.. |
Commands
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 年之前 |
LevelObjects
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1a4a6c7ac6
Fix default value handling of level.color, sprite-change.stay-action
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6 年之前 |
PropertyEditors
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b1bd4aa2d8
fixing many compiler warnings
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12 年之前 |
Sprites
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ac7e111c6e
Invalid calls to Sprite.Action print an error instead of throw
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6 年之前 |
Tiles
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98487a18de
Put out a warning when a Tile isn't 32x32
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6 年之前 |
Tools
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4a4dbde070
can't delete the only node in a path anymore (fixed bug 747)
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12 年之前 |
resources
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aae50a3269
Fixed libglade-warnings.
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11 年之前 |
Application.cs
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cb5fc758f6
Add workaround to solve incompatibility of mono with ncurses6
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6 年之前 |
AssemblyInfo.cs
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b1bd4aa2d8
fixing many compiler warnings
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12 年之前 |
ColorSerializer.cs
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760ccbae7e
Better error message on Color parse errors
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6 年之前 |
Constants.cs
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b652f955b6
Changed the editor version to 0.3.4-GIT
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11 年之前 |
ControlPoint.cs
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ee18c519bc
Moved ControlPoint out of ObjectsTool.cs
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15 年之前 |
EditorStock.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 年之前 |
Enums.cs
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73527a71a7
Add BlendMode and DrawTarget support to Background and Gradient
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6 年之前 |
GameObjectListWidget.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 年之前 |
IGameObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 年之前 |
IObject.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 年之前 |
LayerListWidget.cs
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3a854c9c54
* Put ReferenceComparer into separate file
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15 年之前 |
Level.cs
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953a9566a0
Made Tileset loading errors not throw
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6 年之前 |
LevelUtil.cs
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1b617045ac
Made 'name' tag part of all objects
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6 年之前 |
ObjectListWidget.cs
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a5a42331f1
- added Pneumaticplatform and BicyclePlatform (using placeholder images)
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12 年之前 |
PropertiesView.cs
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a59bbc2df7
Fixed Issue 10: Exception when naming a spawn point.
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12 年之前 |
QACheck.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 年之前 |
ResizeDialog.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 年之前 |
Sector.cs
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7b9bf2f79d
Add MusicObject and AmbientLightObject to levels when not present
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6 年之前 |
SectorRenderer.cs
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2554112240
Fixing the same crash as yesterday - resizing tilemap/sector and then swithich sector crashes the editor
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15 年之前 |
SectorSwitchNotebook.cs
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049b33c33e
* Tools draw lines instead of points
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15 年之前 |
Settings.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 年之前 |
SettingsDialog.cs
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73402e4ddc
added a "Personal" tab to the settings window where you can enter a set of default values for new levels.
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12 年之前 |
SpriteViewWidget.cs
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cb1dd5bf1c
Added proper GPLv3+ header
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15 年之前 |
TileGroupSelector.cs
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3212c5806c
Removed IToolApplication and replaced it with just Application
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15 年之前 |
TileListWidget.cs
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34801b7bea
Made Field in TileBlock a member variable instead of deriving from it
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15 年之前 |
Timer.cs
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16d8b9fd68
get rid of the whole sdl stuff
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12 年之前 |
UndoManager.cs
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7ae18d26d8
Moved UndoManager to top level
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15 年之前 |
Util.cs
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39b1a1d22b
Textures are generated on first use instead in the constructor to make sure there is an active gl context. This fixes some runtime warnings and crashes with some drivers (especially mesa)
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12 年之前 |
supertux-editor
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6b53b57bf0
initial import of supertux-sharp
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19 年之前 |
supertux-editor.csproj
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a7fed03daf
* fixing the MonoDevelop build files.
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12 年之前 |
supertux-editor.in
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6b53b57bf0
initial import of supertux-sharp
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19 年之前 |
supertux-editor.mdp
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809f51c0a1
Fixed paths for monodevelop
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11 年之前 |