TellowKrinkle 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 1 mês atrás
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CMakeLists.txt 5a2d119bda Implement AbstractGfx for Dx11 1 ano atrás
D3DBase.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 1 ano atrás
D3DBase.h 78e43a4404 Make all custom fmt::formatter's format functions const 2 anos atrás
D3DBoundingBox.cpp 9602f36248 Remove redundant semicolons 3 meses atrás
D3DBoundingBox.h 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write() 11 meses atrás
D3DGfx.cpp 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 1 mês atrás
D3DGfx.h 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 1 mês atrás
D3DMain.cpp 5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning 1 ano atrás
D3DNativeVertexFormat.cpp a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats 7 meses atrás
D3DPerfQuery.cpp aac9647ba2 Divide by MSAA for PerfQuery in all backends. 1 ano atrás
D3DPerfQuery.h 35a6d16d9e VideoBackends: Rename query_type to query_group 2 anos atrás
D3DState.cpp b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 1 ano atrás
D3DState.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 1 ano atrás
D3DSwapChain.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 1 ano atrás
D3DSwapChain.h e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags 3 anos atrás
D3DVertexManager.cpp b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 1 ano atrás
D3DVertexManager.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 1 ano atrás
DXPipeline.cpp d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 1 ano atrás
DXPipeline.h d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 1 ano atrás
DXShader.cpp 23cdb5c576 VideoBackends/D3D11: Include HRESULT in error messages 2 anos atrás
DXShader.h 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 3 anos atrás
DXTexture.cpp 12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 11 meses atrás
DXTexture.h 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 1 ano atrás
VideoBackend.h c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 1 ano atrás