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- // Copyright 2014 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "Common/CommonTypes.h"
- #include "VideoBackends/D3D/D3DBase.h"
- #include "VideoCommon/BoundingBox.h"
- namespace DX11
- {
- class D3DBoundingBox final : public BoundingBox
- {
- public:
- ~D3DBoundingBox() override;
- bool Initialize() override;
- protected:
- std::vector<BBoxType> Read(u32 index, u32 length) override;
- void Write(u32 index, std::span<const BBoxType> values) override;
- private:
- ComPtr<ID3D11Buffer> m_buffer;
- ComPtr<ID3D11Buffer> m_staging_buffer;
- ComPtr<ID3D11UnorderedAccessView> m_uav;
- };
- } // namespace DX11
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