Ingo Ruhnke 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action %!s(int64=6) %!d(string=hai) anos
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Commands 34801b7bea Made Field in TileBlock a member variable instead of deriving from it %!s(int64=15) %!d(string=hai) anos
LevelObjects 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action %!s(int64=6) %!d(string=hai) anos
PropertyEditors b1bd4aa2d8 fixing many compiler warnings %!s(int64=12) %!d(string=hai) anos
Sprites ac7e111c6e Invalid calls to Sprite.Action print an error instead of throw %!s(int64=6) %!d(string=hai) anos
Tiles 98487a18de Put out a warning when a Tile isn't 32x32 %!s(int64=6) %!d(string=hai) anos
Tools 4a4dbde070 can't delete the only node in a path anymore (fixed bug 747) %!s(int64=12) %!d(string=hai) anos
resources aae50a3269 Fixed libglade-warnings. %!s(int64=11) %!d(string=hai) anos
Application.cs cb5fc758f6 Add workaround to solve incompatibility of mono with ncurses6 %!s(int64=6) %!d(string=hai) anos
AssemblyInfo.cs b1bd4aa2d8 fixing many compiler warnings %!s(int64=12) %!d(string=hai) anos
ColorSerializer.cs 760ccbae7e Better error message on Color parse errors %!s(int64=6) %!d(string=hai) anos
Constants.cs b652f955b6 Changed the editor version to 0.3.4-GIT %!s(int64=11) %!d(string=hai) anos
ControlPoint.cs ee18c519bc Moved ControlPoint out of ObjectsTool.cs %!s(int64=15) %!d(string=hai) anos
EditorStock.cs cb1dd5bf1c Added proper GPLv3+ header %!s(int64=15) %!d(string=hai) anos
Enums.cs 73527a71a7 Add BlendMode and DrawTarget support to Background and Gradient %!s(int64=6) %!d(string=hai) anos
GameObjectListWidget.cs 3212c5806c Removed IToolApplication and replaced it with just Application %!s(int64=15) %!d(string=hai) anos
IGameObject.cs cb1dd5bf1c Added proper GPLv3+ header %!s(int64=15) %!d(string=hai) anos
IObject.cs cb1dd5bf1c Added proper GPLv3+ header %!s(int64=15) %!d(string=hai) anos
LayerListWidget.cs 3a854c9c54 * Put ReferenceComparer into separate file %!s(int64=15) %!d(string=hai) anos
Level.cs 953a9566a0 Made Tileset loading errors not throw %!s(int64=6) %!d(string=hai) anos
LevelUtil.cs 1b617045ac Made 'name' tag part of all objects %!s(int64=6) %!d(string=hai) anos
ObjectListWidget.cs a5a42331f1 - added Pneumaticplatform and BicyclePlatform (using placeholder images) %!s(int64=12) %!d(string=hai) anos
PropertiesView.cs a59bbc2df7 Fixed Issue 10: Exception when naming a spawn point. %!s(int64=12) %!d(string=hai) anos
QACheck.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it %!s(int64=15) %!d(string=hai) anos
ResizeDialog.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it %!s(int64=15) %!d(string=hai) anos
Sector.cs 7b9bf2f79d Add MusicObject and AmbientLightObject to levels when not present %!s(int64=6) %!d(string=hai) anos
SectorRenderer.cs 2554112240 Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor %!s(int64=15) %!d(string=hai) anos
SectorSwitchNotebook.cs 049b33c33e * Tools draw lines instead of points %!s(int64=15) %!d(string=hai) anos
Settings.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. %!s(int64=12) %!d(string=hai) anos
SettingsDialog.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. %!s(int64=12) %!d(string=hai) anos
SpriteViewWidget.cs cb1dd5bf1c Added proper GPLv3+ header %!s(int64=15) %!d(string=hai) anos
TileGroupSelector.cs 3212c5806c Removed IToolApplication and replaced it with just Application %!s(int64=15) %!d(string=hai) anos
TileListWidget.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it %!s(int64=15) %!d(string=hai) anos
Timer.cs 16d8b9fd68 get rid of the whole sdl stuff %!s(int64=12) %!d(string=hai) anos
UndoManager.cs 7ae18d26d8 Moved UndoManager to top level %!s(int64=15) %!d(string=hai) anos
Util.cs 39b1a1d22b Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa) %!s(int64=12) %!d(string=hai) anos
supertux-editor 6b53b57bf0 initial import of supertux-sharp %!s(int64=19) %!d(string=hai) anos
supertux-editor.csproj a7fed03daf * fixing the MonoDevelop build files. %!s(int64=12) %!d(string=hai) anos
supertux-editor.in 6b53b57bf0 initial import of supertux-sharp %!s(int64=19) %!d(string=hai) anos
supertux-editor.mdp 809f51c0a1 Fixed paths for monodevelop %!s(int64=11) %!d(string=hai) anos