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- add_library(videod3d
- D3DBase.cpp
- D3DBase.h
- D3DBoundingBox.cpp
- D3DBoundingBox.h
- D3DMain.cpp
- D3DNativeVertexFormat.cpp
- D3DPerfQuery.cpp
- D3DPerfQuery.h
- D3DGfx.cpp
- D3DGfx.h
- D3DState.cpp
- D3DState.h
- D3DSwapChain.cpp
- D3DVertexManager.cpp
- D3DVertexManager.h
- DXPipeline.cpp
- DXPipeline.h
- DXShader.cpp
- DXShader.h
- DXTexture.cpp
- DXTexture.h
- VideoBackend.h
- )
- target_link_libraries(videod3d
- PUBLIC
- common
- videocommon
- videod3dcommon
- )
- if(MSVC)
- # Add precompiled header
- target_link_libraries(videod3d PRIVATE use_pch)
- endif()
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