TellowKrinkle 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed il y a 2 mois
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CMakeLists.txt 5a2d119bda Implement AbstractGfx for Dx11 il y a 1 an
D3DBase.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. il y a 1 an
D3DBase.h 78e43a4404 Make all custom fmt::formatter's format functions const il y a 2 ans
D3DBoundingBox.cpp 9602f36248 Remove redundant semicolons il y a 3 mois
D3DBoundingBox.h 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write() il y a 11 mois
D3DGfx.cpp 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed il y a 1 mois
D3DGfx.h 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed il y a 1 mois
D3DMain.cpp 5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning il y a 1 an
D3DNativeVertexFormat.cpp a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats il y a 8 mois
D3DPerfQuery.cpp aac9647ba2 Divide by MSAA for PerfQuery in all backends. il y a 1 an
D3DPerfQuery.h 35a6d16d9e VideoBackends: Rename query_type to query_group il y a 2 ans
D3DState.cpp b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) il y a 1 an
D3DState.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) il y a 1 an
D3DSwapChain.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. il y a 1 an
D3DSwapChain.h e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags il y a 3 ans
D3DVertexManager.cpp b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) il y a 1 an
D3DVertexManager.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) il y a 1 an
DXPipeline.cpp d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration il y a 1 an
DXPipeline.h d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration il y a 1 an
DXShader.cpp 23cdb5c576 VideoBackends/D3D11: Include HRESULT in error messages il y a 2 ans
DXShader.h 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc il y a 3 ans
DXTexture.cpp 12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends il y a 11 mois
DXTexture.h 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures il y a 1 an
VideoBackend.h c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo il y a 1 an