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- /**************************************************************************/
- /* navigation_mesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_MESH_H
- #define NAVIGATION_MESH_H
- #include "core/os/rw_lock.h"
- #include "scene/resources/mesh.h"
- #include "servers/navigation/navigation_globals.h"
- class NavigationMesh : public Resource {
- GDCLASS(NavigationMesh, Resource);
- RWLock rwlock;
- Vector<Vector3> vertices;
- Vector<Vector<int>> polygons;
- Ref<ArrayMesh> debug_mesh;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- #endif // DISABLE_DEPRECATED
- void _set_polygons(const Array &p_array);
- Array _get_polygons() const;
- public:
- enum SamplePartitionType {
- SAMPLE_PARTITION_WATERSHED = 0,
- SAMPLE_PARTITION_MONOTONE,
- SAMPLE_PARTITION_LAYERS,
- SAMPLE_PARTITION_MAX
- };
- enum ParsedGeometryType {
- PARSED_GEOMETRY_MESH_INSTANCES = 0,
- PARSED_GEOMETRY_STATIC_COLLIDERS,
- PARSED_GEOMETRY_BOTH,
- PARSED_GEOMETRY_MAX
- };
- enum SourceGeometryMode {
- SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
- SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
- SOURCE_GEOMETRY_GROUPS_EXPLICIT,
- SOURCE_GEOMETRY_MAX
- };
- protected:
- float cell_size = NavigationDefaults3D::navmesh_cell_size;
- float cell_height = NavigationDefaults3D::navmesh_cell_height;
- float border_size = 0.0f;
- float agent_height = 1.5f;
- float agent_radius = 0.5f;
- float agent_max_climb = 0.25f;
- float agent_max_slope = 45.0f;
- float region_min_size = 2.0f;
- float region_merge_size = 20.0f;
- float edge_max_length = 0.0f;
- float edge_max_error = 1.3f;
- float vertices_per_polygon = 6.0f;
- float detail_sample_distance = 6.0f;
- float detail_sample_max_error = 1.0f;
- SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED;
- ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
- uint32_t collision_mask = 0xFFFFFFFF;
- SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
- StringName source_group_name = "navigation_mesh_source_group";
- bool filter_low_hanging_obstacles = false;
- bool filter_ledge_spans = false;
- bool filter_walkable_low_height_spans = false;
- AABB filter_baking_aabb;
- Vector3 filter_baking_aabb_offset;
- public:
- // Recast settings
- void set_sample_partition_type(SamplePartitionType p_value);
- SamplePartitionType get_sample_partition_type() const;
- void set_parsed_geometry_type(ParsedGeometryType p_value);
- ParsedGeometryType get_parsed_geometry_type() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_mask_value(int p_layer_number, bool p_value);
- bool get_collision_mask_value(int p_layer_number) const;
- void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
- SourceGeometryMode get_source_geometry_mode() const;
- void set_source_group_name(const StringName &p_group_name);
- StringName get_source_group_name() const;
- void set_cell_size(float p_value);
- float get_cell_size() const;
- void set_cell_height(float p_value);
- float get_cell_height() const;
- void set_border_size(float p_value);
- float get_border_size() const;
- void set_agent_height(float p_value);
- float get_agent_height() const;
- void set_agent_radius(float p_value);
- float get_agent_radius();
- void set_agent_max_climb(float p_value);
- float get_agent_max_climb() const;
- void set_agent_max_slope(float p_value);
- float get_agent_max_slope() const;
- void set_region_min_size(float p_value);
- float get_region_min_size() const;
- void set_region_merge_size(float p_value);
- float get_region_merge_size() const;
- void set_edge_max_length(float p_value);
- float get_edge_max_length() const;
- void set_edge_max_error(float p_value);
- float get_edge_max_error() const;
- void set_vertices_per_polygon(float p_value);
- float get_vertices_per_polygon() const;
- void set_detail_sample_distance(float p_value);
- float get_detail_sample_distance() const;
- void set_detail_sample_max_error(float p_value);
- float get_detail_sample_max_error() const;
- void set_filter_low_hanging_obstacles(bool p_value);
- bool get_filter_low_hanging_obstacles() const;
- void set_filter_ledge_spans(bool p_value);
- bool get_filter_ledge_spans() const;
- void set_filter_walkable_low_height_spans(bool p_value);
- bool get_filter_walkable_low_height_spans() const;
- void set_filter_baking_aabb(const AABB &p_aabb);
- AABB get_filter_baking_aabb() const;
- void set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset);
- Vector3 get_filter_baking_aabb_offset() const;
- void create_from_mesh(const Ref<Mesh> &p_mesh);
- void set_vertices(const Vector<Vector3> &p_vertices);
- Vector<Vector3> get_vertices() const;
- void add_polygon(const Vector<int> &p_polygon);
- int get_polygon_count() const;
- Vector<int> get_polygon(int p_idx);
- void clear_polygons();
- void set_polygons(const Vector<Vector<int>> &p_polygons);
- Vector<Vector<int>> get_polygons() const;
- void clear();
- void set_data(const Vector<Vector3> &p_vertices, const Vector<Vector<int>> &p_polygons);
- void get_data(Vector<Vector3> &r_vertices, Vector<Vector<int>> &r_polygons);
- #ifdef DEBUG_ENABLED
- Ref<ArrayMesh> get_debug_mesh();
- #endif // DEBUG_ENABLED
- NavigationMesh() {}
- ~NavigationMesh() {}
- };
- VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType);
- VARIANT_ENUM_CAST(NavigationMesh::ParsedGeometryType);
- VARIANT_ENUM_CAST(NavigationMesh::SourceGeometryMode);
- #endif // NAVIGATION_MESH_H
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