Ingo Ruhnke 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 lat temu
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Commands 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 lat temu
LevelObjects 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 lat temu
PropertyEditors b1bd4aa2d8 fixing many compiler warnings 12 lat temu
Sprites ac7e111c6e Invalid calls to Sprite.Action print an error instead of throw 6 lat temu
Tiles 98487a18de Put out a warning when a Tile isn't 32x32 6 lat temu
Tools 4a4dbde070 can't delete the only node in a path anymore (fixed bug 747) 12 lat temu
resources aae50a3269 Fixed libglade-warnings. 11 lat temu
Application.cs cb5fc758f6 Add workaround to solve incompatibility of mono with ncurses6 6 lat temu
AssemblyInfo.cs b1bd4aa2d8 fixing many compiler warnings 12 lat temu
ColorSerializer.cs 760ccbae7e Better error message on Color parse errors 6 lat temu
Constants.cs b652f955b6 Changed the editor version to 0.3.4-GIT 11 lat temu
ControlPoint.cs ee18c519bc Moved ControlPoint out of ObjectsTool.cs 15 lat temu
EditorStock.cs cb1dd5bf1c Added proper GPLv3+ header 15 lat temu
Enums.cs 73527a71a7 Add BlendMode and DrawTarget support to Background and Gradient 6 lat temu
GameObjectListWidget.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 lat temu
IGameObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 lat temu
IObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 lat temu
LayerListWidget.cs 3a854c9c54 * Put ReferenceComparer into separate file 15 lat temu
Level.cs 953a9566a0 Made Tileset loading errors not throw 6 lat temu
LevelUtil.cs 1b617045ac Made 'name' tag part of all objects 6 lat temu
ObjectListWidget.cs a5a42331f1 - added Pneumaticplatform and BicyclePlatform (using placeholder images) 12 lat temu
PropertiesView.cs a59bbc2df7 Fixed Issue 10: Exception when naming a spawn point. 12 lat temu
QACheck.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 lat temu
ResizeDialog.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 lat temu
Sector.cs 7b9bf2f79d Add MusicObject and AmbientLightObject to levels when not present 6 lat temu
SectorRenderer.cs 2554112240 Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor 15 lat temu
SectorSwitchNotebook.cs 049b33c33e * Tools draw lines instead of points 15 lat temu
Settings.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 lat temu
SettingsDialog.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 lat temu
SpriteViewWidget.cs cb1dd5bf1c Added proper GPLv3+ header 15 lat temu
TileGroupSelector.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 lat temu
TileListWidget.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 lat temu
Timer.cs 16d8b9fd68 get rid of the whole sdl stuff 12 lat temu
UndoManager.cs 7ae18d26d8 Moved UndoManager to top level 15 lat temu
Util.cs 39b1a1d22b Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa) 12 lat temu
supertux-editor 6b53b57bf0 initial import of supertux-sharp 19 lat temu
supertux-editor.csproj a7fed03daf * fixing the MonoDevelop build files. 12 lat temu
supertux-editor.in 6b53b57bf0 initial import of supertux-sharp 19 lat temu
supertux-editor.mdp 809f51c0a1 Fixed paths for monodevelop 11 lat temu