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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <atomic>
- #include <memory>
- #include <vector>
- #include "VideoBackends/D3D/D3DBase.h"
- #include "VideoCommon/NativeVertexFormat.h"
- #include "VideoCommon/VertexManagerBase.h"
- enum class ShaderAttrib : u32;
- namespace DX11
- {
- class D3DVertexFormat : public NativeVertexFormat
- {
- public:
- D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
- ~D3DVertexFormat();
- ID3D11InputLayout* GetInputLayout(const void* vs_bytecode, size_t vs_bytecode_size);
- private:
- void AddAttribute(const AttributeFormat& format, ShaderAttrib semantic_index);
- std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
- UINT m_num_elems = 0;
- std::atomic<ID3D11InputLayout*> m_layout{nullptr};
- };
- class VertexManager : public VertexManagerBase
- {
- public:
- VertexManager();
- ~VertexManager();
- bool Initialize();
- void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
- bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
- u32* out_offset) override;
- bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
- const void* palette_data, u32 palette_size,
- TexelBufferFormat palette_format, u32* out_palette_offset) override;
- protected:
- void ResetBuffer(u32 vertex_stride) override;
- void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
- u32* out_base_index) override;
- void UploadUniforms() override;
- private:
- static constexpr u32 BUFFER_COUNT = 2;
- static constexpr u32 BUFFER_SIZE =
- (VERTEX_STREAM_BUFFER_SIZE + INDEX_STREAM_BUFFER_SIZE) / BUFFER_COUNT;
- bool MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE& sr);
- ComPtr<ID3D11Buffer> m_buffers[BUFFER_COUNT] = {};
- u32 m_current_buffer = 0;
- u32 m_buffer_cursor = 0;
- ComPtr<ID3D11Buffer> m_vertex_constant_buffer = nullptr;
- ComPtr<ID3D11Buffer> m_geometry_constant_buffer = nullptr;
- ComPtr<ID3D11Buffer> m_pixel_constant_buffer = nullptr;
- ComPtr<ID3D11Buffer> m_custom_pixel_constant_buffer = nullptr;
- std::size_t m_last_custom_pixel_buffer_size = 0;
- ComPtr<ID3D11Buffer> m_texel_buffer = nullptr;
- std::array<ComPtr<ID3D11ShaderResourceView>, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views;
- u32 m_texel_buffer_offset = 0;
- };
- } // namespace DX11
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