.. |
Commands
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anni fa |
LevelObjects
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1a4a6c7ac6
Fix default value handling of level.color, sprite-change.stay-action
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6 anni fa |
PropertyEditors
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b1bd4aa2d8
fixing many compiler warnings
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12 anni fa |
Sprites
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ac7e111c6e
Invalid calls to Sprite.Action print an error instead of throw
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6 anni fa |
Tiles
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98487a18de
Put out a warning when a Tile isn't 32x32
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6 anni fa |
Tools
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4a4dbde070
can't delete the only node in a path anymore (fixed bug 747)
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12 anni fa |
resources
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aae50a3269
Fixed libglade-warnings.
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11 anni fa |
Application.cs
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cb5fc758f6
Add workaround to solve incompatibility of mono with ncurses6
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6 anni fa |
AssemblyInfo.cs
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b1bd4aa2d8
fixing many compiler warnings
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12 anni fa |
ColorSerializer.cs
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760ccbae7e
Better error message on Color parse errors
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6 anni fa |
Constants.cs
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b652f955b6
Changed the editor version to 0.3.4-GIT
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11 anni fa |
ControlPoint.cs
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ee18c519bc
Moved ControlPoint out of ObjectsTool.cs
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15 anni fa |
EditorStock.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anni fa |
Enums.cs
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73527a71a7
Add BlendMode and DrawTarget support to Background and Gradient
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6 anni fa |
GameObjectListWidget.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 anni fa |
IGameObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anni fa |
IObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anni fa |
LayerListWidget.cs
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3a854c9c54
* Put ReferenceComparer into separate file
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15 anni fa |
Level.cs
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953a9566a0
Made Tileset loading errors not throw
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6 anni fa |
LevelUtil.cs
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1b617045ac
Made 'name' tag part of all objects
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6 anni fa |
ObjectListWidget.cs
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a5a42331f1
- added Pneumaticplatform and BicyclePlatform (using placeholder images)
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12 anni fa |
PropertiesView.cs
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a59bbc2df7
Fixed Issue 10: Exception when naming a spawn point.
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12 anni fa |
QACheck.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anni fa |
ResizeDialog.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anni fa |
Sector.cs
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7b9bf2f79d
Add MusicObject and AmbientLightObject to levels when not present
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6 anni fa |
SectorRenderer.cs
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2554112240
Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor
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15 anni fa |
SectorSwitchNotebook.cs
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049b33c33e
* Tools draw lines instead of points
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15 anni fa |
Settings.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 anni fa |
SettingsDialog.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 anni fa |
SpriteViewWidget.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 anni fa |
TileGroupSelector.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 anni fa |
TileListWidget.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 anni fa |
Timer.cs
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16d8b9fd68
get rid of the whole sdl stuff
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12 anni fa |
UndoManager.cs
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7ae18d26d8
Moved UndoManager to top level
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15 anni fa |
Util.cs
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39b1a1d22b
Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa)
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12 anni fa |
supertux-editor
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6b53b57bf0
initial import of supertux-sharp
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19 anni fa |
supertux-editor.csproj
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a7fed03daf
* fixing the MonoDevelop build files.
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12 anni fa |
supertux-editor.in
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6b53b57bf0
initial import of supertux-sharp
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19 anni fa |
supertux-editor.mdp
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809f51c0a1
Fixed paths for monodevelop
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11 anni fa |