D3DVertexManager.h 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. // Copyright 2008 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <atomic>
  6. #include <memory>
  7. #include <vector>
  8. #include "VideoBackends/D3D/D3DBase.h"
  9. #include "VideoCommon/NativeVertexFormat.h"
  10. #include "VideoCommon/VertexManagerBase.h"
  11. enum class ShaderAttrib : u32;
  12. namespace DX11
  13. {
  14. class D3DVertexFormat : public NativeVertexFormat
  15. {
  16. public:
  17. D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
  18. ~D3DVertexFormat();
  19. ID3D11InputLayout* GetInputLayout(const void* vs_bytecode, size_t vs_bytecode_size);
  20. private:
  21. void AddAttribute(const AttributeFormat& format, ShaderAttrib semantic_index);
  22. std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
  23. UINT m_num_elems = 0;
  24. std::atomic<ID3D11InputLayout*> m_layout{nullptr};
  25. };
  26. class VertexManager : public VertexManagerBase
  27. {
  28. public:
  29. VertexManager();
  30. ~VertexManager();
  31. bool Initialize();
  32. void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
  33. bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
  34. u32* out_offset) override;
  35. bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
  36. const void* palette_data, u32 palette_size,
  37. TexelBufferFormat palette_format, u32* out_palette_offset) override;
  38. protected:
  39. void ResetBuffer(u32 vertex_stride) override;
  40. void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
  41. u32* out_base_index) override;
  42. void UploadUniforms() override;
  43. private:
  44. static constexpr u32 BUFFER_COUNT = 2;
  45. static constexpr u32 BUFFER_SIZE =
  46. (VERTEX_STREAM_BUFFER_SIZE + INDEX_STREAM_BUFFER_SIZE) / BUFFER_COUNT;
  47. bool MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE& sr);
  48. ComPtr<ID3D11Buffer> m_buffers[BUFFER_COUNT] = {};
  49. u32 m_current_buffer = 0;
  50. u32 m_buffer_cursor = 0;
  51. ComPtr<ID3D11Buffer> m_vertex_constant_buffer = nullptr;
  52. ComPtr<ID3D11Buffer> m_geometry_constant_buffer = nullptr;
  53. ComPtr<ID3D11Buffer> m_pixel_constant_buffer = nullptr;
  54. ComPtr<ID3D11Buffer> m_custom_pixel_constant_buffer = nullptr;
  55. std::size_t m_last_custom_pixel_buffer_size = 0;
  56. ComPtr<ID3D11Buffer> m_texel_buffer = nullptr;
  57. std::array<ComPtr<ID3D11ShaderResourceView>, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views;
  58. u32 m_texel_buffer_offset = 0;
  59. };
  60. } // namespace DX11