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- /**************************************************************************/
- /* gradient_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRADIENT_TEXTURE_H
- #define GRADIENT_TEXTURE_H
- #include "scene/resources/texture.h"
- class GradientTexture1D : public Texture2D {
- GDCLASS(GradientTexture1D, Texture2D);
- private:
- Ref<Gradient> gradient;
- mutable bool update_pending = false;
- mutable RID texture;
- int width = 256;
- bool use_hdr = false;
- void _queue_update();
- void _update() const;
- protected:
- static void _bind_methods();
- public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
- void set_width(int p_width);
- int get_width() const override;
- void set_use_hdr(bool p_enabled);
- bool is_using_hdr() const;
- virtual RID get_rid() const override;
- virtual int get_height() const override { return 1; }
- virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_image() const override;
- void update_now() const;
- GradientTexture1D();
- virtual ~GradientTexture1D();
- };
- class GradientTexture2D : public Texture2D {
- GDCLASS(GradientTexture2D, Texture2D);
- public:
- enum Fill {
- FILL_LINEAR,
- FILL_RADIAL,
- FILL_SQUARE,
- };
- enum Repeat {
- REPEAT_NONE,
- REPEAT,
- REPEAT_MIRROR,
- };
- private:
- Ref<Gradient> gradient;
- mutable RID texture;
- int width = 64;
- int height = 64;
- bool use_hdr = false;
- Vector2 fill_from;
- Vector2 fill_to = Vector2(1, 0);
- Fill fill = FILL_LINEAR;
- Repeat repeat = REPEAT_NONE;
- float _get_gradient_offset_at(int x, int y) const;
- mutable bool update_pending = false;
- void _queue_update();
- void _update() const;
- protected:
- static void _bind_methods();
- public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
- void set_width(int p_width);
- virtual int get_width() const override;
- void set_height(int p_height);
- virtual int get_height() const override;
- void set_use_hdr(bool p_enabled);
- bool is_using_hdr() const;
- void set_fill(Fill p_fill);
- Fill get_fill() const;
- void set_fill_from(Vector2 p_fill_from);
- Vector2 get_fill_from() const;
- void set_fill_to(Vector2 p_fill_to);
- Vector2 get_fill_to() const;
- void set_repeat(Repeat p_repeat);
- Repeat get_repeat() const;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_image() const override;
- void update_now() const;
- GradientTexture2D();
- virtual ~GradientTexture2D();
- };
- VARIANT_ENUM_CAST(GradientTexture2D::Fill);
- VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
- #endif // GRADIENT_TEXTURE_H
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