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- /**************************************************************************/
- /* compressed_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COMPRESSED_TEXTURE_H
- #define COMPRESSED_TEXTURE_H
- #include "scene/resources/texture.h"
- class BitMap;
- class CompressedTexture2D : public Texture2D {
- GDCLASS(CompressedTexture2D, Texture2D);
- public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
- enum {
- FORMAT_VERSION = 1
- };
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- FORMAT_BIT_DETECT_3D = 1 << 24,
- //FORMAT_BIT_DETECT_SRGB = 1 << 25,
- FORMAT_BIT_DETECT_NORMAL = 1 << 26,
- FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
- };
- private:
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- mutable Ref<BitMap> alpha_cache;
- Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
- virtual void reload_from_file() override;
- static void _requested_3d(void *p_ud);
- static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
- static void _requested_normal(void *p_ud);
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
- typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
- typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
- static TextureFormatRequestCallback request_3d_callback;
- static TextureFormatRoughnessRequestCallback request_roughness_callback;
- static TextureFormatRequestCallback request_normal_callback;
- Image::Format get_format() const;
- Error load(const String &p_path);
- String get_load_path() const;
- int get_width() const override;
- int get_height() const override;
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- virtual bool has_alpha() const override;
- bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_image() const override;
- CompressedTexture2D();
- ~CompressedTexture2D();
- };
- class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual bool handles_type(const String &p_type) const override;
- virtual String get_resource_type(const String &p_path) const override;
- };
- class CompressedTextureLayered : public TextureLayered {
- GDCLASS(CompressedTextureLayered, TextureLayered);
- public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
- enum {
- FORMAT_VERSION = 1
- };
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- };
- private:
- Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- int layers = 0;
- bool mipmaps = false;
- LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
- virtual void reload_from_file() override;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- Image::Format get_format() const override;
- Error load(const String &p_path);
- String get_load_path() const;
- virtual LayeredType get_layered_type() const override;
- int get_width() const override;
- int get_height() const override;
- int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual Ref<Image> get_layer_data(int p_layer) const override;
- CompressedTextureLayered(LayeredType p_layered_type);
- ~CompressedTextureLayered();
- };
- class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual bool handles_type(const String &p_type) const override;
- virtual String get_resource_type(const String &p_path) const override;
- };
- class CompressedTexture2DArray : public CompressedTextureLayered {
- GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
- public:
- CompressedTexture2DArray() :
- CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
- };
- class CompressedCubemap : public CompressedTextureLayered {
- GDCLASS(CompressedCubemap, CompressedTextureLayered);
- public:
- CompressedCubemap() :
- CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
- };
- class CompressedCubemapArray : public CompressedTextureLayered {
- GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
- public:
- CompressedCubemapArray() :
- CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
- };
- class CompressedTexture3D : public Texture3D {
- GDCLASS(CompressedTexture3D, Texture3D);
- public:
- enum DataFormat {
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
- enum {
- FORMAT_VERSION = 1
- };
- enum FormatBits {
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- };
- private:
- Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
- String path_to_file;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int w = 0;
- int h = 0;
- int d = 0;
- bool mipmaps = false;
- virtual void reload_from_file() override;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- Image::Format get_format() const override;
- Error load(const String &p_path);
- String get_load_path() const;
- int get_width() const override;
- int get_height() const override;
- int get_depth() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual Vector<Ref<Image>> get_data() const override;
- CompressedTexture3D();
- ~CompressedTexture3D();
- };
- class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
- public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual bool handles_type(const String &p_type) const override;
- virtual String get_resource_type(const String &p_path) const override;
- };
- #endif // COMPRESSED_TEXTURE_H
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