.. |
Commands
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anos atrás |
LevelObjects
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1a4a6c7ac6
Fix default value handling of level.color, sprite-change.stay-action
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6 anos atrás |
PropertyEditors
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b1bd4aa2d8
fixing many compiler warnings
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12 anos atrás |
Sprites
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ac7e111c6e
Invalid calls to Sprite.Action print an error instead of throw
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6 anos atrás |
Tiles
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98487a18de
Put out a warning when a Tile isn't 32x32
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6 anos atrás |
Tools
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4a4dbde070
can't delete the only node in a path anymore (fixed bug 747)
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12 anos atrás |
resources
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aae50a3269
Fixed libglade-warnings.
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11 anos atrás |
Application.cs
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cb5fc758f6
Add workaround to solve incompatibility of mono with ncurses6
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6 anos atrás |
AssemblyInfo.cs
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b1bd4aa2d8
fixing many compiler warnings
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12 anos atrás |
ColorSerializer.cs
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760ccbae7e
Better error message on Color parse errors
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6 anos atrás |
Constants.cs
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b652f955b6
Changed the editor version to 0.3.4-GIT
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11 anos atrás |
ControlPoint.cs
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ee18c519bc
Moved ControlPoint out of ObjectsTool.cs
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15 anos atrás |
EditorStock.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anos atrás |
Enums.cs
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73527a71a7
Add BlendMode and DrawTarget support to Background and Gradient
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6 anos atrás |
GameObjectListWidget.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 anos atrás |
IGameObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anos atrás |
IObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anos atrás |
LayerListWidget.cs
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3a854c9c54
* Put ReferenceComparer into separate file
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15 anos atrás |
Level.cs
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953a9566a0
Made Tileset loading errors not throw
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6 anos atrás |
LevelUtil.cs
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1b617045ac
Made 'name' tag part of all objects
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6 anos atrás |
ObjectListWidget.cs
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a5a42331f1
- added Pneumaticplatform and BicyclePlatform (using placeholder images)
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12 anos atrás |
PropertiesView.cs
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a59bbc2df7
Fixed Issue 10: Exception when naming a spawn point.
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12 anos atrás |
QACheck.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anos atrás |
ResizeDialog.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anos atrás |
Sector.cs
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7b9bf2f79d
Add MusicObject and AmbientLightObject to levels when not present
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6 anos atrás |
SectorRenderer.cs
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2554112240
Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor
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15 anos atrás |
SectorSwitchNotebook.cs
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049b33c33e
* Tools draw lines instead of points
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15 anos atrás |
Settings.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 anos atrás |
SettingsDialog.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 anos atrás |
SpriteViewWidget.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anos atrás |
TileGroupSelector.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 anos atrás |
TileListWidget.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anos atrás |
Timer.cs
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16d8b9fd68
get rid of the whole sdl stuff
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12 anos atrás |
UndoManager.cs
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7ae18d26d8
Moved UndoManager to top level
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15 anos atrás |
Util.cs
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39b1a1d22b
Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa)
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12 anos atrás |
supertux-editor
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6b53b57bf0
initial import of supertux-sharp
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19 anos atrás |
supertux-editor.csproj
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a7fed03daf
* fixing the MonoDevelop build files.
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12 anos atrás |
supertux-editor.in
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6b53b57bf0
initial import of supertux-sharp
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19 anos atrás |
supertux-editor.mdp
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809f51c0a1
Fixed paths for monodevelop
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11 anos atrás |