world_2d.h 2.9 KB

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  1. /**************************************************************************/
  2. /* world_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef WORLD_2D_H
  31. #define WORLD_2D_H
  32. #include "core/io/resource.h"
  33. #include "servers/physics_server_2d.h"
  34. class VisibleOnScreenNotifier2D;
  35. class Viewport;
  36. struct SpatialIndexer2D;
  37. class World2D : public Resource {
  38. GDCLASS(World2D, Resource);
  39. RID canvas;
  40. mutable RID space;
  41. mutable RID navigation_map;
  42. HashSet<Viewport *> viewports;
  43. protected:
  44. static void _bind_methods();
  45. friend class Viewport;
  46. public:
  47. RID get_canvas() const;
  48. RID get_space() const;
  49. RID get_navigation_map() const;
  50. PhysicsDirectSpaceState2D *get_direct_space_state();
  51. void register_viewport(Viewport *p_viewport);
  52. void remove_viewport(Viewport *p_viewport);
  53. _FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
  54. World2D();
  55. ~World2D();
  56. };
  57. #endif // WORLD_2D_H