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- /**************************************************************************/
- /* resource_format_text.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_FORMAT_TEXT_H
- #define RESOURCE_FORMAT_TEXT_H
- #include "core/io/file_access.h"
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/variant/variant_parser.h"
- #include "scene/resources/packed_scene.h"
- class ResourceLoaderText {
- public:
- enum {
- // Version 2: Changed names for Basis, AABB, Vectors, etc.
- // Version 3: New string ID for ext/subresources, breaks forward compat.
- // Version 4: PackedByteArray can be base64 encoded, and PackedVector4Array was added.
- FORMAT_VERSION = 4,
- // For compat, save as version 3 if not using PackedVector4Array or no big PackedByteArray.
- FORMAT_VERSION_COMPAT = 3,
- };
- private:
- bool translation_remapped = false;
- String local_path;
- String res_path;
- String error_text;
- Ref<FileAccess> f;
- VariantParser::StreamFile stream;
- struct ExtResource {
- Ref<ResourceLoader::LoadToken> load_token;
- String path;
- String type;
- };
- bool is_scene = false;
- int format_version;
- String res_type;
- bool ignore_resource_parsing = false;
- HashMap<String, ExtResource> ext_resources;
- HashMap<String, Ref<Resource>> int_resources;
- int resources_total = 0;
- int resource_current = 0;
- String resource_type;
- String script_class;
- VariantParser::Tag next_tag;
- ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
- ResourceFormatLoader::CacheMode cache_mode_for_external = ResourceFormatLoader::CACHE_MODE_REUSE;
- bool use_sub_threads = false;
- float *progress = nullptr;
- mutable int lines = 0;
- ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
- HashMap<String, String> remaps;
- static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
- static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
- Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- struct DummyReadData {
- bool no_placeholders = false;
- HashMap<Ref<Resource>, int> external_resources;
- HashMap<String, Ref<Resource>> rev_external_resources;
- HashMap<Ref<Resource>, int> resource_index_map;
- HashMap<String, Ref<Resource>> resource_map;
- };
- static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
- static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
- static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- void _printerr();
- VariantParser::ResourceParser rp;
- friend class ResourceFormatLoaderText;
- friend class ResourceFormatSaverText;
- Error error = OK;
- Ref<Resource> resource;
- Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
- public:
- Ref<Resource> get_resource();
- Error load();
- Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
- int get_stage() const;
- int get_stage_count() const;
- void set_translation_remapped(bool p_remapped);
- void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false);
- String recognize(Ref<FileAccess> p_f);
- String recognize_script_class(Ref<FileAccess> p_f);
- ResourceUID::ID get_uid(Ref<FileAccess> p_f);
- void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
- Error get_classes_used(HashSet<StringName> *r_classes);
- ResourceLoaderText();
- };
- class ResourceFormatLoaderText : public ResourceFormatLoader {
- public:
- static ResourceFormatLoaderText *singleton;
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual bool handles_type(const String &p_type) const override;
- virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes) override;
- virtual String get_resource_type(const String &p_path) const override;
- virtual String get_resource_script_class(const String &p_path) const override;
- virtual ResourceUID::ID get_resource_uid(const String &p_path) const override;
- virtual bool has_custom_uid_support() const override;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
- virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) override;
- ResourceFormatLoaderText() { singleton = this; }
- };
- class ResourceFormatSaverTextInstance {
- String local_path;
- Ref<PackedScene> packed_scene;
- bool takeover_paths = false;
- bool relative_paths = false;
- bool bundle_resources = false;
- bool skip_editor = false;
- struct NonPersistentKey { //for resource properties generated on the fly
- Ref<Resource> base;
- StringName property;
- bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
- };
- RBMap<NonPersistentKey, Variant> non_persistent_map;
- HashSet<Ref<Resource>> resource_set;
- List<Ref<Resource>> saved_resources;
- HashMap<Ref<Resource>, String> external_resources;
- HashMap<Ref<Resource>, String> internal_resources;
- bool use_compat = true;
- struct ResourceSort {
- Ref<Resource> resource;
- String id;
- bool operator<(const ResourceSort &p_right) const {
- return id.naturalnocasecmp_to(p_right.id) < 0;
- }
- };
- void _find_resources(const Variant &p_variant, bool p_main = false);
- static String _write_resources(void *ud, const Ref<Resource> &p_resource);
- String _write_resource(const Ref<Resource> &res);
- public:
- Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
- };
- class ResourceFormatSaverText : public ResourceFormatSaver {
- public:
- static ResourceFormatSaverText *singleton;
- virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
- virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid) override;
- virtual bool recognize(const Ref<Resource> &p_resource) const override;
- virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
- ResourceFormatSaverText();
- };
- #endif // RESOURCE_FORMAT_TEXT_H
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