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- /**************************************************************************/
- /* navigation_mesh.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_mesh.h"
- #ifdef DEBUG_ENABLED
- #include "servers/navigation_server_3d.h"
- #endif // DEBUG_ENABLED
- void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
- RWLockWrite write_lock(rwlock);
- ERR_FAIL_COND(p_mesh.is_null());
- vertices = Vector<Vector3>();
- polygons.clear();
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
- continue;
- }
- Array arr = p_mesh->surface_get_arrays(i);
- ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
- Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
- Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
- if (varr.size() == 0 || iarr.size() == 0) {
- WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
- continue;
- }
- int from = vertices.size();
- vertices.append_array(varr);
- int rlen = iarr.size();
- const int *r = iarr.ptr();
- Vector<int> polygon;
- for (int j = 0; j < rlen; j += 3) {
- polygon.resize(3);
- polygon.write[0] = r[j + 0] + from;
- polygon.write[1] = r[j + 1] + from;
- polygon.write[2] = r[j + 2] + from;
- polygons.push_back(polygon);
- }
- }
- }
- void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
- ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
- partition_type = p_value;
- }
- NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
- return partition_type;
- }
- void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
- ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
- parsed_geometry_type = p_value;
- notify_property_list_changed();
- }
- NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
- return parsed_geometry_type;
- }
- void NavigationMesh::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t NavigationMesh::get_collision_mask() const {
- return collision_mask;
- }
- void NavigationMesh::set_collision_mask_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << (p_layer_number - 1);
- } else {
- mask &= ~(1 << (p_layer_number - 1));
- }
- set_collision_mask(mask);
- }
- bool NavigationMesh::get_collision_mask_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_mask() & (1 << (p_layer_number - 1));
- }
- void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
- ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
- source_geometry_mode = p_geometry_mode;
- notify_property_list_changed();
- }
- NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
- return source_geometry_mode;
- }
- void NavigationMesh::set_source_group_name(const StringName &p_group_name) {
- source_group_name = p_group_name;
- }
- StringName NavigationMesh::get_source_group_name() const {
- return source_group_name;
- }
- void NavigationMesh::set_cell_size(float p_value) {
- ERR_FAIL_COND(p_value <= 0);
- cell_size = p_value;
- }
- float NavigationMesh::get_cell_size() const {
- return cell_size;
- }
- void NavigationMesh::set_cell_height(float p_value) {
- ERR_FAIL_COND(p_value <= 0);
- cell_height = p_value;
- }
- float NavigationMesh::get_cell_height() const {
- return cell_height;
- }
- void NavigationMesh::set_border_size(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- border_size = p_value;
- }
- float NavigationMesh::get_border_size() const {
- return border_size;
- }
- void NavigationMesh::set_agent_height(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_height = p_value;
- }
- float NavigationMesh::get_agent_height() const {
- return agent_height;
- }
- void NavigationMesh::set_agent_radius(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_radius = p_value;
- }
- float NavigationMesh::get_agent_radius() {
- return agent_radius;
- }
- void NavigationMesh::set_agent_max_climb(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_max_climb = p_value;
- }
- float NavigationMesh::get_agent_max_climb() const {
- return agent_max_climb;
- }
- void NavigationMesh::set_agent_max_slope(float p_value) {
- ERR_FAIL_COND(p_value < 0 || p_value > 90);
- agent_max_slope = p_value;
- }
- float NavigationMesh::get_agent_max_slope() const {
- return agent_max_slope;
- }
- void NavigationMesh::set_region_min_size(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- region_min_size = p_value;
- }
- float NavigationMesh::get_region_min_size() const {
- return region_min_size;
- }
- void NavigationMesh::set_region_merge_size(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- region_merge_size = p_value;
- }
- float NavigationMesh::get_region_merge_size() const {
- return region_merge_size;
- }
- void NavigationMesh::set_edge_max_length(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- edge_max_length = p_value;
- }
- float NavigationMesh::get_edge_max_length() const {
- return edge_max_length;
- }
- void NavigationMesh::set_edge_max_error(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- edge_max_error = p_value;
- }
- float NavigationMesh::get_edge_max_error() const {
- return edge_max_error;
- }
- void NavigationMesh::set_vertices_per_polygon(float p_value) {
- ERR_FAIL_COND(p_value < 3);
- vertices_per_polygon = p_value;
- }
- float NavigationMesh::get_vertices_per_polygon() const {
- return vertices_per_polygon;
- }
- void NavigationMesh::set_detail_sample_distance(float p_value) {
- ERR_FAIL_COND(p_value < 0.1);
- detail_sample_distance = p_value;
- }
- float NavigationMesh::get_detail_sample_distance() const {
- return detail_sample_distance;
- }
- void NavigationMesh::set_detail_sample_max_error(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- detail_sample_max_error = p_value;
- }
- float NavigationMesh::get_detail_sample_max_error() const {
- return detail_sample_max_error;
- }
- void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
- filter_low_hanging_obstacles = p_value;
- }
- bool NavigationMesh::get_filter_low_hanging_obstacles() const {
- return filter_low_hanging_obstacles;
- }
- void NavigationMesh::set_filter_ledge_spans(bool p_value) {
- filter_ledge_spans = p_value;
- }
- bool NavigationMesh::get_filter_ledge_spans() const {
- return filter_ledge_spans;
- }
- void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
- filter_walkable_low_height_spans = p_value;
- }
- bool NavigationMesh::get_filter_walkable_low_height_spans() const {
- return filter_walkable_low_height_spans;
- }
- void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
- filter_baking_aabb = p_aabb;
- emit_changed();
- }
- AABB NavigationMesh::get_filter_baking_aabb() const {
- return filter_baking_aabb;
- }
- void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
- filter_baking_aabb_offset = p_aabb_offset;
- emit_changed();
- }
- Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
- return filter_baking_aabb_offset;
- }
- void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) {
- RWLockWrite write_lock(rwlock);
- vertices = p_vertices;
- notify_property_list_changed();
- }
- Vector<Vector3> NavigationMesh::get_vertices() const {
- RWLockRead read_lock(rwlock);
- return vertices;
- }
- void NavigationMesh::_set_polygons(const Array &p_array) {
- RWLockWrite write_lock(rwlock);
- polygons.resize(p_array.size());
- for (int i = 0; i < p_array.size(); i++) {
- polygons.write[i] = p_array[i];
- }
- notify_property_list_changed();
- }
- Array NavigationMesh::_get_polygons() const {
- RWLockRead read_lock(rwlock);
- Array ret;
- ret.resize(polygons.size());
- for (int i = 0; i < ret.size(); i++) {
- ret[i] = polygons[i];
- }
- return ret;
- }
- void NavigationMesh::set_polygons(const Vector<Vector<int>> &p_polygons) {
- RWLockWrite write_lock(rwlock);
- polygons = p_polygons;
- notify_property_list_changed();
- }
- Vector<Vector<int>> NavigationMesh::get_polygons() const {
- RWLockRead read_lock(rwlock);
- return polygons;
- }
- void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
- RWLockWrite write_lock(rwlock);
- polygons.push_back(p_polygon);
- notify_property_list_changed();
- }
- int NavigationMesh::get_polygon_count() const {
- RWLockRead read_lock(rwlock);
- return polygons.size();
- }
- Vector<int> NavigationMesh::get_polygon(int p_idx) {
- RWLockRead read_lock(rwlock);
- ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
- return polygons[p_idx];
- }
- void NavigationMesh::clear_polygons() {
- RWLockWrite write_lock(rwlock);
- polygons.clear();
- }
- void NavigationMesh::clear() {
- RWLockWrite write_lock(rwlock);
- polygons.clear();
- vertices.clear();
- }
- void NavigationMesh::set_data(const Vector<Vector3> &p_vertices, const Vector<Vector<int>> &p_polygons) {
- RWLockWrite write_lock(rwlock);
- vertices = p_vertices;
- polygons = p_polygons;
- }
- void NavigationMesh::get_data(Vector<Vector3> &r_vertices, Vector<Vector<int>> &r_polygons) {
- RWLockRead read_lock(rwlock);
- r_vertices = vertices;
- r_polygons = polygons;
- }
- #ifdef DEBUG_ENABLED
- Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
- if (debug_mesh.is_valid()) {
- // Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
- return debug_mesh;
- }
- if (debug_mesh.is_null()) {
- debug_mesh.instantiate();
- } else {
- debug_mesh->clear_surfaces();
- }
- if (vertices.size() == 0) {
- return debug_mesh;
- }
- RWLockRead read_lock(rwlock);
- int polygon_count = get_polygon_count();
- if (polygon_count < 1) {
- // no face, no play
- return debug_mesh;
- }
- // build geometry face surface
- Vector<Vector3> face_vertex_array;
- face_vertex_array.resize(polygon_count * 3);
- for (int i = 0; i < polygon_count; i++) {
- Vector<int> polygon = get_polygon(i);
- face_vertex_array.push_back(vertices[polygon[0]]);
- face_vertex_array.push_back(vertices[polygon[1]]);
- face_vertex_array.push_back(vertices[polygon[2]]);
- }
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- // if enabled add vertex colors to colorize each face individually
- bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
- if (enabled_geometry_face_random_color) {
- Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
- Color polygon_color = debug_navigation_geometry_face_color;
- Vector<Color> face_color_array;
- face_color_array.resize(polygon_count * 3);
- for (int i = 0; i < polygon_count; i++) {
- polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
- face_color_array.push_back(polygon_color);
- face_color_array.push_back(polygon_color);
- face_color_array.push_back(polygon_color);
- }
- face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
- }
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
- debug_mesh->surface_set_material(0, debug_geometry_face_material);
- // if enabled build geometry edge line surface
- bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
- if (enabled_edge_lines) {
- Vector<Vector3> line_vertex_array;
- line_vertex_array.resize(polygon_count * 6);
- for (int i = 0; i < polygon_count; i++) {
- Vector<int> polygon = get_polygon(i);
- line_vertex_array.push_back(vertices[polygon[0]]);
- line_vertex_array.push_back(vertices[polygon[1]]);
- line_vertex_array.push_back(vertices[polygon[1]]);
- line_vertex_array.push_back(vertices[polygon[2]]);
- line_vertex_array.push_back(vertices[polygon[2]]);
- line_vertex_array.push_back(vertices[polygon[0]]);
- }
- Array line_mesh_array;
- line_mesh_array.resize(Mesh::ARRAY_MAX);
- line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
- debug_mesh->surface_set_material(1, debug_geometry_edge_material);
- }
- return debug_mesh;
- }
- #endif // DEBUG_ENABLED
- void NavigationMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
- ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
- ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
- ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &NavigationMesh::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &NavigationMesh::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
- ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
- ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
- ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
- ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
- ClassDB::bind_method(D_METHOD("set_border_size", "border_size"), &NavigationMesh::set_border_size);
- ClassDB::bind_method(D_METHOD("get_border_size"), &NavigationMesh::get_border_size);
- ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
- ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
- ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
- ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
- ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
- ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
- ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
- ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
- ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
- ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
- ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
- ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
- ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
- ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
- ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
- ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
- ClassDB::bind_method(D_METHOD("set_vertices_per_polygon", "vertices_per_polygon"), &NavigationMesh::set_vertices_per_polygon);
- ClassDB::bind_method(D_METHOD("get_vertices_per_polygon"), &NavigationMesh::get_vertices_per_polygon);
- ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
- ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
- ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
- ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
- ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
- ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
- ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
- ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
- ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
- ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
- ClassDB::bind_method(D_METHOD("clear"), &NavigationMesh::clear);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
- ADD_GROUP("Sampling", "sample_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_GROUP("Geometry", "geometry_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
- ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_mesh_source_group"));
- ADD_GROUP("Cells", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_size", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_border_size", "get_border_size");
- ADD_GROUP("Agents", "agent_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_max_climb", "get_agent_max_climb");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_GROUP("Regions", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
- ADD_GROUP("Edges", "edge_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error");
- ADD_GROUP("Polygons", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vertices_per_polygon", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_vertices_per_polygon", "get_vertices_per_polygon");
- ADD_GROUP("Details", "detail_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error");
- ADD_GROUP("Filters", "filter_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
- }
- void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "geometry_collision_mask") {
- if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
- p_property.usage = PROPERTY_USAGE_NONE;
- return;
- }
- }
- if (p_property.name == "geometry_source_group_name") {
- if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
- p_property.usage = PROPERTY_USAGE_NONE;
- return;
- }
- }
- }
- #ifndef DISABLE_DEPRECATED
- bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
- set_vertices_per_polygon(p_value);
- return true;
- }
- return false;
- }
- bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "polygon_verts_per_poly") { // Renamed in 4.0 beta 9.
- r_ret = get_vertices_per_polygon();
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
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