D15C0DE
|
c5d21a4f04
Upgrade shaders to GLSL 3.30
|
4 éve |
m9710797
|
d5d482831e
Use glDrawArrays() in scalers algorithms
|
10 éve |
wouter
|
d089095d55
Various text-processing stuff
|
11 éve |
Wouter Vermaelen
|
e714a9244f
Support superimpose in SDLGL-PP 'ScaleNx' scaler
|
15 éve |
Wouter Vermaelen
|
8893666451
Make openGL scalers take the alpha channel into account.
|
15 éve |
Wouter Vermaelen
|
02af18a272
switched to non_power_of_two textures instead of texture_rectangle in SDLGL-PP renderer
|
18 éve |
Wouter Vermaelen
|
915eda81ce
use texture_rectangle for SDLGL-PP shader
|
18 éve |
Maarten ter Huurne
|
dfa018bf07
Removed invalid "const" declarations. Fixes shader compilation on ATI drivers.
|
18 éve |
Maarten ter Huurne
|
df7972e2ca
Speed up scaler using dot product.
|
18 éve |
Maarten ter Huurne
|
c33bbc6031
Renamed scaler.frag to scale2x.frag, because I plan to introduce other scalers soon.
|
18 éve |