.. |
2d
|
dedae63617
Add property guards to shape 2D's
|
1 月之前 |
3d
|
bacf8d198d
Merge pull request #101014 from BattyBovine/cs3d-separation-ray-fix-2
|
4 周之前 |
SCsub
|
ff83fdcdd7
Pre-commit: Fix applying ruff to SCsub files
|
1 月之前 |
animated_texture.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
animated_texture.h
|
e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
|
8 月之前 |
animation.compat.inc
|
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
|
8 月之前 |
animation.cpp
|
dcb4e5b22a
Replace `Animation::_clear()` with explicit `.clear()` calls.
|
1 月之前 |
animation.h
|
dcb4e5b22a
Replace `Animation::_clear()` with explicit `.clear()` calls.
|
1 月之前 |
animation_library.cpp
|
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
|
2 月之前 |
animation_library.h
|
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
|
3 月之前 |
atlas_texture.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
atlas_texture.h
|
10da06a32c
Fix empty region in AtlasTexture
|
7 月之前 |
audio_stream_polyphonic.compat.inc
|
52fa4f05f3
Add samples playback support
|
8 月之前 |
audio_stream_polyphonic.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
audio_stream_polyphonic.h
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
2 月之前 |
audio_stream_wav.cpp
|
4396f8fbd3
Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams
|
1 月之前 |
audio_stream_wav.h
|
4396f8fbd3
Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams
|
1 月之前 |
bit_map.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
bit_map.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
bone_map.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
bone_map.h
|
96a95cb974
Add const lvalue ref to container parameters
|
1 年之前 |
camera_attributes.cpp
|
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
|
3 月之前 |
camera_attributes.h
|
b37fc1014a
Style: Apply new `clang-format` changes
|
5 月之前 |
camera_texture.cpp
|
b88585abfc
Add linux camera support
|
4 月之前 |
camera_texture.h
|
b88585abfc
Add linux camera support
|
4 月之前 |
canvas_item_material.cpp
|
4bfc6f8d70
Fix deadlock possibility in threaded load of materials
|
2 月之前 |
canvas_item_material.h
|
187e5ef258
Let materials' shaders update happen on loader threads
|
9 月之前 |
color_palette.cpp
|
e6a49ab6ac
Save color palette as resources to reuse later
|
2 月之前 |
color_palette.h
|
e6a49ab6ac
Save color palette as resources to reuse later
|
2 月之前 |
compositor.cpp
|
ca12f350db
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
|
2 月之前 |
compositor.h
|
ca12f350db
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
|
2 月之前 |
compressed_texture.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
compressed_texture.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
curve.cpp
|
8bfb5d74b3
Use LocalVector for Curve and Gradient
|
1 月之前 |
curve.h
|
8bfb5d74b3
Use LocalVector for Curve and Gradient
|
1 月之前 |
curve_texture.cpp
|
413c11357d
Use Core/Scene stringnames consistently
|
9 月之前 |
curve_texture.h
|
7e21eb7e00
Extract and reorganize texture resource classes
|
1 年之前 |
environment.cpp
|
084e84be78
Add AgX tonemapper option to Environment
|
1 月之前 |
environment.h
|
084e84be78
Add AgX tonemapper option to Environment
|
1 月之前 |
external_texture.cpp
|
98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
|
3 月之前 |
external_texture.h
|
98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
|
3 月之前 |
font.compat.inc
|
85df221610
[TextServer / Font] Add support for customizable baseline offset.
|
1 年之前 |
font.cpp
|
f52c9e342c
Optimize `Font` calculations by avoiding unnecessary copy-on-write.
|
2 周之前 |
font.h
|
f134769506
Fix various typos
|
1 月之前 |
gradient.cpp
|
8bfb5d74b3
Use LocalVector for Curve and Gradient
|
1 月之前 |
gradient.h
|
8bfb5d74b3
Use LocalVector for Curve and Gradient
|
1 月之前 |
gradient_texture.cpp
|
3e0d3c433b
Fix pink GradientTexture2D
|
4 月之前 |
gradient_texture.h
|
3e0d3c433b
Fix pink GradientTexture2D
|
4 月之前 |
image_texture.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
image_texture.h
|
d9d2bb3219
Add support for ImageTexture3D serialization
|
1 年之前 |
immediate_mesh.cpp
|
47f75547ce
Fix immediate mesh modifications that don't call set_mesh
|
4 月之前 |
immediate_mesh.h
|
1df50c78df
Fix a few cases where surface format is still 32 bits
|
1 年之前 |
label_settings.cpp
|
b329b4ab06
[Label] Handle text as multiple independent paragraphs.
|
3 月之前 |
label_settings.h
|
b329b4ab06
[Label] Handle text as multiple independent paragraphs.
|
3 月之前 |
material.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
material.h
|
34a19f07a4
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
|
2 月之前 |
mesh.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
mesh.h
|
97e0b43faa
Add ArrayMesh::surface_remove
|
2 月之前 |
mesh_data_tool.compat.inc
|
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
|
1 年之前 |
mesh_data_tool.cpp
|
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
|
1 年之前 |
mesh_data_tool.h
|
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
|
1 年之前 |
mesh_texture.cpp
|
7e21eb7e00
Extract and reorganize texture resource classes
|
1 年之前 |
mesh_texture.h
|
7e21eb7e00
Extract and reorganize texture resource classes
|
1 年之前 |
multimesh.cpp
|
e1af7b65b2
Add explicit error messages to Multimesh error functions to make errors easier to understand.
|
1 周之前 |
multimesh.h
|
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
|
6 月之前 |
navigation_mesh.cpp
|
925b690c98
Core: Integrate `Ref::instantiate` where possible
|
3 月之前 |
navigation_mesh.h
|
c3f1bfd5cb
Extract navigation-related defaults to separate header
|
5 月之前 |
packed_scene.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
packed_scene.h
|
9853a69144
Implement typed dictionaries
|
5 月之前 |
particle_process_material.cpp
|
1e1f54e954
Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
|
1 月之前 |
particle_process_material.h
|
eb5839dcbb
Add "At Start" mode for sub-emitter particles
|
2 月之前 |
physics_material.cpp
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
physics_material.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
placeholder_textures.cpp
|
e896fbb638
Support immediately update ui after resizing placeholder* texture
|
1 年之前 |
placeholder_textures.h
|
d61d498632
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
|
1 年之前 |
portable_compressed_texture.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
portable_compressed_texture.h
|
e72ccc2080
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
|
1 年之前 |
resource_format_text.cpp
|
c049d07121
VariantParser: Ensure all parse errors have an explanation
|
1 月之前 |
resource_format_text.h
|
d57846087b
Universalize UID support in all resource types
|
3 月之前 |
shader.compat.inc
|
db251a3f99
Allow setting a cubemap as default parameter to shader
|
5 月之前 |
shader.cpp
|
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
|
3 月之前 |
shader.h
|
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
|
3 月之前 |
shader_include.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
shader_include.h
|
d4e1a74efb
Add 'override' mark to ResourceFormat class
|
11 月之前 |
skeleton_profile.cpp
|
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
|
3 月之前 |
skeleton_profile.h
|
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
|
3 月之前 |
sky.cpp
|
e88e30c273
Remove unused headers in servers.
|
1 月之前 |
sky.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
sprite_frames.cpp
|
af56d6e8e8
Use `SceneStringName` in more places
|
2 月之前 |
sprite_frames.h
|
57bc1d7574
Add duplicate animation
|
5 月之前 |
style_box.cpp
|
c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
|
5 月之前 |
style_box.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
style_box_flat.cpp
|
3d523ee86d
Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale
|
1 月之前 |
style_box_flat.h
|
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
1 年之前 |
style_box_line.cpp
|
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
1 年之前 |
style_box_line.h
|
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
1 年之前 |
style_box_texture.cpp
|
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
1 年之前 |
style_box_texture.h
|
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
1 年之前 |
surface_tool.cpp
|
4f1c956f25
Use AHashMap for SurfaceTool
|
1 月之前 |
surface_tool.h
|
4f1c956f25
Use AHashMap for SurfaceTool
|
1 月之前 |
syntax_highlighter.cpp
|
7da0767f35
[TextEdit] Update syntax highlighting when IME composition string is updated.
|
1 周之前 |
syntax_highlighter.h
|
cff1111359
Make native shader source visualizer can highlight uint suffix
|
9 月之前 |
text_file.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
text_file.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
text_line.cpp
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
2 月之前 |
text_line.h
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
2 月之前 |
text_paragraph.cpp
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
2 月之前 |
text_paragraph.h
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
2 月之前 |
texture.cpp
|
c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
|
5 月之前 |
texture.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
texture_rd.cpp
|
a4d1d36c85
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
|
3 月之前 |
texture_rd.h
|
83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
|
1 年之前 |
theme.cpp
|
94a7dfeae1
Add additional methods for has_theme_item to check for font and font size
|
1 月之前 |
theme.h
|
94a7dfeae1
Add additional methods for has_theme_item to check for font and font size
|
1 月之前 |
video_stream.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
video_stream.h
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
visual_shader.cpp
|
c4db6687f9
Generate global code for VisualShader nodes that connect to VaryingSetters
|
1 月之前 |
visual_shader.h
|
db251a3f99
Allow setting a cubemap as default parameter to shader
|
5 月之前 |
visual_shader_nodes.compat.inc
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
visual_shader_nodes.cpp
|
e62be79947
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
|
3 周之前 |
visual_shader_nodes.h
|
6c6e74408c
Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
|
1 月之前 |
visual_shader_particle_nodes.cpp
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
1 月之前 |
visual_shader_particle_nodes.h
|
e5d2b6d50f
Fix some missing categories in visual shader nodes
|
11 月之前 |
visual_shader_sdf_nodes.cpp
|
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
1 年之前 |
visual_shader_sdf_nodes.h
|
e5d2b6d50f
Fix some missing categories in visual shader nodes
|
11 月之前 |
world_2d.cpp
|
73d85f46c9
Remove unused headers in scene.
|
1 月之前 |
world_2d.h
|
e2f1af8742
Remove self includes in some files
|
11 月之前 |