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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <d3d11.h>
- #include <memory>
- #include <string>
- #include <string_view>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "VideoBackends/D3D/D3DBase.h"
- #include "VideoCommon/AbstractFramebuffer.h"
- #include "VideoCommon/AbstractGfx.h"
- #include "VideoCommon/AbstractStagingTexture.h"
- #include "VideoCommon/AbstractTexture.h"
- #include "VideoCommon/RenderBase.h"
- namespace DX11
- {
- class DXTexture final : public AbstractTexture
- {
- public:
- ~DXTexture();
- static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
- static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture);
- void CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level) override;
- void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level) override;
- void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
- u32 layer) override;
- ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); }
- ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); }
- ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); }
- private:
- DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture, std::string_view name);
- bool CreateSRV();
- bool CreateUAV();
- ComPtr<ID3D11Texture2D> m_texture;
- ComPtr<ID3D11ShaderResourceView> m_srv;
- ComPtr<ID3D11UnorderedAccessView> m_uav;
- std::string m_name;
- };
- class DXStagingTexture final : public AbstractStagingTexture
- {
- public:
- DXStagingTexture() = delete;
- ~DXStagingTexture();
- void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
- u32 src_layer, u32 src_level,
- const MathUtil::Rectangle<int>& dst_rect) override;
- void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level) override;
- bool Map() override;
- void Unmap() override;
- void Flush() override;
- static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
- const TextureConfig& config);
- private:
- DXStagingTexture(StagingTextureType type, const TextureConfig& config,
- ComPtr<ID3D11Texture2D> tex);
- ComPtr<ID3D11Texture2D> m_tex = nullptr;
- };
- class DXFramebuffer final : public AbstractFramebuffer
- {
- public:
- DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
- u32 height, u32 layers, u32 samples, ComPtr<ID3D11RenderTargetView> rtv,
- ComPtr<ID3D11RenderTargetView> integer_rtv, ComPtr<ID3D11DepthStencilView> dsv,
- std::vector<ComPtr<ID3D11RenderTargetView>> additional_rtvs);
- ~DXFramebuffer() override;
- ID3D11RenderTargetView* const* GetRTVArray() const { return m_render_targets_raw.data(); }
- ID3D11RenderTargetView* const* GetIntegerRTVArray() const { return m_integer_rtv.GetAddressOf(); }
- UINT GetNumRTVs() const { return static_cast<UINT>(m_render_targets_raw.size()); }
- ID3D11DepthStencilView* GetDSV() const { return m_dsv.Get(); }
- void Unbind();
- void Clear(const ClearColor& color_value, float depth_value);
- static std::unique_ptr<DXFramebuffer>
- Create(DXTexture* color_attachment, DXTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments);
- protected:
- std::vector<ComPtr<ID3D11RenderTargetView>> m_render_targets;
- std::vector<ID3D11RenderTargetView*> m_render_targets_raw;
- ComPtr<ID3D11RenderTargetView> m_integer_rtv;
- ComPtr<ID3D11DepthStencilView> m_dsv;
- };
- } // namespace DX11
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