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CMakeLists.txt
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5a2d119bda
Implement AbstractGfx for Dx11
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1 year ago |
D3DBase.cpp
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a2702c6e27
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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1 year ago |
D3DBase.h
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78e43a4404
Make all custom fmt::formatter's format functions const
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2 years ago |
D3DBoundingBox.cpp
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9602f36248
Remove redundant semicolons
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3 months ago |
D3DBoundingBox.h
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5f6c76af51
VideoCommon: Use std::span for BoundingBox::Write()
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11 months ago |
D3DGfx.cpp
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7e1a9490c0
VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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1 month ago |
D3DGfx.h
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7e1a9490c0
VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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1 month ago |
D3DMain.cpp
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5acebc71c4
D3D: Remove Windows 7 mention in logic ops warning
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1 year ago |
D3DNativeVertexFormat.cpp
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a3951dc2d7
Fix out of bounds accesses for invalid vertex component formats
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7 months ago |
D3DPerfQuery.cpp
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aac9647ba2
Divide by MSAA for PerfQuery in all backends.
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1 year ago |
D3DPerfQuery.h
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35a6d16d9e
VideoBackends: Rename query_type to query_group
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2 years ago |
D3DState.cpp
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b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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1 year ago |
D3DState.h
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b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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1 year ago |
D3DSwapChain.cpp
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a2702c6e27
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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1 year ago |
D3DSwapChain.h
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e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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3 years ago |
D3DVertexManager.cpp
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b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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1 year ago |
D3DVertexManager.h
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b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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1 year ago |
DXPipeline.cpp
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d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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1 year ago |
DXPipeline.h
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d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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1 year ago |
DXShader.cpp
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23cdb5c576
VideoBackends/D3D11: Include HRESULT in error messages
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2 years ago |
DXShader.h
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1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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3 years ago |
DXTexture.cpp
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12dd15c8dd
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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11 months ago |
DXTexture.h
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834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
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1 year ago |
VideoBackend.h
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c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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1 year ago |