Ingo Ruhnke 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 anni fa
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Commands 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 anni fa
LevelObjects 1a4a6c7ac6 Fix default value handling of level.color, sprite-change.stay-action 6 anni fa
PropertyEditors b1bd4aa2d8 fixing many compiler warnings 12 anni fa
Sprites ac7e111c6e Invalid calls to Sprite.Action print an error instead of throw 6 anni fa
Tiles 98487a18de Put out a warning when a Tile isn't 32x32 6 anni fa
Tools 4a4dbde070 can't delete the only node in a path anymore (fixed bug 747) 12 anni fa
resources aae50a3269 Fixed libglade-warnings. 11 anni fa
Application.cs cb5fc758f6 Add workaround to solve incompatibility of mono with ncurses6 6 anni fa
AssemblyInfo.cs b1bd4aa2d8 fixing many compiler warnings 12 anni fa
ColorSerializer.cs 760ccbae7e Better error message on Color parse errors 6 anni fa
Constants.cs b652f955b6 Changed the editor version to 0.3.4-GIT 11 anni fa
ControlPoint.cs ee18c519bc Moved ControlPoint out of ObjectsTool.cs 15 anni fa
EditorStock.cs cb1dd5bf1c Added proper GPLv3+ header 15 anni fa
Enums.cs 73527a71a7 Add BlendMode and DrawTarget support to Background and Gradient 6 anni fa
GameObjectListWidget.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 anni fa
IGameObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 anni fa
IObject.cs cb1dd5bf1c Added proper GPLv3+ header 15 anni fa
LayerListWidget.cs 3a854c9c54 * Put ReferenceComparer into separate file 15 anni fa
Level.cs 953a9566a0 Made Tileset loading errors not throw 6 anni fa
LevelUtil.cs 1b617045ac Made 'name' tag part of all objects 6 anni fa
ObjectListWidget.cs a5a42331f1 - added Pneumaticplatform and BicyclePlatform (using placeholder images) 12 anni fa
PropertiesView.cs a59bbc2df7 Fixed Issue 10: Exception when naming a spawn point. 12 anni fa
QACheck.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 anni fa
ResizeDialog.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 anni fa
Sector.cs 7b9bf2f79d Add MusicObject and AmbientLightObject to levels when not present 6 anni fa
SectorRenderer.cs 2554112240 Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor 15 anni fa
SectorSwitchNotebook.cs 049b33c33e * Tools draw lines instead of points 15 anni fa
Settings.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 anni fa
SettingsDialog.cs 73402e4ddc added a "Personal" tab to the settings window where you can enter a set of default values for new levels. 12 anni fa
SpriteViewWidget.cs cb1dd5bf1c Added proper GPLv3+ header 15 anni fa
TileGroupSelector.cs 3212c5806c Removed IToolApplication and replaced it with just Application 15 anni fa
TileListWidget.cs 34801b7bea Made Field in TileBlock a member variable instead of deriving from it 15 anni fa
Timer.cs 16d8b9fd68 get rid of the whole sdl stuff 12 anni fa
UndoManager.cs 7ae18d26d8 Moved UndoManager to top level 15 anni fa
Util.cs 39b1a1d22b Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa) 12 anni fa
supertux-editor 6b53b57bf0 initial import of supertux-sharp 19 anni fa
supertux-editor.csproj a7fed03daf * fixing the MonoDevelop build files. 12 anni fa
supertux-editor.in 6b53b57bf0 initial import of supertux-sharp 19 anni fa
supertux-editor.mdp 809f51c0a1 Fixed paths for monodevelop 11 anni fa