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2d
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07b7f76896
Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance
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1 week ago |
3d
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c874e284eb
Optimize mesh generation by preventing unneeded shape recalculations
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2 days ago |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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2 months ago |
animated_texture.cpp
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e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
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5 months ago |
animated_texture.h
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e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
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5 months ago |
animation.compat.inc
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bea47d877b
Fix seeking Animation immediate after playback for Discrete track
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5 months ago |
animation.cpp
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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1 month ago |
animation.h
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ed13a840fa
Add markers to animation
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1 month ago |
animation_library.cpp
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413c11357d
Use Core/Scene stringnames consistently
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6 months ago |
animation_library.h
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cd2032a90b
Optimise Object's `get_argument_options`
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8 months ago |
atlas_texture.cpp
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10da06a32c
Fix empty region in AtlasTexture
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4 months ago |
atlas_texture.h
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10da06a32c
Fix empty region in AtlasTexture
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4 months ago |
audio_stream_polyphonic.compat.inc
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52fa4f05f3
Add samples playback support
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5 months ago |
audio_stream_polyphonic.cpp
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d3ddce6b88
Fix leak when using audio samples instead of streams
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2 months ago |
audio_stream_polyphonic.h
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67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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4 months ago |
audio_stream_wav.cpp
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08db8edbff
fix save to wav
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3 weeks ago |
audio_stream_wav.h
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d5ad6dd699
AudioStream(Playback)WAV: Use LocalVectors instead of pointers
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2 months ago |
bit_map.cpp
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293cc2126e
Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
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2 months ago |
bit_map.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
bone_map.cpp
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96a95cb974
Add const lvalue ref to container parameters
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10 months ago |
bone_map.h
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96a95cb974
Add const lvalue ref to container parameters
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10 months ago |
camera_attributes.cpp
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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1 month ago |
camera_attributes.h
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b37fc1014a
Style: Apply new `clang-format` changes
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2 months ago |
camera_texture.cpp
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b88585abfc
Add linux camera support
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2 months ago |
camera_texture.h
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b88585abfc
Add linux camera support
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2 months ago |
canvas_item_material.cpp
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 month ago |
canvas_item_material.h
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187e5ef258
Let materials' shaders update happen on loader threads
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6 months ago |
compositor.cpp
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5a98845655
Implement hooks into renderer
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9 months ago |
compositor.h
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5a98845655
Implement hooks into renderer
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9 months ago |
compressed_texture.cpp
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1b2a838e21
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
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9 months ago |
compressed_texture.h
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d4e1a74efb
Add 'override' mark to ResourceFormat class
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8 months ago |
curve.cpp
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8e324c4589
Merge pull request #86195 from GreenCrowDev/curve3d_close
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6 days ago |
curve.h
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790efbb783
Implement closed path for Curve3d
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1 week ago |
curve_texture.cpp
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413c11357d
Use Core/Scene stringnames consistently
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6 months ago |
curve_texture.h
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7e21eb7e00
Extract and reorganize texture resource classes
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1 year ago |
environment.cpp
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6f846eb5c5
Added external camera feed from external plugin on Android
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3 weeks ago |
environment.h
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08f4560e69
Add optional depth fog
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9 months ago |
external_texture.cpp
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98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
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1 month ago |
external_texture.h
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98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
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1 month ago |
font.compat.inc
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85df221610
[TextServer / Font] Add support for customizable baseline offset.
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10 months ago |
font.cpp
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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1 week ago |
font.h
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5c8a8c57be
[Font] Add check for cyclic base font dependencies.
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3 months ago |
gradient.cpp
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fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
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1 year ago |
gradient.h
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7b86969719
Overhaul the Gradient Editor
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1 year ago |
gradient_texture.cpp
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3e0d3c433b
Fix pink GradientTexture2D
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1 month ago |
gradient_texture.h
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3e0d3c433b
Fix pink GradientTexture2D
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1 month ago |
image_texture.cpp
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d9d2bb3219
Add support for ImageTexture3D serialization
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1 year ago |
image_texture.h
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d9d2bb3219
Add support for ImageTexture3D serialization
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1 year ago |
immediate_mesh.cpp
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47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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1 month ago |
immediate_mesh.h
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1df50c78df
Fix a few cases where surface format is still 32 bits
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1 year ago |
label_settings.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
label_settings.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
material.cpp
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b9d25580ce
Fix implementation of property_can_revert() in various classes
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1 month ago |
material.h
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 month ago |
mesh.cpp
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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1 week ago |
mesh.h
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
mesh_data_tool.compat.inc
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
mesh_data_tool.cpp
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
mesh_data_tool.h
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
mesh_texture.cpp
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7e21eb7e00
Extract and reorganize texture resource classes
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1 year ago |
mesh_texture.h
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7e21eb7e00
Extract and reorganize texture resource classes
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1 year ago |
multimesh.cpp
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1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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3 months ago |
multimesh.h
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1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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3 months ago |
navigation_mesh.cpp
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925b690c98
Core: Integrate `Ref::instantiate` where possible
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2 weeks ago |
navigation_mesh.h
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c3f1bfd5cb
Extract navigation-related defaults to separate header
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2 months ago |
packed_scene.cpp
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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1 week ago |
packed_scene.h
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9853a69144
Implement typed dictionaries
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2 months ago |
particle_process_material.cpp
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 month ago |
particle_process_material.h
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40b9516724
Add cone angle control to particle emission ring shape
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2 months ago |
physics_material.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
physics_material.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
placeholder_textures.cpp
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e896fbb638
Support immediately update ui after resizing placeholder* texture
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9 months ago |
placeholder_textures.h
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d61d498632
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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1 year ago |
portable_compressed_texture.cpp
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925b690c98
Core: Integrate `Ref::instantiate` where possible
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2 weeks ago |
portable_compressed_texture.h
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e72ccc2080
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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10 months ago |
resource_format_text.cpp
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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1 week ago |
resource_format_text.h
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d57846087b
Universalize UID support in all resource types
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1 week ago |
shader.compat.inc
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db251a3f99
Allow setting a cubemap as default parameter to shader
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2 months ago |
shader.cpp
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7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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1 month ago |
shader.h
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7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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1 month ago |
shader_include.cpp
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15eec2450a
Fix empty shader resource loading
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1 year ago |
shader_include.h
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d4e1a74efb
Add 'override' mark to ResourceFormat class
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8 months ago |
skeleton_profile.cpp
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12571a1e95
Match the coding style for concatenating String
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5 months ago |
skeleton_profile.h
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334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
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7 months ago |
sky.cpp
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93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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9 months ago |
sky.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
sprite_frames.cpp
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57bc1d7574
Add duplicate animation
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2 months ago |
sprite_frames.h
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57bc1d7574
Add duplicate animation
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2 months ago |
style_box.cpp
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
style_box.h
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
style_box_flat.cpp
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ad24dd4ba2
Increase range hint for StyleBoxFlat `border_width`, `corner_radius` and `expand_margin`
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1 month ago |
style_box_flat.h
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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1 year ago |
style_box_line.cpp
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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1 year ago |
style_box_line.h
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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1 year ago |
style_box_texture.cpp
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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1 year ago |
style_box_texture.h
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a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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1 year ago |
surface_tool.cpp
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260287b3a1
Rewrite index optimization code for maximum efficiency
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2 weeks ago |
surface_tool.h
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260287b3a1
Rewrite index optimization code for maximum efficiency
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2 weeks ago |
syntax_highlighter.cpp
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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1 week ago |
syntax_highlighter.h
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cff1111359
Make native shader source visualizer can highlight uint suffix
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6 months ago |
text_file.cpp
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64edc7a5c2
Fix internal editor not updating when using external editor via LSP
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1 year ago |
text_file.h
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bb98843b61
Fixed: TextFile's not reloading when changed from external editors
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1 year ago |
text_line.cpp
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56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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11 months ago |
text_line.h
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56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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11 months ago |
text_paragraph.cpp
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6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
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2 weeks ago |
text_paragraph.h
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6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
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2 weeks ago |
texture.cpp
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
texture.h
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
texture_rd.cpp
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a4d1d36c85
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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1 week ago |
texture_rd.h
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83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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9 months ago |
theme.cpp
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7593e55527
Improve Editor Inspector/Theme item lookup performance
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3 months ago |
theme.h
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7593e55527
Improve Editor Inspector/Theme item lookup performance
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3 months ago |
video_stream.cpp
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
video_stream.h
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2 months ago |
visual_shader.cpp
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a64b3fd3f8
Allow `SCREEN_UV` to be used in light function of spatial shader
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5 days ago |
visual_shader.h
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db251a3f99
Allow setting a cubemap as default parameter to shader
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2 months ago |
visual_shader_nodes.compat.inc
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db251a3f99
Allow setting a cubemap as default parameter to shader
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2 months ago |
visual_shader_nodes.cpp
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2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
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1 month ago |
visual_shader_nodes.h
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2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
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1 month ago |
visual_shader_particle_nodes.cpp
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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6 months ago |
visual_shader_particle_nodes.h
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e5d2b6d50f
Fix some missing categories in visual shader nodes
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8 months ago |
visual_shader_sdf_nodes.cpp
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f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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1 year ago |
visual_shader_sdf_nodes.h
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e5d2b6d50f
Fix some missing categories in visual shader nodes
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8 months ago |
world_2d.cpp
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6dd4a68797
Reorganize some code to have 2D things grouped together
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7 months ago |
world_2d.h
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e2f1af8742
Remove self includes in some files
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9 months ago |