Commit History

Autor SHA1 Mensaxe Data
  D15C0DE c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=5) %!d(string=hai) anos
  m9710797 d5d482831e Use glDrawArrays() in scalers algorithms %!s(int64=10) %!d(string=hai) anos
  wouter d089095d55 Various text-processing stuff %!s(int64=11) %!d(string=hai) anos
  Wouter Vermaelen e714a9244f Support superimpose in SDLGL-PP 'ScaleNx' scaler %!s(int64=15) %!d(string=hai) anos
  Wouter Vermaelen 8893666451 Make openGL scalers take the alpha channel into account. %!s(int64=15) %!d(string=hai) anos
  Wouter Vermaelen 02af18a272 switched to non_power_of_two textures instead of texture_rectangle in SDLGL-PP renderer %!s(int64=18) %!d(string=hai) anos
  Wouter Vermaelen 915eda81ce use texture_rectangle for SDLGL-PP shader %!s(int64=18) %!d(string=hai) anos
  Maarten ter Huurne dfa018bf07 Removed invalid "const" declarations. Fixes shader compilation on ATI drivers. %!s(int64=19) %!d(string=hai) anos
  Maarten ter Huurne df7972e2ca Speed up scaler using dot product. %!s(int64=19) %!d(string=hai) anos
  Maarten ter Huurne c33bbc6031 Renamed scaler.frag to scale2x.frag, because I plan to introduce other scalers soon. %!s(int64=19) %!d(string=hai) anos