atlas_texture.h 3.8 KB

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  1. /**************************************************************************/
  2. /* atlas_texture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ATLAS_TEXTURE_H
  31. #define ATLAS_TEXTURE_H
  32. #include "scene/resources/texture.h"
  33. class AtlasTexture : public Texture2D {
  34. GDCLASS(AtlasTexture, Texture2D);
  35. RES_BASE_EXTENSION("atlastex");
  36. Rect2 _get_region_rect() const;
  37. protected:
  38. Ref<Texture2D> atlas;
  39. Rect2 region;
  40. Rect2 margin;
  41. bool filter_clip = false;
  42. static void _bind_methods();
  43. public:
  44. virtual int get_width() const override;
  45. virtual int get_height() const override;
  46. virtual RID get_rid() const override;
  47. virtual bool has_alpha() const override;
  48. void set_atlas(const Ref<Texture2D> &p_atlas);
  49. Ref<Texture2D> get_atlas() const;
  50. void set_region(const Rect2 &p_region);
  51. Rect2 get_region() const;
  52. void set_margin(const Rect2 &p_margin);
  53. Rect2 get_margin() const;
  54. void set_filter_clip(const bool p_enable);
  55. bool has_filter_clip() const;
  56. virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
  57. virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
  58. virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
  59. virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
  60. bool is_pixel_opaque(int p_x, int p_y) const override;
  61. virtual Ref<Image> get_image() const override;
  62. AtlasTexture();
  63. };
  64. #endif // ATLAS_TEXTURE_H