
- GDVIRTUAL0RC_REQUIRED(Image::Format, _get_format)
- GDVIRTUAL0RC_REQUIRED(int, _get_width)
- GDVIRTUAL0RC_REQUIRED(int, _get_height)
- GDVIRTUAL0RC_REQUIRED(int, _get_depth)
- GDVIRTUAL0RC_REQUIRED(bool, _has_mipmaps)
- GDVIRTUAL0RC_REQUIRED(TypedArray<Image>, _get_data)
- public:
- virtual Image::Format get_format() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual int get_depth() const;
- virtual bool has_mipmaps() const;
- virtual Vector<Ref<Image>> get_data() const;
- virtual Ref<Resource> create_placeholder() const;
- };
- #endif // TEXTURE_H
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