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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/D3D/DXTexture.h"
- #include <algorithm>
- #include <cstddef>
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Common/Logging/Log.h"
- #include "VideoBackends/D3D/D3DState.h"
- #include "VideoBackends/D3DCommon/D3DCommon.h"
- #include "VideoCommon/VideoConfig.h"
- namespace DX11
- {
- DXTexture::DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture,
- std::string_view name)
- : AbstractTexture(config), m_texture(std::move(texture)), m_name(name)
- {
- if (!m_name.empty())
- {
- m_texture->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(m_name.size()),
- m_name.c_str());
- }
- }
- DXTexture::~DXTexture()
- {
- if (m_srv && D3D::stateman->UnsetTexture(m_srv.Get()) != 0)
- D3D::stateman->ApplyTextures();
- }
- std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::string_view name)
- {
- // Use typeless to create the texture when it's a render target, so we can alias it with an
- // integer format (for EFB).
- const DXGI_FORMAT tex_format =
- D3DCommon::GetDXGIFormatForAbstractFormat(config.format, config.IsRenderTarget());
- UINT bindflags = D3D11_BIND_SHADER_RESOURCE;
- if (config.IsRenderTarget())
- bindflags |= IsDepthFormat(config.format) ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET;
- if (config.IsComputeImage())
- bindflags |= D3D11_BIND_UNORDERED_ACCESS;
- CD3D11_TEXTURE2D_DESC desc(
- tex_format, config.width, config.height, config.layers, config.levels, bindflags,
- D3D11_USAGE_DEFAULT, 0, config.samples, 0,
- config.type == AbstractTextureType::Texture_CubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
- ComPtr<ID3D11Texture2D> d3d_texture;
- HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
- if (FAILED(hr))
- {
- PanicAlertFmt("Failed to create {}x{}x{} D3D backing texture: {}", config.width, config.height,
- config.layers, DX11HRWrap(hr));
- return nullptr;
- }
- std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(d3d_texture), name));
- if (!tex->CreateSRV() || (config.IsComputeImage() && !tex->CreateUAV()))
- return nullptr;
- return tex;
- }
- std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> texture)
- {
- D3D11_TEXTURE2D_DESC desc;
- texture->GetDesc(&desc);
- // Convert to our texture config format.
- TextureConfig config(desc.Width, desc.Height, desc.MipLevels, desc.ArraySize,
- desc.SampleDesc.Count,
- D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0,
- AbstractTextureType::Texture_2DArray);
- if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
- config.flags |= AbstractTextureFlag_RenderTarget;
- if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
- config.flags |= AbstractTextureFlag_ComputeImage;
- std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(texture), ""));
- if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE && !tex->CreateSRV())
- return nullptr;
- if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !tex->CreateUAV())
- return nullptr;
- return tex;
- }
- bool DXTexture::CreateSRV()
- {
- D3D_SRV_DIMENSION dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
- if (m_config.type == AbstractTextureType::Texture_2DArray)
- {
- if (m_config.IsMultisampled())
- dimension = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
- else
- dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
- }
- else if (m_config.type == AbstractTextureType::Texture_2D)
- {
- if (m_config.IsMultisampled())
- dimension = D3D_SRV_DIMENSION_TEXTURE2DMS;
- else
- dimension = D3D_SRV_DIMENSION_TEXTURE2D;
- }
- else if (m_config.type == AbstractTextureType::Texture_CubeMap)
- {
- dimension = D3D_SRV_DIMENSION_TEXTURECUBE;
- }
- else
- {
- PanicAlertFmt("Failed to create D3D SRV - unhandled type");
- return false;
- }
- const CD3D11_SHADER_RESOURCE_VIEW_DESC desc(
- m_texture.Get(), dimension, D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0,
- m_config.levels, 0, m_config.layers);
- DEBUG_ASSERT(!m_srv);
- HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf());
- if (FAILED(hr))
- {
- PanicAlertFmt("Failed to create {}x{}x{} D3D SRV: {}", m_config.width, m_config.height,
- m_config.layers, DX11HRWrap(hr));
- return false;
- }
- return true;
- }
- bool DXTexture::CreateUAV()
- {
- const CD3D11_UNORDERED_ACCESS_VIEW_DESC desc(
- m_texture.Get(), D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
- D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, 0, m_config.layers);
- DEBUG_ASSERT(!m_uav);
- HRESULT hr = D3D::device->CreateUnorderedAccessView(m_texture.Get(), &desc, m_uav.GetAddressOf());
- if (FAILED(hr))
- {
- PanicAlertFmt("Failed to create {}x{}x{} D3D UAV: {}", m_config.width, m_config.height,
- m_config.layers, DX11HRWrap(hr));
- return false;
- }
- return true;
- }
- void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level)
- {
- const DXTexture* srcentry = static_cast<const DXTexture*>(src);
- ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
- D3D11_BOX src_box;
- src_box.left = src_rect.left;
- src_box.top = src_rect.top;
- src_box.right = src_rect.right;
- src_box.bottom = src_rect.bottom;
- src_box.front = 0;
- src_box.back = 1;
- D3D::context->CopySubresourceRegion(
- m_texture.Get(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels), dst_rect.left,
- dst_rect.top, 0, srcentry->m_texture.Get(),
- D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box);
- }
- void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level)
- {
- const DXTexture* srcentry = static_cast<const DXTexture*>(src);
- DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
- m_config.height == srcentry->m_config.height && m_config.samples == 1);
- DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
- rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
- D3D::context->ResolveSubresource(
- m_texture.Get(), D3D11CalcSubresource(level, layer, m_config.levels),
- srcentry->m_texture.Get(), D3D11CalcSubresource(level, layer, srcentry->m_config.levels),
- D3DCommon::GetDXGIFormatForAbstractFormat(m_config.format, false));
- }
- void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size, u32 layer)
- {
- size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length);
- D3D::context->UpdateSubresource(m_texture.Get(),
- D3D11CalcSubresource(level, layer, m_config.levels), nullptr,
- buffer, static_cast<UINT>(src_pitch), 0);
- }
- DXStagingTexture::DXStagingTexture(StagingTextureType type, const TextureConfig& config,
- ComPtr<ID3D11Texture2D> tex)
- : AbstractStagingTexture(type, config), m_tex(std::move(tex))
- {
- }
- DXStagingTexture::~DXStagingTexture()
- {
- if (IsMapped())
- DXStagingTexture::Unmap();
- }
- std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType type,
- const TextureConfig& config)
- {
- D3D11_USAGE usage;
- UINT cpu_flags;
- if (type == StagingTextureType::Readback)
- {
- usage = D3D11_USAGE_STAGING;
- cpu_flags = D3D11_CPU_ACCESS_READ;
- }
- else if (type == StagingTextureType::Upload)
- {
- usage = D3D11_USAGE_DYNAMIC;
- cpu_flags = D3D11_CPU_ACCESS_WRITE;
- }
- else
- {
- usage = D3D11_USAGE_STAGING;
- cpu_flags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- }
- CD3D11_TEXTURE2D_DESC desc(D3DCommon::GetDXGIFormatForAbstractFormat(config.format, false),
- config.width, config.height, 1, 1, 0, usage, cpu_flags);
- ComPtr<ID3D11Texture2D> texture;
- HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, texture.GetAddressOf());
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create staging texture: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return nullptr;
- return std::unique_ptr<DXStagingTexture>(new DXStagingTexture(type, config, std::move(texture)));
- }
- void DXStagingTexture::CopyFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
- {
- ASSERT(m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable);
- ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
- ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetWidth() &&
- src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetHeight());
- ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
- dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
- if (IsMapped())
- DXStagingTexture::Unmap();
- if (static_cast<u32>(src_rect.GetWidth()) == GetWidth() &&
- static_cast<u32>(src_rect.GetHeight()) == GetHeight())
- {
- // Copy whole resource, needed for depth textures.
- D3D::context->CopySubresourceRegion(
- m_tex.Get(), 0, 0, 0, 0, static_cast<const DXTexture*>(src)->GetD3DTexture(),
- D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), nullptr);
- }
- else
- {
- CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
- D3D::context->CopySubresourceRegion(
- m_tex.Get(), 0, static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0,
- static_cast<const DXTexture*>(src)->GetD3DTexture(),
- D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), &src_box);
- }
- m_needs_flush = true;
- }
- void DXStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level)
- {
- ASSERT(m_type == StagingTextureType::Upload);
- ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
- src_rect.GetHeight() == dst_rect.GetHeight());
- ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= GetWidth() &&
- src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= GetHeight());
- ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetWidth() &&
- dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetHeight());
- if (IsMapped())
- DXStagingTexture::Unmap();
- if (static_cast<u32>(src_rect.GetWidth()) == dst->GetWidth() &&
- static_cast<u32>(src_rect.GetHeight()) == dst->GetHeight())
- {
- D3D::context->CopySubresourceRegion(
- static_cast<const DXTexture*>(dst)->GetD3DTexture(),
- D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()), 0, 0, 0, m_tex.Get(), 0,
- nullptr);
- }
- else
- {
- CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
- D3D::context->CopySubresourceRegion(
- static_cast<const DXTexture*>(dst)->GetD3DTexture(),
- D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
- static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, m_tex.Get(), 0,
- &src_box);
- }
- }
- bool DXStagingTexture::Map()
- {
- if (m_map_pointer)
- return true;
- D3D11_MAP map_type;
- if (m_type == StagingTextureType::Readback)
- map_type = D3D11_MAP_READ;
- else if (m_type == StagingTextureType::Upload)
- map_type = D3D11_MAP_WRITE;
- else
- map_type = D3D11_MAP_READ_WRITE;
- D3D11_MAPPED_SUBRESOURCE sr;
- HRESULT hr = D3D::context->Map(m_tex.Get(), 0, map_type, 0, &sr);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map readback texture: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- m_map_pointer = reinterpret_cast<char*>(sr.pData);
- m_map_stride = sr.RowPitch;
- return true;
- }
- void DXStagingTexture::Unmap()
- {
- if (!m_map_pointer)
- return;
- D3D::context->Unmap(m_tex.Get(), 0);
- m_map_pointer = nullptr;
- }
- void DXStagingTexture::Flush()
- {
- // Flushing is handled by the API.
- m_needs_flush = false;
- }
- DXFramebuffer::DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
- u32 width, u32 height, u32 layers, u32 samples,
- ComPtr<ID3D11RenderTargetView> rtv,
- ComPtr<ID3D11RenderTargetView> integer_rtv,
- ComPtr<ID3D11DepthStencilView> dsv,
- std::vector<ComPtr<ID3D11RenderTargetView>> additional_rtvs)
- : AbstractFramebuffer(color_attachment, depth_attachment,
- std::move(additional_color_attachments), color_format, depth_format,
- width, height, layers, samples),
- m_integer_rtv(std::move(integer_rtv)), m_dsv(std::move(dsv))
- {
- m_render_targets.push_back(std::move(rtv));
- for (auto additional_rtv : additional_rtvs)
- {
- m_render_targets.push_back(std::move(additional_rtv));
- }
- for (auto& render_target : m_render_targets)
- {
- m_render_targets_raw.push_back(render_target.Get());
- }
- }
- DXFramebuffer::~DXFramebuffer() = default;
- void DXFramebuffer::Unbind()
- {
- bool should_apply = false;
- if (GetColorAttachment() &&
- D3D::stateman->UnsetTexture(static_cast<DXTexture*>(GetColorAttachment())->GetD3DSRV()) != 0)
- {
- should_apply = true;
- }
- if (GetDepthAttachment() &&
- D3D::stateman->UnsetTexture(static_cast<DXTexture*>(GetDepthAttachment())->GetD3DSRV()) != 0)
- {
- should_apply = true;
- }
- for (auto additional_color_attachment : m_additional_color_attachments)
- {
- if (D3D::stateman->UnsetTexture(
- static_cast<DXTexture*>(additional_color_attachment)->GetD3DSRV()) != 0)
- {
- should_apply = true;
- }
- }
- if (should_apply)
- {
- D3D::stateman->ApplyTextures();
- }
- }
- void DXFramebuffer::Clear(const ClearColor& color_value, float depth_value)
- {
- if (GetDepthFormat() != AbstractTextureFormat::Undefined)
- {
- D3D::context->ClearDepthStencilView(GetDSV(), D3D11_CLEAR_DEPTH, depth_value, 0);
- }
- for (auto render_target : m_render_targets_raw)
- {
- D3D::context->ClearRenderTargetView(render_target, color_value.data());
- }
- }
- std::unique_ptr<DXFramebuffer>
- DXFramebuffer::Create(DXTexture* color_attachment, DXTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments)
- {
- if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
- return nullptr;
- const AbstractTextureFormat color_format =
- color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const AbstractTextureFormat depth_format =
- depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const DXTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
- const u32 width = either_attachment->GetWidth();
- const u32 height = either_attachment->GetHeight();
- const u32 layers = either_attachment->GetLayers();
- const u32 samples = either_attachment->GetSamples();
- ComPtr<ID3D11RenderTargetView> rtv;
- ComPtr<ID3D11RenderTargetView> integer_rtv;
- if (color_attachment)
- {
- CD3D11_RENDER_TARGET_VIEW_DESC desc(
- color_attachment->IsMultisampled() ? D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY :
- D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
- D3DCommon::GetRTVFormatForAbstractFormat(color_attachment->GetFormat(), false), 0, 0,
- color_attachment->GetLayers());
- HRESULT hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
- rtv.GetAddressOf());
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create render target view for framebuffer: {}",
- DX11HRWrap(hr));
- if (FAILED(hr))
- return nullptr;
- // Only create the integer RTV when logic ops are supported (Win8+).
- DXGI_FORMAT integer_format =
- D3DCommon::GetRTVFormatForAbstractFormat(color_attachment->GetFormat(), true);
- if (g_ActiveConfig.backend_info.bSupportsLogicOp && integer_format != desc.Format)
- {
- desc.Format = integer_format;
- hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
- integer_rtv.GetAddressOf());
- ASSERT_MSG(VIDEO, SUCCEEDED(hr),
- "Failed to create integer render target view for framebuffer: {}", DX11HRWrap(hr));
- }
- }
- std::vector<ComPtr<ID3D11RenderTargetView>> additional_rtvs;
- for (auto additional_color_attachment : additional_color_attachments)
- {
- ComPtr<ID3D11RenderTargetView> additional_rtv;
- CD3D11_RENDER_TARGET_VIEW_DESC desc(
- additional_color_attachment->IsMultisampled() ? D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY :
- D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
- D3DCommon::GetRTVFormatForAbstractFormat(additional_color_attachment->GetFormat(), false),
- 0, 0, 1);
- HRESULT hr = D3D::device->CreateRenderTargetView(
- static_cast<DXTexture*>(additional_color_attachment)->GetD3DTexture(), &desc,
- additional_rtv.GetAddressOf());
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Create render target view for framebuffer: {}",
- DX11HRWrap(hr));
- if (FAILED(hr))
- return nullptr;
- additional_rtvs.push_back(std::move(additional_rtv));
- }
- ComPtr<ID3D11DepthStencilView> dsv;
- if (depth_attachment)
- {
- const CD3D11_DEPTH_STENCIL_VIEW_DESC desc(
- depth_attachment->GetConfig().IsMultisampled() ? D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY :
- D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
- D3DCommon::GetDSVFormatForAbstractFormat(depth_attachment->GetFormat()), 0, 0,
- depth_attachment->GetLayers(), 0);
- HRESULT hr = D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc,
- dsv.GetAddressOf());
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create depth stencil view for framebuffer: {}",
- DX11HRWrap(hr));
- if (FAILED(hr))
- return nullptr;
- }
- return std::make_unique<DXFramebuffer>(
- color_attachment, depth_attachment, std::move(additional_color_attachments), color_format,
- depth_format, width, height, layers, samples, std::move(rtv), std::move(integer_rtv),
- std::move(dsv), std::move(additional_rtvs));
- }
- } // namespace DX11
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