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- /**************************************************************************/
- /* packed_scene.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "packed_scene.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "core/io/missing_resource.h"
- #include "core/io/resource_loader.h"
- #include "core/templates/local_vector.h"
- #include "scene/2d/node_2d.h"
- #ifndef _3D_DISABLED
- #include "scene/3d/node_3d.h"
- #endif // _3D_DISABLED
- #include "scene/gui/control.h"
- #include "scene/main/instance_placeholder.h"
- #include "scene/main/missing_node.h"
- #include "scene/property_utils.h"
- #define PACKED_SCENE_VERSION 3
- #ifdef TOOLS_ENABLED
- SceneState::InstantiationWarningNotify SceneState::instantiation_warn_notify = nullptr;
- #endif
- bool SceneState::can_instantiate() const {
- return nodes.size() > 0;
- }
- static Array _sanitize_node_pinned_properties(Node *p_node) {
- Array pinned = p_node->get_meta("_edit_pinned_properties_", Array());
- if (pinned.is_empty()) {
- return Array();
- }
- HashSet<StringName> storable_properties;
- p_node->get_storable_properties(storable_properties);
- int i = 0;
- do {
- if (storable_properties.has(pinned[i])) {
- i++;
- } else {
- pinned.remove_at(i);
- }
- } while (i < pinned.size());
- if (pinned.is_empty()) {
- p_node->remove_meta("_edit_pinned_properties_");
- }
- return pinned;
- }
- Ref<Resource> SceneState::get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene) {
- ERR_FAIL_COND_V(p_resource.is_null(), Ref<Resource>());
- Ref<Resource> remap_resource;
- // Find the shared copy of the source resource.
- HashMap<Ref<Resource>, Ref<Resource>>::Iterator R = remap_cache.find(p_resource);
- if (R) {
- remap_resource = R->value;
- } else if (p_fallback.is_valid() && p_fallback->is_local_to_scene() && p_fallback->get_class() == p_resource->get_class()) {
- // Simply copy the data from the source resource to update the fallback resource that was previously set.
- p_fallback->reset_state(); // May want to reset state.
- List<PropertyInfo> pi;
- p_resource->get_property_list(&pi);
- for (const PropertyInfo &E : pi) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- if (E.name == "resource_path") {
- continue; // Do not change path.
- }
- Variant value = p_resource->get(E.name);
- // The local-to-scene subresource instance is preserved, thus maintaining the previous sharing relationship.
- // This is mainly used when the sub-scene root is reset in the main scene.
- Ref<Resource> sub_res_of_from = value;
- if (sub_res_of_from.is_valid() && sub_res_of_from->is_local_to_scene()) {
- value = get_remap_resource(sub_res_of_from, remap_cache, p_fallback->get(E.name), p_fallback->get_local_scene());
- }
- p_fallback->set(E.name, value);
- }
- p_fallback->set_scene_unique_id(p_resource->get_scene_unique_id()); // Get the id from the main scene, in case the id changes again when saving the scene.
- remap_cache[p_resource] = p_fallback;
- remap_resource = p_fallback;
- } else { // A copy of the source resource is required to overwrite the previous one.
- Ref<Resource> local_dupe = p_resource->duplicate_for_local_scene(p_for_scene, remap_cache);
- remap_cache[p_resource] = local_dupe;
- remap_resource = local_dupe;
- }
- return remap_resource;
- }
- Node *SceneState::instantiate(GenEditState p_edit_state) const {
- // Nodes where instantiation failed (because something is missing.)
- List<Node *> stray_instances;
- #define NODE_FROM_ID(p_name, p_id) \
- Node *p_name; \
- if (p_id & FLAG_ID_IS_PATH) { \
- NodePath np = node_paths[p_id & FLAG_MASK]; \
- p_name = ret_nodes[0]->get_node_or_null(np); \
- } else { \
- ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, nullptr); \
- p_name = ret_nodes[p_id & FLAG_MASK]; \
- }
- int nc = nodes.size();
- ERR_FAIL_COND_V_MSG(nc == 0, nullptr, vformat("Failed to instantiate scene state of \"%s\", node count is 0. Make sure the PackedScene resource is valid.", path));
- const StringName *snames = nullptr;
- int sname_count = names.size();
- if (sname_count) {
- snames = &names[0];
- }
- const Variant *props = nullptr;
- int prop_count = variants.size();
- if (prop_count) {
- props = &variants[0];
- }
- //Vector<Variant> properties;
- const NodeData *nd = &nodes[0];
- Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
- bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
- HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
- LocalVector<DeferredNodePathProperties> deferred_node_paths;
- for (int i = 0; i < nc; i++) {
- const NodeData &n = nd[i];
- Node *parent = nullptr;
- String old_parent_path;
- if (i > 0) {
- ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
- NODE_FROM_ID(nparent, n.parent);
- #ifdef DEBUG_ENABLED
- if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
- WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'.").ascii().get_data());
- old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
- nparent = ret_nodes[0];
- }
- #endif
- parent = nparent;
- } else {
- // i == 0 is root node.
- ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
- ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
- }
- Node *node = nullptr;
- MissingNode *missing_node = nullptr;
- bool is_inherited_scene = false;
- if (i == 0 && base_scene_idx >= 0) {
- // Scene inheritance on root node.
- Ref<PackedScene> sdata = props[base_scene_idx];
- ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
- ERR_FAIL_NULL_V(node, nullptr);
- if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
- node->set_scene_inherited_state(sdata->get_state());
- }
- is_inherited_scene = true;
- } else if (n.instance >= 0) {
- // Instance a scene into this node.
- if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
- const String scene_path = props[n.instance & FLAG_MASK];
- if (disable_placeholders) {
- Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene");
- if (sdata.is_valid()) {
- node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
- ERR_FAIL_NULL_V(node, nullptr);
- } else if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
- missing_node = memnew(MissingNode);
- missing_node->set_original_scene(scene_path);
- missing_node->set_recording_properties(true);
- node = missing_node;
- } else {
- ERR_FAIL_V_MSG(nullptr, "Placeholder scene is missing.");
- }
- } else {
- InstancePlaceholder *ip = memnew(InstancePlaceholder);
- ip->set_instance_path(scene_path);
- node = ip;
- }
- node->set_scene_instance_load_placeholder(true);
- } else {
- Ref<Resource> res = props[n.instance & FLAG_MASK];
- Ref<PackedScene> sdata = res;
- if (sdata.is_valid()) {
- node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
- ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to load scene dependency: \"%s\". Make sure the required scene is valid.", sdata->get_path()));
- } else if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
- missing_node = memnew(MissingNode);
- #ifdef TOOLS_ENABLED
- if (res.is_valid()) {
- missing_node->set_original_scene(res->get_meta("__load_path__", ""));
- }
- #endif
- missing_node->set_recording_properties(true);
- node = missing_node;
- } else {
- ERR_FAIL_V_MSG(nullptr, "Scene instance is missing.");
- }
- }
- } else if (n.type == TYPE_INSTANTIATED) {
- // Get the node from somewhere, it likely already exists from another instance.
- if (parent) {
- node = parent->_get_child_by_name(snames[n.name]);
- #ifdef DEBUG_ENABLED
- if (!node) {
- WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside an instance, but it has vanished.").ascii().get_data());
- }
- #endif
- }
- } else {
- // Node belongs to this scene and must be created.
- Object *obj = ClassDB::instantiate(snames[n.type]);
- node = Object::cast_to<Node>(obj);
- if (!node) {
- if (obj) {
- memdelete(obj);
- obj = nullptr;
- }
- if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
- missing_node = memnew(MissingNode);
- missing_node->set_original_class(snames[n.type]);
- missing_node->set_recording_properties(true);
- node = missing_node;
- obj = missing_node;
- } else {
- WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
- if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
- if (Object::cast_to<Control>(ret_nodes[n.parent])) {
- obj = memnew(Control);
- } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
- obj = memnew(Node2D);
- #ifndef _3D_DISABLED
- } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
- obj = memnew(Node3D);
- #endif // _3D_DISABLED
- }
- }
- if (!obj) {
- obj = memnew(Node);
- }
- node = Object::cast_to<Node>(obj);
- }
- }
- }
- if (node) {
- // may not have found the node (part of instantiated scene and removed)
- // if found all is good, otherwise ignore
- //properties
- int nprop_count = n.properties.size();
- if (nprop_count) {
- const NodeData::Property *nprops = &n.properties[0];
- Dictionary missing_resource_properties;
- HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_sub_scene; // Record the mappings in the sub-scene.
- for (int j = 0; j < nprop_count; j++) {
- bool valid;
- ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
- if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
- if (!Engine::get_singleton()->is_editor_hint() && node->get_scene_instance_load_placeholder()) {
- // We cannot know if the referenced nodes exist yet, so instead of deferring, we write the NodePaths directly.
- uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
- ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
- node->set(snames[name_idx], props[nprops[j].value], &valid);
- continue;
- }
- uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
- ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
- DeferredNodePathProperties dnp;
- dnp.value = props[nprops[j].value];
- dnp.base = node;
- dnp.property = snames[name_idx];
- deferred_node_paths.push_back(dnp);
- continue;
- }
- ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
- if (snames[nprops[j].name] == CoreStringName(script)) {
- //work around to avoid old script variables from disappearing, should be the proper fix to:
- //https://github.com/godotengine/godot/issues/2958
- //store old state
- List<Pair<StringName, Variant>> old_state;
- if (node->get_script_instance()) {
- node->get_script_instance()->get_property_state(old_state);
- }
- node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
- //restore old state for new script, if exists
- for (const Pair<StringName, Variant> &E : old_state) {
- node->set(E.first, E.second);
- }
- } else {
- Variant value = props[nprops[j].value];
- // Making sure that instances of inherited scenes don't share the same
- // reference between them.
- if (is_inherited_scene) {
- value = value.duplicate(true);
- }
- if (value.get_type() == Variant::OBJECT) {
- //handle resources that are local to scene by duplicating them if needed
- Ref<Resource> res = value;
- if (res.is_valid()) {
- value = make_local_resource(value, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
- }
- }
- if (value.get_type() == Variant::ARRAY) {
- Array set_array = value;
- value = setup_resources_in_array(set_array, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
- bool is_get_valid = false;
- Variant get_value = node->get(snames[nprops[j].name], &is_get_valid);
- if (is_get_valid && get_value.get_type() == Variant::ARRAY) {
- Array get_array = get_value;
- if (!set_array.is_same_typed(get_array)) {
- value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script());
- }
- }
- }
- if (value.get_type() == Variant::DICTIONARY) {
- Dictionary set_dict = value;
- value = setup_resources_in_dictionary(set_dict, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
- bool is_get_valid = false;
- Variant get_value = node->get(snames[nprops[j].name], &is_get_valid);
- if (is_get_valid && get_value.get_type() == Variant::DICTIONARY) {
- Dictionary get_dict = get_value;
- if (!set_dict.is_same_typed(get_dict)) {
- value = Dictionary(set_dict, get_dict.get_typed_key_builtin(), get_dict.get_typed_key_class_name(), get_dict.get_typed_key_script(),
- get_dict.get_typed_value_builtin(), get_dict.get_typed_value_class_name(), get_dict.get_typed_value_script());
- }
- }
- }
- bool set_valid = true;
- if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled() && value.get_type() == Variant::OBJECT) {
- Ref<MissingResource> mr = value;
- if (mr.is_valid()) {
- missing_resource_properties[snames[nprops[j].name]] = mr;
- set_valid = false;
- }
- }
- if (set_valid) {
- node->set(snames[nprops[j].name], value, &valid);
- }
- if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) {
- value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor.
- }
- }
- }
- if (!missing_resource_properties.is_empty()) {
- node->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
- }
- for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_sub_scene) {
- if (E.value->get_local_scene() == node) {
- E.value->setup_local_to_scene(); // Setup may be required for the resource to work properly.
- }
- }
- }
- //name
- //groups
- for (int j = 0; j < n.groups.size(); j++) {
- ERR_FAIL_INDEX_V(n.groups[j], sname_count, nullptr);
- node->add_to_group(snames[n.groups[j]], true);
- }
- if (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) {
- //if node was not part of instance, must set its name, parenthood and ownership
- if (i > 0) {
- if (parent) {
- bool pending_add = true;
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- Node *existing = parent->_get_child_by_name(snames[n.name]);
- if (existing) {
- // There's already a node in the same parent with the same name.
- // This means that somehow the node was added both to the scene being
- // loaded and another one instantiated in the former, maybe because of
- // manual editing, or a bug in scene saving, or a loophole in the workflow
- // (with any of the bugs possibly already fixed).
- // Bring consistency back by letting it be assigned a non-clashing name.
- // This simple workaround at least avoids leaks and helps the user realize
- // something awkward has happened.
- if (instantiation_warn_notify) {
- instantiation_warn_notify(vformat(
- TTR("An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).\nThe less nested node will be renamed. Please fix and re-save the scene."),
- ret_nodes[0]->get_path_to(existing)));
- }
- node->set_name(snames[n.name]);
- parent->add_child(node, true);
- pending_add = false;
- }
- }
- #endif
- if (pending_add) {
- parent->_add_child_nocheck(node, snames[n.name]);
- }
- if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
- parent->move_child(node, n.index);
- }
- } else {
- //it may be possible that an instantiated scene has changed
- //and the node has nowhere to go anymore
- stray_instances.push_back(node); //can't be added, go to stray list
- }
- } else {
- if (Engine::get_singleton()->is_editor_hint()) {
- //validate name if using editor, to avoid broken
- node->set_name(snames[n.name]);
- } else {
- node->_set_name_nocheck(snames[n.name]);
- }
- }
- }
- if (!old_parent_path.is_empty()) {
- node->set_name(old_parent_path + "#" + node->get_name());
- }
- if (n.owner >= 0) {
- NODE_FROM_ID(owner, n.owner);
- if (owner) {
- node->_set_owner_nocheck(owner);
- if (node->data.unique_name_in_owner) {
- node->_acquire_unique_name_in_owner();
- }
- }
- }
- // We only want to deal with pinned flag if instantiating as pure main (no instance, no inheriting.)
- if (p_edit_state == GEN_EDIT_STATE_MAIN) {
- _sanitize_node_pinned_properties(node);
- } else {
- node->remove_meta("_edit_pinned_properties_");
- }
- }
- if (missing_node) {
- missing_node->set_recording_properties(false);
- }
- ret_nodes[i] = node;
- if (node && gen_node_path_cache && ret_nodes[0]) {
- NodePath n2 = ret_nodes[0]->get_path_to(node);
- node_path_cache[n2] = i;
- }
- }
- for (const DeferredNodePathProperties &dnp : deferred_node_paths) {
- // Replace properties stored as NodePaths with actual Nodes.
- if (dnp.value.get_type() == Variant::ARRAY) {
- Array paths = dnp.value;
- bool valid;
- Array array = dnp.base->get(dnp.property, &valid);
- ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, dnp.base->get_name()));
- array = array.duplicate();
- array.resize(paths.size());
- for (int i = 0; i < array.size(); i++) {
- array.set(i, dnp.base->get_node_or_null(paths[i]));
- }
- dnp.base->set(dnp.property, array);
- } else if (dnp.value.get_type() == Variant::DICTIONARY) {
- Dictionary paths = dnp.value;
- bool valid;
- Dictionary dict = dnp.base->get(dnp.property, &valid);
- ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, dnp.base->get_name()));
- dict = dict.duplicate();
- bool convert_key = dict.get_typed_key_builtin() == Variant::OBJECT &&
- ClassDB::is_parent_class(dict.get_typed_key_class_name(), "Node");
- bool convert_value = dict.get_typed_value_builtin() == Variant::OBJECT &&
- ClassDB::is_parent_class(dict.get_typed_value_class_name(), "Node");
- for (int i = 0; i < paths.size(); i++) {
- Variant key = paths.get_key_at_index(i);
- if (convert_key) {
- key = dnp.base->get_node_or_null(key);
- }
- Variant value = paths.get_value_at_index(i);
- if (convert_value) {
- value = dnp.base->get_node_or_null(value);
- }
- dict[key] = value;
- }
- dnp.base->set(dnp.property, dict);
- } else {
- dnp.base->set(dnp.property, dnp.base->get_node_or_null(dnp.value));
- }
- }
- for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
- if (E.value->get_local_scene() == ret_nodes[0]) {
- E.value->setup_local_to_scene();
- }
- }
- //do connections
- int cc = connections.size();
- const ConnectionData *cdata = connections.ptr();
- for (int i = 0; i < cc; i++) {
- const ConnectionData &c = cdata[i];
- //ERR_FAIL_INDEX_V( c.from, nc, nullptr );
- //ERR_FAIL_INDEX_V( c.to, nc, nullptr );
- NODE_FROM_ID(cfrom, c.from);
- NODE_FROM_ID(cto, c.to);
- if (!cfrom || !cto) {
- continue;
- }
- Callable callable(cto, snames[c.method]);
- if (c.unbinds > 0) {
- callable = callable.unbind(c.unbinds);
- } else if (!c.binds.is_empty()) {
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for (int j = 0; j < c.binds.size(); j++) {
- binds.write[j] = props[c.binds[j]];
- }
- }
- const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * binds.size());
- for (int j = 0; j < binds.size(); j++) {
- argptrs[j] = &binds[j];
- }
- callable = callable.bindp(argptrs, binds.size());
- }
- cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags | (p_edit_state == GEN_EDIT_STATE_MAIN ? 0 : CONNECT_INHERITED));
- }
- //Node *s = ret_nodes[0];
- //remove nodes that could not be added, likely as a result that
- while (stray_instances.size()) {
- memdelete(stray_instances.front()->get());
- stray_instances.pop_front();
- }
- for (int i = 0; i < editable_instances.size(); i++) {
- Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]);
- if (ei) {
- ret_nodes[0]->set_editable_instance(ei, true);
- }
- }
- return ret_nodes[0];
- }
- Variant SceneState::make_local_resource(Variant &p_value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
- Ref<Resource> res = p_value;
- if (res.is_null() || !res->is_local_to_scene()) {
- return p_value;
- }
- if (p_node_data.instance >= 0) { // For the root node of a sub-scene, treat it as part of the sub-scene.
- return get_remap_resource(res, p_resources_local_to_sub_scene, p_node->get(p_sname), p_node);
- } else {
- HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = p_resources_local_to_scene.find(res);
- Node *base = p_i == 0 ? p_node : p_ret_nodes[0];
- if (E) {
- return E->value;
- } else if (p_edit_state == GEN_EDIT_STATE_MAIN) { // For the main scene, use the resource as is
- res->configure_for_local_scene(base, p_resources_local_to_scene);
- p_resources_local_to_scene[res] = res;
- return res;
- } else { // For instances, a copy must be made.
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, p_resources_local_to_scene);
- p_resources_local_to_scene[res] = local_dupe;
- return local_dupe;
- }
- }
- }
- Array SceneState::setup_resources_in_array(Array &p_array_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
- for (int i = 0; i < p_array_to_scan.size(); i++) {
- if (p_array_to_scan[i].get_type() == Variant::OBJECT) {
- p_array_to_scan[i] = make_local_resource(p_array_to_scan[i], p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
- }
- }
- return p_array_to_scan;
- }
- Dictionary SceneState::setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
- const Array keys = p_dictionary_to_scan.keys();
- const Array values = p_dictionary_to_scan.values();
- if (has_local_resource(values) || has_local_resource(keys)) {
- Array duplicated_keys = keys.duplicate(true);
- Array duplicated_values = values.duplicate(true);
- duplicated_keys = setup_resources_in_array(duplicated_keys, p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
- duplicated_values = setup_resources_in_array(duplicated_values, p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
- p_dictionary_to_scan.clear();
- for (int i = 0; i < keys.size(); i++) {
- p_dictionary_to_scan[duplicated_keys[i]] = duplicated_values[i];
- }
- }
- return p_dictionary_to_scan;
- }
- bool SceneState::has_local_resource(const Array &p_array) const {
- for (int i = 0; i < p_array.size(); i++) {
- Ref<Resource> res = p_array[i];
- if (res.is_valid() && res->is_local_to_scene()) {
- return true;
- }
- }
- return false;
- }
- static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) {
- if (name_map.has(p_string)) {
- return name_map[p_string];
- }
- int idx = name_map.size();
- name_map[p_string] = idx;
- return idx;
- }
- static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) {
- if (variant_map.has(p_variant)) {
- return variant_map[p_variant];
- }
- int idx = variant_map.size();
- variant_map[p_variant] = idx;
- return idx;
- }
- Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
- // this function handles all the work related to properly packing scenes, be it
- // instantiated or inherited.
- // given the complexity of this process, an attempt will be made to properly
- // document it. if you fail to understand something, please ask!
- //discard nodes that do not belong to be processed
- if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
- return OK;
- }
- bool is_editable_instance = false;
- // save the child instantiated scenes that are chosen as editable, so they can be restored
- // upon load back
- if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) {
- editable_instances.push_back(p_owner->get_path_to(p_node));
- // Node is the root of an editable instance.
- is_editable_instance = true;
- } else if (p_node->get_owner() && p_owner->is_ancestor_of(p_node->get_owner()) && p_owner->is_editable_instance(p_node->get_owner())) {
- // Node is part of an editable instance.
- is_editable_instance = true;
- }
- NodeData nd;
- nd.name = _nm_get_string(p_node->get_name(), name_map);
- nd.instance = -1; //not instantiated by default
- //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
- if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
- //do not save index, because it belongs to saved scene and scene is not inherited
- nd.index = -1;
- } else if (p_node == p_owner) {
- //This (hopefully) happens if the node is a scene root, so its index is irrelevant.
- nd.index = -1;
- } else {
- //part of an inherited scene, or parent is from an instantiated scene
- nd.index = p_node->get_index();
- }
- // if this node is part of an instantiated scene or sub-instantiated scene
- // we need to get the corresponding instance states.
- // with the instance states, we can query for identical properties/groups
- // and only save what has changed
- bool instantiated_by_owner = false;
- Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) {
- if (p_node->get_scene_instance_load_placeholder()) {
- //it's a placeholder, use the placeholder path
- nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
- nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
- } else {
- //must instance ourselves
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
- if (!instance.is_valid()) {
- return ERR_CANT_OPEN;
- }
- nd.instance = _vm_get_variant(instance, variant_map);
- }
- }
- // all setup, we then proceed to check all properties for the node
- // and save the ones that are worth saving
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- Array pinned_props = _sanitize_node_pinned_properties(p_node);
- Dictionary missing_resource_properties = p_node->get_meta(META_MISSING_RESOURCES, Dictionary());
- for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE) && !missing_resource_properties.has(E.name)) {
- continue;
- }
- if (E.name == META_PROPERTY_MISSING_RESOURCES) {
- continue; // Ignore this property when packing.
- }
- // If instance or inheriting, not saving if property requested so.
- if (!states_stack.is_empty()) {
- if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) {
- continue;
- }
- }
- StringName name = E.name;
- Variant value = p_node->get(name);
- bool use_deferred_node_path_bit = false;
- if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) {
- if (value.get_type() == Variant::OBJECT) {
- if (Node *n = Object::cast_to<Node>(value)) {
- value = p_node->get_path_to(n);
- }
- use_deferred_node_path_bit = true;
- }
- if (value.get_type() != Variant::NODE_PATH) {
- continue; //was never set, ignore.
- }
- } else if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
- // Was this missing resource overridden? If so do not save the old value.
- Ref<Resource> ures = value;
- if (ures.is_null()) {
- value = missing_resource_properties[E.name];
- }
- } else if (E.type == Variant::ARRAY && E.hint == PROPERTY_HINT_TYPE_STRING) {
- int hint_subtype_separator = E.hint_string.find_char(':');
- if (hint_subtype_separator >= 0) {
- String subtype_string = E.hint_string.substr(0, hint_subtype_separator);
- int slash_pos = subtype_string.find_char('/');
- PropertyHint subtype_hint = PropertyHint::PROPERTY_HINT_NONE;
- if (slash_pos >= 0) {
- subtype_hint = PropertyHint(subtype_string.get_slice("/", 1).to_int());
- subtype_string = subtype_string.substr(0, slash_pos);
- }
- Variant::Type subtype = Variant::Type(subtype_string.to_int());
- if (subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_NODE_TYPE) {
- use_deferred_node_path_bit = true;
- Array array = value;
- Array new_array;
- for (int i = 0; i < array.size(); i++) {
- Variant elem = array[i];
- if (elem.get_type() == Variant::OBJECT) {
- if (Node *n = Object::cast_to<Node>(elem)) {
- new_array.push_back(p_node->get_path_to(n));
- continue;
- }
- }
- new_array.push_back(elem);
- }
- value = new_array;
- }
- }
- } else if (E.type == Variant::DICTIONARY && E.hint == PROPERTY_HINT_TYPE_STRING) {
- int key_value_separator = E.hint_string.find_char(';');
- if (key_value_separator >= 0) {
- int key_subtype_separator = E.hint_string.find_char(':');
- String key_subtype_string = E.hint_string.substr(0, key_subtype_separator);
- int key_slash_pos = key_subtype_string.find_char('/');
- PropertyHint key_subtype_hint = PropertyHint::PROPERTY_HINT_NONE;
- if (key_slash_pos >= 0) {
- key_subtype_hint = PropertyHint(key_subtype_string.get_slice("/", 1).to_int());
- key_subtype_string = key_subtype_string.substr(0, key_slash_pos);
- }
- Variant::Type key_subtype = Variant::Type(key_subtype_string.to_int());
- bool convert_key = key_subtype == Variant::OBJECT && key_subtype_hint == PROPERTY_HINT_NODE_TYPE;
- int value_subtype_separator = E.hint_string.find_char(':', key_value_separator) - (key_value_separator + 1);
- String value_subtype_string = E.hint_string.substr(key_value_separator + 1, value_subtype_separator);
- int value_slash_pos = value_subtype_string.find_char('/');
- PropertyHint value_subtype_hint = PropertyHint::PROPERTY_HINT_NONE;
- if (value_slash_pos >= 0) {
- value_subtype_hint = PropertyHint(value_subtype_string.get_slice("/", 1).to_int());
- value_subtype_string = value_subtype_string.substr(0, value_slash_pos);
- }
- Variant::Type value_subtype = Variant::Type(value_subtype_string.to_int());
- bool convert_value = value_subtype == Variant::OBJECT && value_subtype_hint == PROPERTY_HINT_NODE_TYPE;
- if (convert_key || convert_value) {
- use_deferred_node_path_bit = true;
- Dictionary dict = value;
- Dictionary new_dict;
- for (int i = 0; i < dict.size(); i++) {
- Variant new_key = dict.get_key_at_index(i);
- if (convert_key && new_key.get_type() == Variant::OBJECT) {
- if (Node *n = Object::cast_to<Node>(new_key)) {
- new_key = p_node->get_path_to(n);
- }
- }
- Variant new_value = dict.get_value_at_index(i);
- if (convert_value && new_value.get_type() == Variant::OBJECT) {
- if (Node *n = Object::cast_to<Node>(new_value)) {
- new_value = p_node->get_path_to(n);
- }
- }
- new_dict[new_key] = new_value;
- }
- value = new_dict;
- }
- }
- }
- if (!pinned_props.has(name)) {
- bool is_valid_default = false;
- Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
- if (is_valid_default && !PropertyUtils::is_property_value_different(p_node, value, default_value)) {
- if (value.get_type() == Variant::ARRAY && has_local_resource(value)) {
- // Save anyway
- } else if (value.get_type() == Variant::DICTIONARY) {
- Dictionary dictionary = value;
- if (!has_local_resource(dictionary.values()) && !has_local_resource(dictionary.keys())) {
- continue;
- }
- } else {
- continue;
- }
- }
- }
- NodeData::Property prop;
- prop.name = _nm_get_string(name, name_map);
- prop.value = _vm_get_variant(value, variant_map);
- if (use_deferred_node_path_bit) {
- prop.name |= FLAG_PATH_PROPERTY_IS_NODE;
- }
- nd.properties.push_back(prop);
- }
- // save the groups this node is into
- // discard groups that come from the original scene
- List<Node::GroupInfo> groups;
- p_node->get_groups(&groups);
- for (const Node::GroupInfo &gi : groups) {
- if (!gi.persistent) {
- continue;
- }
- bool skip = false;
- for (const SceneState::PackState &ia : states_stack) {
- //check all levels of pack to see if the group was added somewhere
- if (ia.state->is_node_in_group(ia.node, gi.name)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- nd.groups.push_back(_nm_get_string(gi.name, name_map));
- }
- // save the right owner
- // for the saved scene root this is -1
- // for nodes of the saved scene this is 0
- // for nodes of instantiated scenes this is >0
- if (p_node == p_owner) {
- //saved scene root
- nd.owner = -1;
- } else if (p_node->get_owner() == p_owner) {
- //part of saved scene
- nd.owner = 0;
- } else {
- nd.owner = -1;
- }
- MissingNode *missing_node = Object::cast_to<MissingNode>(p_node);
- // Save the right type. If this node was created by an instance
- // then flag that the node should not be created but reused
- if (states_stack.is_empty() && !is_editable_instance) {
- //This node is not part of an instantiation process, so save the type.
- if (missing_node != nullptr) {
- // It's a missing node (type non existent on load).
- nd.type = _nm_get_string(missing_node->get_original_class(), name_map);
- } else {
- nd.type = _nm_get_string(p_node->get_class(), name_map);
- }
- } else {
- // this node is part of an instantiated process, so do not save the type.
- // instead, save that it was instantiated
- nd.type = TYPE_INSTANTIATED;
- }
- // determine whether to save this node or not
- // if this node is part of an instantiated sub-scene, we can skip storing it if basically
- // no properties changed and no groups were added to it.
- // below condition is true for all nodes of the scene being saved, and ones in subscenes
- // that hold changes
- bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
- save_node = save_node || p_node == p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced
- int idx = nodes.size();
- int parent_node = NO_PARENT_SAVED;
- if (save_node) {
- //don't save the node if nothing and subscene
- node_map[p_node] = idx;
- //ok validate parent node
- if (p_parent_idx == NO_PARENT_SAVED) {
- int sidx;
- if (nodepath_map.has(p_node->get_parent())) {
- sidx = nodepath_map[p_node->get_parent()];
- } else {
- sidx = nodepath_map.size();
- nodepath_map[p_node->get_parent()] = sidx;
- }
- nd.parent = FLAG_ID_IS_PATH | sidx;
- } else {
- nd.parent = p_parent_idx;
- }
- parent_node = idx;
- nodes.push_back(nd);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map);
- if (err) {
- return err;
- }
- }
- return OK;
- }
- Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
- if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
- return OK;
- }
- List<MethodInfo> _signals;
- p_node->get_signal_list(&_signals);
- _signals.sort();
- //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
- //NodeData &nd = nodes[node_map[p_node]];
- for (const MethodInfo &E : _signals) {
- List<Node::Connection> conns;
- p_node->get_signal_connection_list(E.name, &conns);
- conns.sort();
- for (const Node::Connection &F : conns) {
- const Node::Connection &c = F;
- if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved
- continue;
- }
- // only connections that originate or end into main saved scene are saved
- // everything else is discarded
- Node *target = Object::cast_to<Node>(c.callable.get_object());
- if (!target) {
- continue;
- }
- Vector<Variant> binds;
- int unbinds = 0;
- Callable base_callable;
- if (c.callable.is_custom()) {
- CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(c.callable.get_custom());
- if (ccb) {
- binds = ccb->get_binds();
- base_callable = ccb->get_callable();
- }
- CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(c.callable.get_custom());
- if (ccu) {
- unbinds = ccu->get_unbinds();
- base_callable = ccu->get_callable();
- }
- } else {
- base_callable = c.callable;
- }
- //find if this connection already exists
- Node *common_parent = target->find_common_parent_with(p_node);
- ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) {
- common_parent = common_parent->get_owner();
- }
- bool exists = false;
- //go through ownership chain to see if this exists
- while (common_parent) {
- Ref<SceneState> ps;
- if (common_parent == p_owner) {
- ps = common_parent->get_scene_inherited_state();
- } else {
- ps = common_parent->get_scene_instance_state();
- }
- if (ps.is_valid()) {
- NodePath signal_from = common_parent->get_path_to(p_node);
- NodePath signal_to = common_parent->get_path_to(target);
- if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, base_callable.get_method())) {
- exists = true;
- break;
- }
- }
- if (common_parent == p_owner) {
- break;
- } else {
- common_parent = common_parent->get_owner();
- }
- }
- if (exists) { //already exists (comes from instance or inheritance), so don't save
- continue;
- }
- {
- Node *nl = p_node;
- bool exists2 = false;
- while (nl) {
- if (nl == p_owner) {
- Ref<SceneState> state = nl->get_scene_inherited_state();
- if (state.is_valid()) {
- int from_node = state->find_node_by_path(nl->get_path_to(p_node));
- int to_node = state->find_node_by_path(nl->get_path_to(target));
- if (from_node >= 0 && to_node >= 0) {
- //this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
- exists2 = true;
- break;
- }
- }
- }
- nl = nullptr;
- } else {
- if (!nl->get_scene_file_path().is_empty()) {
- //is an instance
- Ref<SceneState> state = nl->get_scene_instance_state();
- if (state.is_valid()) {
- int from_node = state->find_node_by_path(nl->get_path_to(p_node));
- int to_node = state->find_node_by_path(nl->get_path_to(target));
- if (from_node >= 0 && to_node >= 0) {
- //this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
- exists2 = true;
- break;
- }
- }
- }
- }
- nl = nl->get_owner();
- }
- }
- if (exists2) {
- continue;
- }
- }
- int src_id;
- if (node_map.has(p_node)) {
- src_id = node_map[p_node];
- } else {
- if (nodepath_map.has(p_node)) {
- src_id = FLAG_ID_IS_PATH | nodepath_map[p_node];
- } else {
- int sidx = nodepath_map.size();
- nodepath_map[p_node] = sidx;
- src_id = FLAG_ID_IS_PATH | sidx;
- }
- }
- int target_id;
- if (node_map.has(target)) {
- target_id = node_map[target];
- } else {
- if (nodepath_map.has(target)) {
- target_id = FLAG_ID_IS_PATH | nodepath_map[target];
- } else {
- int sidx = nodepath_map.size();
- nodepath_map[target] = sidx;
- target_id = FLAG_ID_IS_PATH | sidx;
- }
- }
- ConnectionData cd;
- cd.from = src_id;
- cd.to = target_id;
- cd.method = _nm_get_string(base_callable.get_method(), name_map);
- cd.signal = _nm_get_string(c.signal.get_name(), name_map);
- cd.flags = c.flags & ~CONNECT_INHERITED; // Do not store inherited.
- cd.unbinds = unbinds;
- for (int i = 0; i < binds.size(); i++) {
- cd.binds.push_back(_vm_get_variant(binds[i], variant_map));
- }
- connections.push_back(cd);
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map);
- if (err) {
- return err;
- }
- }
- return OK;
- }
- Error SceneState::pack(Node *p_scene) {
- ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER);
- clear();
- Node *scene = p_scene;
- HashMap<StringName, int> name_map;
- HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
- HashMap<Node *, int> node_map;
- HashMap<Node *, int> nodepath_map;
- // If using scene inheritance, pack the scene it inherits from.
- if (scene->get_scene_inherited_state().is_valid()) {
- String scene_path = scene->get_scene_inherited_state()->get_path();
- Ref<PackedScene> instance = ResourceLoader::load(scene_path);
- if (instance.is_valid()) {
- base_scene_idx = _vm_get_variant(instance, variant_map);
- }
- }
- // Instanced, only direct sub-scenes are supported of course.
- Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
- if (err) {
- clear();
- ERR_FAIL_V(err);
- }
- err = _parse_connections(scene, scene, name_map, variant_map, node_map, nodepath_map);
- if (err) {
- clear();
- ERR_FAIL_V(err);
- }
- names.resize(name_map.size());
- for (const KeyValue<StringName, int> &E : name_map) {
- names.write[E.value] = E.key;
- }
- variants.resize(variant_map.size());
- for (const KeyValue<Variant, int> &E : variant_map) {
- int idx = E.value;
- variants.write[idx] = E.key;
- }
- node_paths.resize(nodepath_map.size());
- for (const KeyValue<Node *, int> &E : nodepath_map) {
- node_paths.write[E.value] = scene->get_path_to(E.key);
- }
- if (Engine::get_singleton()->is_editor_hint()) {
- // Build node path cache
- for (const KeyValue<Node *, int> &E : node_map) {
- node_path_cache[scene->get_path_to(E.key)] = E.value;
- }
- }
- return OK;
- }
- void SceneState::set_path(const String &p_path) {
- path = p_path;
- }
- String SceneState::get_path() const {
- return path;
- }
- void SceneState::clear() {
- names.clear();
- variants.clear();
- nodes.clear();
- connections.clear();
- node_path_cache.clear();
- node_paths.clear();
- editable_instances.clear();
- base_scene_idx = -1;
- }
- Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) {
- ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER);
- clear();
- for (const StringName &E : p_scene_state->names) {
- names.append(E);
- }
- for (const Variant &E : p_scene_state->variants) {
- variants.append(E);
- }
- for (const SceneState::NodeData &E : p_scene_state->nodes) {
- nodes.append(E);
- }
- for (const SceneState::ConnectionData &E : p_scene_state->connections) {
- connections.append(E);
- }
- for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) {
- node_path_cache.insert(E.key, E.value);
- }
- for (const NodePath &E : p_scene_state->node_paths) {
- node_paths.append(E);
- }
- for (const NodePath &E : p_scene_state->editable_instances) {
- editable_instances.append(E);
- }
- base_scene_idx = p_scene_state->base_scene_idx;
- return OK;
- }
- Ref<SceneState> SceneState::get_base_scene_state() const {
- if (base_scene_idx >= 0) {
- Ref<PackedScene> ps = variants[base_scene_idx];
- if (ps.is_valid()) {
- return ps->get_state();
- }
- }
- return Ref<SceneState>();
- }
- int SceneState::find_node_by_path(const NodePath &p_node) const {
- ERR_FAIL_COND_V_MSG(node_path_cache.is_empty(), -1, "This operation requires the node cache to have been built.");
- if (!node_path_cache.has(p_node)) {
- if (get_base_scene_state().is_valid()) {
- int idx = get_base_scene_state()->find_node_by_path(p_node);
- if (idx != -1) {
- int rkey = _find_base_scene_node_remap_key(idx);
- if (rkey == -1) {
- rkey = nodes.size() + base_scene_node_remap.size();
- base_scene_node_remap[rkey] = idx;
- }
- return rkey;
- }
- }
- return -1;
- }
- int nid = node_path_cache[p_node];
- if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
- //for nodes that _do_ exist in current scene, still try to look for
- //the node in the instantiated scene, as a property may be missing
- //from the local one
- int idx = get_base_scene_state()->find_node_by_path(p_node);
- if (idx != -1) {
- base_scene_node_remap[nid] = idx;
- }
- }
- return nid;
- }
- int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
- for (const KeyValue<int, int> &E : base_scene_node_remap) {
- if (E.value == p_idx) {
- return E.key;
- }
- }
- return -1;
- }
- Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const {
- r_found = false;
- r_node_deferred = false;
- ERR_FAIL_COND_V(p_node < 0, Variant());
- if (p_node < nodes.size()) {
- // Find in built-in nodes.
- int pc = nodes[p_node].properties.size();
- const StringName *namep = names.ptr();
- const NodeData::Property *p = nodes[p_node].properties.ptr();
- for (int i = 0; i < pc; i++) {
- if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) {
- r_found = true;
- r_node_deferred = p[i].name & FLAG_PATH_PROPERTY_IS_NODE;
- return variants[p[i].value];
- }
- }
- }
- // Property not found, try on instance.
- HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_node);
- if (I) {
- return get_base_scene_state()->get_property_value(I->value, p_property, r_found, r_node_deferred);
- }
- return Variant();
- }
- bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
- ERR_FAIL_COND_V(p_node < 0, false);
- if (p_node < nodes.size()) {
- const StringName *namep = names.ptr();
- for (int i = 0; i < nodes[p_node].groups.size(); i++) {
- if (namep[nodes[p_node].groups[i]] == p_group) {
- return true;
- }
- }
- }
- if (base_scene_node_remap.has(p_node)) {
- return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
- }
- return false;
- }
- bool SceneState::disable_placeholders = false;
- void SceneState::set_disable_placeholders(bool p_disable) {
- disable_placeholders = p_disable;
- }
- bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const {
- ERR_FAIL_COND_V(p_node < 0, false);
- ERR_FAIL_COND_V(p_to_node < 0, false);
- if (p_node < nodes.size() && p_to_node < nodes.size()) {
- int signal_idx = -1;
- int method_idx = -1;
- for (int i = 0; i < names.size(); i++) {
- if (names[i] == p_signal) {
- signal_idx = i;
- } else if (names[i] == p_to_method) {
- method_idx = i;
- }
- }
- if (signal_idx >= 0 && method_idx >= 0) {
- //signal and method strings are stored..
- for (int i = 0; i < connections.size(); i++) {
- if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) {
- return true;
- }
- }
- }
- }
- if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
- return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
- }
- return false;
- }
- void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
- ERR_FAIL_COND(!p_dictionary.has("names"));
- ERR_FAIL_COND(!p_dictionary.has("variants"));
- ERR_FAIL_COND(!p_dictionary.has("node_count"));
- ERR_FAIL_COND(!p_dictionary.has("nodes"));
- ERR_FAIL_COND(!p_dictionary.has("conn_count"));
- ERR_FAIL_COND(!p_dictionary.has("conns"));
- //ERR_FAIL_COND( !p_dictionary.has("path"));
- int version = 1;
- if (p_dictionary.has("version")) {
- version = p_dictionary["version"];
- }
- ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
- const int node_count = p_dictionary["node_count"];
- const Vector<int> snodes = p_dictionary["nodes"];
- ERR_FAIL_COND(snodes.size() < node_count);
- const int conn_count = p_dictionary["conn_count"];
- const Vector<int> sconns = p_dictionary["conns"];
- ERR_FAIL_COND(sconns.size() < conn_count);
- Vector<String> snames = p_dictionary["names"];
- if (snames.size()) {
- int namecount = snames.size();
- names.resize(namecount);
- const String *r = snames.ptr();
- for (int i = 0; i < names.size(); i++) {
- names.write[i] = r[i];
- }
- }
- Array svariants = p_dictionary["variants"];
- if (svariants.size()) {
- int varcount = svariants.size();
- variants.resize(varcount);
- for (int i = 0; i < varcount; i++) {
- variants.write[i] = svariants[i];
- }
- } else {
- variants.clear();
- }
- nodes.resize(node_count);
- if (node_count) {
- const int *r = snodes.ptr();
- int idx = 0;
- for (int i = 0; i < node_count; i++) {
- NodeData &nd = nodes.write[i];
- nd.parent = r[idx++];
- nd.owner = r[idx++];
- nd.type = r[idx++];
- uint32_t name_index = r[idx++];
- nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1);
- nd.index = (name_index >> NAME_INDEX_BITS);
- nd.index--; //0 is invalid, stored as 1
- nd.instance = r[idx++];
- nd.properties.resize(r[idx++]);
- for (int j = 0; j < nd.properties.size(); j++) {
- nd.properties.write[j].name = r[idx++];
- nd.properties.write[j].value = r[idx++];
- }
- nd.groups.resize(r[idx++]);
- for (int j = 0; j < nd.groups.size(); j++) {
- nd.groups.write[j] = r[idx++];
- }
- }
- }
- connections.resize(conn_count);
- if (conn_count) {
- const int *r = sconns.ptr();
- int idx = 0;
- for (int i = 0; i < conn_count; i++) {
- ConnectionData &cd = connections.write[i];
- cd.from = r[idx++];
- cd.to = r[idx++];
- cd.signal = r[idx++];
- cd.method = r[idx++];
- cd.flags = r[idx++];
- cd.binds.resize(r[idx++]);
- for (int j = 0; j < cd.binds.size(); j++) {
- cd.binds.write[j] = r[idx++];
- }
- if (version >= 3) {
- cd.unbinds = r[idx++];
- }
- }
- }
- Array np;
- if (p_dictionary.has("node_paths")) {
- np = p_dictionary["node_paths"];
- }
- node_paths.resize(np.size());
- for (int i = 0; i < np.size(); i++) {
- node_paths.write[i] = np[i];
- }
- Array ei;
- if (p_dictionary.has("editable_instances")) {
- ei = p_dictionary["editable_instances"];
- }
- if (p_dictionary.has("base_scene")) {
- base_scene_idx = p_dictionary["base_scene"];
- }
- editable_instances.resize(ei.size());
- for (int i = 0; i < editable_instances.size(); i++) {
- editable_instances.write[i] = ei[i];
- }
- //path=p_dictionary["path"];
- }
- Dictionary SceneState::get_bundled_scene() const {
- Vector<String> rnames;
- rnames.resize(names.size());
- if (names.size()) {
- String *r = rnames.ptrw();
- for (int i = 0; i < names.size(); i++) {
- r[i] = names[i];
- }
- }
- Dictionary d;
- d["names"] = rnames;
- d["variants"] = variants;
- Vector<int> rnodes;
- d["node_count"] = nodes.size();
- for (int i = 0; i < nodes.size(); i++) {
- const NodeData &nd = nodes[i];
- rnodes.push_back(nd.parent);
- rnodes.push_back(nd.owner);
- rnodes.push_back(nd.type);
- uint32_t name_index = nd.name;
- if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k children
- name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index
- }
- rnodes.push_back(name_index);
- rnodes.push_back(nd.instance);
- rnodes.push_back(nd.properties.size());
- for (int j = 0; j < nd.properties.size(); j++) {
- rnodes.push_back(nd.properties[j].name);
- rnodes.push_back(nd.properties[j].value);
- }
- rnodes.push_back(nd.groups.size());
- for (int j = 0; j < nd.groups.size(); j++) {
- rnodes.push_back(nd.groups[j]);
- }
- }
- d["nodes"] = rnodes;
- Vector<int> rconns;
- d["conn_count"] = connections.size();
- for (int i = 0; i < connections.size(); i++) {
- const ConnectionData &cd = connections[i];
- rconns.push_back(cd.from);
- rconns.push_back(cd.to);
- rconns.push_back(cd.signal);
- rconns.push_back(cd.method);
- rconns.push_back(cd.flags);
- rconns.push_back(cd.binds.size());
- for (int j = 0; j < cd.binds.size(); j++) {
- rconns.push_back(cd.binds[j]);
- }
- rconns.push_back(cd.unbinds);
- }
- d["conns"] = rconns;
- Array rnode_paths;
- rnode_paths.resize(node_paths.size());
- for (int i = 0; i < node_paths.size(); i++) {
- rnode_paths[i] = node_paths[i];
- }
- d["node_paths"] = rnode_paths;
- Array reditable_instances;
- reditable_instances.resize(editable_instances.size());
- for (int i = 0; i < editable_instances.size(); i++) {
- reditable_instances[i] = editable_instances[i];
- }
- d["editable_instances"] = reditable_instances;
- if (base_scene_idx >= 0) {
- d["base_scene"] = base_scene_idx;
- }
- d["version"] = PACKED_SCENE_VERSION;
- return d;
- }
- int SceneState::get_node_count() const {
- return nodes.size();
- }
- StringName SceneState::get_node_type(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
- if (nodes[p_idx].type == TYPE_INSTANTIATED) {
- return StringName();
- }
- return names[nodes[p_idx].type];
- }
- StringName SceneState::get_node_name(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
- return names[nodes[p_idx].name];
- }
- int SceneState::get_node_index(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
- return nodes[p_idx].index;
- }
- bool SceneState::is_node_instance_placeholder(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
- return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
- }
- Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>());
- if (nodes[p_idx].instance >= 0) {
- if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
- return Ref<PackedScene>();
- } else {
- return variants[nodes[p_idx].instance & FLAG_MASK];
- }
- } else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
- if (base_scene_idx >= 0) {
- return variants[base_scene_idx];
- }
- }
- return Ref<PackedScene>();
- }
- String SceneState::get_node_instance_placeholder(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
- if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
- return variants[nodes[p_idx].instance & FLAG_MASK];
- }
- return String();
- }
- Vector<StringName> SceneState::get_node_groups(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), Vector<StringName>());
- Vector<StringName> groups;
- for (int i = 0; i < nodes[p_idx].groups.size(); i++) {
- groups.push_back(names[nodes[p_idx].groups[i]]);
- }
- return groups;
- }
- NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
- if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
- if (p_for_parent) {
- return NodePath();
- } else {
- return NodePath(".");
- }
- }
- Vector<StringName> sub_path;
- NodePath base_path;
- int nidx = p_idx;
- while (true) {
- if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) {
- sub_path.insert(0, ".");
- break;
- }
- if (!p_for_parent || p_idx != nidx) {
- sub_path.insert(0, names[nodes[nidx].name]);
- }
- if (nodes[nidx].parent & FLAG_ID_IS_PATH) {
- base_path = node_paths[nodes[nidx].parent & FLAG_MASK];
- break;
- } else {
- nidx = nodes[nidx].parent & FLAG_MASK;
- }
- }
- for (int i = base_path.get_name_count() - 1; i >= 0; i--) {
- sub_path.insert(0, base_path.get_name(i));
- }
- if (sub_path.is_empty()) {
- return NodePath(".");
- }
- return NodePath(sub_path, false);
- }
- int SceneState::get_node_property_count(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
- return nodes[p_idx].properties.size();
- }
- StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
- ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName());
- return names[nodes[p_idx].properties[p_prop].name & FLAG_PROP_NAME_MASK];
- }
- Vector<String> SceneState::get_node_deferred_nodepath_properties(int p_idx) const {
- Vector<String> ret;
- ERR_FAIL_COND_V(p_idx < 0, ret);
- if (p_idx < nodes.size()) {
- // Find in built-in nodes.
- for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
- uint32_t idx = nodes[p_idx].properties[i].name;
- if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
- ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
- }
- }
- return ret;
- }
- // Property not found, try on instance.
- HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_idx);
- if (I) {
- return get_base_scene_state()->get_node_deferred_nodepath_properties(I->value);
- }
- return ret;
- }
- Variant SceneState::get_node_property_value(int p_idx, int p_prop) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant());
- ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant());
- return variants[nodes[p_idx].properties[p_prop].value];
- }
- NodePath SceneState::get_node_owner_path(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
- if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED) {
- return NodePath(); //root likely
- }
- if (nodes[p_idx].owner & FLAG_ID_IS_PATH) {
- return node_paths[nodes[p_idx].owner & FLAG_MASK];
- } else {
- return get_node_path(nodes[p_idx].owner & FLAG_MASK);
- }
- }
- int SceneState::get_connection_count() const {
- return connections.size();
- }
- NodePath SceneState::get_connection_source(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
- if (connections[p_idx].from & FLAG_ID_IS_PATH) {
- return node_paths[connections[p_idx].from & FLAG_MASK];
- } else {
- return get_node_path(connections[p_idx].from & FLAG_MASK);
- }
- }
- StringName SceneState::get_connection_signal(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
- return names[connections[p_idx].signal];
- }
- NodePath SceneState::get_connection_target(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
- if (connections[p_idx].to & FLAG_ID_IS_PATH) {
- return node_paths[connections[p_idx].to & FLAG_MASK];
- } else {
- return get_node_path(connections[p_idx].to & FLAG_MASK);
- }
- }
- StringName SceneState::get_connection_method(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
- return names[connections[p_idx].method];
- }
- int SceneState::get_connection_flags(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
- return connections[p_idx].flags;
- }
- int SceneState::get_connection_unbinds(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
- return connections[p_idx].unbinds;
- }
- Array SceneState::get_connection_binds(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
- Array binds;
- for (int i = 0; i < connections[p_idx].binds.size(); i++) {
- binds.push_back(variants[connections[p_idx].binds[i]]);
- }
- return binds;
- }
- bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) {
- // this method cannot be const because of this
- Ref<SceneState> ss = this;
- do {
- for (int i = 0; i < ss->connections.size(); i++) {
- const ConnectionData &c = ss->connections[i];
- NodePath np_from;
- if (c.from & FLAG_ID_IS_PATH) {
- np_from = ss->node_paths[c.from & FLAG_MASK];
- } else {
- np_from = ss->get_node_path(c.from);
- }
- NodePath np_to;
- if (c.to & FLAG_ID_IS_PATH) {
- np_to = ss->node_paths[c.to & FLAG_MASK];
- } else {
- np_to = ss->get_node_path(c.to);
- }
- StringName sn_signal = ss->names[c.signal];
- StringName sn_method = ss->names[c.method];
- if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
- return true;
- }
- }
- if (p_no_inheritance) {
- break;
- }
- ss = ss->get_base_scene_state();
- } while (ss.is_valid());
- return false;
- }
- Vector<NodePath> SceneState::get_editable_instances() const {
- return editable_instances;
- }
- Ref<Resource> SceneState::get_sub_resource(const String &p_path) {
- for (const Variant &v : variants) {
- const Ref<Resource> &res = v;
- if (res.is_valid() && res->get_path() == p_path) {
- return res;
- }
- }
- return Ref<Resource>();
- }
- //add
- int SceneState::add_name(const StringName &p_name) {
- names.push_back(p_name);
- return names.size() - 1;
- }
- int SceneState::add_value(const Variant &p_value) {
- variants.push_back(p_value);
- return variants.size() - 1;
- }
- int SceneState::add_node_path(const NodePath &p_path) {
- node_paths.push_back(p_path);
- return (node_paths.size() - 1) | FLAG_ID_IS_PATH;
- }
- int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) {
- NodeData nd;
- nd.parent = p_parent;
- nd.owner = p_owner;
- nd.type = p_type;
- nd.name = p_name;
- nd.instance = p_instance;
- nd.index = p_index;
- nodes.push_back(nd);
- return nodes.size() - 1;
- }
- void SceneState::add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path) {
- ERR_FAIL_INDEX(p_node, nodes.size());
- ERR_FAIL_INDEX(p_name, names.size());
- ERR_FAIL_INDEX(p_value, variants.size());
- NodeData::Property prop;
- prop.name = p_name;
- if (p_deferred_node_path) {
- prop.name |= FLAG_PATH_PROPERTY_IS_NODE;
- }
- prop.value = p_value;
- nodes.write[p_node].properties.push_back(prop);
- }
- void SceneState::add_node_group(int p_node, int p_group) {
- ERR_FAIL_INDEX(p_node, nodes.size());
- ERR_FAIL_INDEX(p_group, names.size());
- nodes.write[p_node].groups.push_back(p_group);
- }
- void SceneState::set_base_scene(int p_idx) {
- ERR_FAIL_INDEX(p_idx, variants.size());
- base_scene_idx = p_idx;
- }
- void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds) {
- ERR_FAIL_INDEX(p_signal, names.size());
- ERR_FAIL_INDEX(p_method, names.size());
- for (int i = 0; i < p_binds.size(); i++) {
- ERR_FAIL_INDEX(p_binds[i], variants.size());
- }
- ConnectionData c;
- c.from = p_from;
- c.to = p_to;
- c.signal = p_signal;
- c.method = p_method;
- c.flags = p_flags;
- c.unbinds = p_unbinds;
- c.binds = p_binds;
- connections.push_back(c);
- }
- void SceneState::add_editable_instance(const NodePath &p_path) {
- editable_instances.push_back(p_path);
- }
- bool SceneState::remove_group_references(const StringName &p_name) {
- bool edited = false;
- for (NodeData &node : nodes) {
- for (const int &group : node.groups) {
- if (names[group] == p_name) {
- node.groups.erase(group);
- edited = true;
- break;
- }
- }
- }
- return edited;
- }
- bool SceneState::rename_group_references(const StringName &p_old_name, const StringName &p_new_name) {
- bool edited = false;
- for (const NodeData &node : nodes) {
- for (const int &group : node.groups) {
- if (names[group] == p_old_name) {
- names.write[group] = p_new_name;
- edited = true;
- break;
- }
- }
- }
- return edited;
- }
- HashSet<StringName> SceneState::get_all_groups() {
- HashSet<StringName> ret;
- for (const NodeData &node : nodes) {
- for (const int &group : node.groups) {
- ret.insert(names[group]);
- }
- }
- return ret;
- }
- Vector<String> SceneState::_get_node_groups(int p_idx) const {
- Vector<StringName> groups = get_node_groups(p_idx);
- Vector<String> ret;
- for (int i = 0; i < groups.size(); i++) {
- ret.push_back(groups[i]);
- }
- return ret;
- }
- void SceneState::_bind_methods() {
- //unbuild API
- ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count);
- ClassDB::bind_method(D_METHOD("get_node_type", "idx"), &SceneState::get_node_type);
- ClassDB::bind_method(D_METHOD("get_node_name", "idx"), &SceneState::get_node_name);
- ClassDB::bind_method(D_METHOD("get_node_path", "idx", "for_parent"), &SceneState::get_node_path, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_node_owner_path", "idx"), &SceneState::get_node_owner_path);
- ClassDB::bind_method(D_METHOD("is_node_instance_placeholder", "idx"), &SceneState::is_node_instance_placeholder);
- ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder);
- ClassDB::bind_method(D_METHOD("get_node_instance", "idx"), &SceneState::get_node_instance);
- ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups);
- ClassDB::bind_method(D_METHOD("get_node_index", "idx"), &SceneState::get_node_index);
- ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count);
- ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name);
- ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value);
- ClassDB::bind_method(D_METHOD("get_connection_count"), &SceneState::get_connection_count);
- ClassDB::bind_method(D_METHOD("get_connection_source", "idx"), &SceneState::get_connection_source);
- ClassDB::bind_method(D_METHOD("get_connection_signal", "idx"), &SceneState::get_connection_signal);
- ClassDB::bind_method(D_METHOD("get_connection_target", "idx"), &SceneState::get_connection_target);
- ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method);
- ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
- ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
- ClassDB::bind_method(D_METHOD("get_connection_unbinds", "idx"), &SceneState::get_connection_unbinds);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
- }
- SceneState::SceneState() {
- }
- ////////////////
- void PackedScene::_set_bundled_scene(const Dictionary &p_scene) {
- state->set_bundled_scene(p_scene);
- }
- Dictionary PackedScene::_get_bundled_scene() const {
- return state->get_bundled_scene();
- }
- Error PackedScene::pack(Node *p_scene) {
- return state->pack(p_scene);
- }
- void PackedScene::clear() {
- state->clear();
- }
- void PackedScene::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
- Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
- if (!s.is_valid()) {
- return;
- }
- // Backup the loaded_state
- Ref<SceneState> loaded_state = s->get_state();
- // This assigns a new state to s->state
- // We do this because of the next step
- s->recreate_state();
- // This has a side-effect to clear s->state
- copy_from(s);
- // Then, we copy the backed-up loaded_state to state
- state->copy_from(loaded_state);
- }
- bool PackedScene::can_instantiate() const {
- return state->can_instantiate();
- }
- Node *PackedScene::instantiate(GenEditState p_edit_state) const {
- #ifndef TOOLS_ENABLED
- ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled.");
- #endif
- Node *s = state->instantiate((SceneState::GenEditState)p_edit_state);
- if (!s) {
- return nullptr;
- }
- if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
- s->set_scene_instance_state(state);
- }
- if (!is_built_in()) {
- s->set_scene_file_path(get_path());
- }
- s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED);
- return s;
- }
- void PackedScene::replace_state(Ref<SceneState> p_by) {
- state = p_by;
- state->set_path(get_path());
- #ifdef TOOLS_ENABLED
- state->set_last_modified_time(get_last_modified_time());
- #endif
- }
- void PackedScene::recreate_state() {
- state.instantiate();
- state->set_path(get_path());
- #ifdef TOOLS_ENABLED
- state->set_last_modified_time(get_last_modified_time());
- #endif
- }
- #ifdef TOOLS_ENABLED
- HashSet<StringName> PackedScene::get_scene_groups(const String &p_path) {
- {
- Ref<PackedScene> packed_scene = ResourceCache::get_ref(p_path);
- if (packed_scene.is_valid()) {
- return packed_scene->get_state()->get_all_groups();
- }
- }
- if (p_path.get_extension() == "tscn") {
- Ref<FileAccess> scene_file = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(scene_file.is_null(), HashSet<StringName>());
- HashSet<StringName> ret;
- while (!scene_file->eof_reached()) {
- const String line = scene_file->get_line();
- if (!line.begins_with("[node")) {
- continue;
- }
- int i = line.find("groups=[");
- if (i == -1) {
- continue;
- }
- int j = line.find_char(']', i);
- while (i < j) {
- i = line.find_char('"', i);
- if (i == -1) {
- break;
- }
- int k = line.find_char('"', i + 1);
- if (k == -1) {
- break;
- }
- ret.insert(line.substr(i + 1, k - i - 1));
- i = k + 1;
- }
- }
- return ret;
- } else {
- Ref<PackedScene> packed_scene = ResourceLoader::load(p_path);
- ERR_FAIL_COND_V(packed_scene.is_null(), HashSet<StringName>());
- return packed_scene->get_state()->get_all_groups();
- }
- }
- #endif
- Ref<SceneState> PackedScene::get_state() const {
- return state;
- }
- void PackedScene::set_path(const String &p_path, bool p_take_over) {
- state->set_path(p_path);
- Resource::set_path(p_path, p_take_over);
- }
- void PackedScene::set_path_cache(const String &p_path) {
- state->set_path(p_path);
- Resource::set_path_cache(p_path);
- }
- void PackedScene::reset_state() {
- clear();
- }
- void PackedScene::_bind_methods() {
- ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack);
- ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED));
- ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate);
- ClassDB::bind_method(D_METHOD("_set_bundled_scene", "scene"), &PackedScene::_set_bundled_scene);
- ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);
- ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "_set_bundled_scene", "_get_bundled_scene");
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
- BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
- }
- PackedScene::PackedScene() {
- state.instantiate();
- }
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