Ingo Ruhnke 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 年之前
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Commands 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 年之前
LevelObjects 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 年之前
PropertyEditors b1bd4aa2d8 fixing many compiler warnings 12 年之前
Sprites ac7e111c6e Invalid calls to Sprite.Action print an error instead of throw 6 年之前
Tiles 98487a18de Put out a warning when a Tile isn't 32x32 6 年之前
Tools 4a4dbde070 can't delete the only node in a path anymore (fixed bug 747) 12 年之前
resources aae50a3269 Fixed libglade-warnings. 11 年之前
Application.cs cb5fc758f6 Add workaround to solve incompatibility of mono with ncurses6 6 年之前
AssemblyInfo.cs b1bd4aa2d8 fixing many compiler warnings 12 年之前
ColorSerializer.cs 760ccbae7e Better error message on Color parse errors 6 年之前
Constants.cs b652f955b6 Changed the editor version to 0.3.4-GIT 11 年之前
ControlPoint.cs ee18c519bc Moved ControlPoint out of ObjectsTool.cs 15 年之前
EditorStock.cs cb1dd5bf1c Added proper GPLv3+ header 15 年之前
Enums.cs 73527a71a7 Add BlendMode and DrawTarget support to Background and Gradient 6 年之前
GameObjectListWidget.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 年之前
IGameObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 年之前
IObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 年之前
LayerListWidget.cs 3a854c9c54 * Put ReferenceComparer into separate file 15 年之前
Level.cs 953a9566a0 Made Tileset loading errors not throw 6 年之前
LevelUtil.cs 1b617045ac Made 'name' tag part of all objects 6 年之前
ObjectListWidget.cs a5a42331f1 - added Pneumaticplatform and BicyclePlatform (using placeholder images) 12 年之前
PropertiesView.cs a59bbc2df7 Fixed Issue 10: Exception when naming a spawn point. 12 年之前
QACheck.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 年之前
ResizeDialog.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 年之前
Sector.cs 7b9bf2f79d Add MusicObject and AmbientLightObject to levels when not present 6 年之前
SectorRenderer.cs 2554112240 Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor 15 年之前
SectorSwitchNotebook.cs 049b33c33e * Tools draw lines instead of points 15 年之前
Settings.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 年之前
SettingsDialog.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 年之前
SpriteViewWidget.cs cb1dd5bf1c Added proper GPLv3+ header 15 年之前
TileGroupSelector.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 年之前
TileListWidget.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 年之前
Timer.cs 16d8b9fd68 get rid of the whole sdl stuff 12 年之前
UndoManager.cs 7ae18d26d8 Moved UndoManager to top level 15 年之前
Util.cs 39b1a1d22b Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa) 12 年之前
supertux-editor 6b53b57bf0 initial import of supertux-sharp 19 年之前
supertux-editor.csproj a7fed03daf * fixing the MonoDevelop build files. 12 年之前
supertux-editor.in 6b53b57bf0 initial import of supertux-sharp 19 年之前
supertux-editor.mdp 809f51c0a1 Fixed paths for monodevelop 11 年之前