Thaddeus Crews e4628a249f Merge pull request #101633 from TokageItLab/external-force-spring 16 horas atrás
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physics 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
xr 331a43a9d8 Add `String::remove_char(s)` methods for performance and convenience 3 dias atrás
SCsub aea559b39a Allow to compile the engine without XR support 2 semanas atrás
audio_listener_3d.cpp 0b877a9962 Expose is_part_of_edited_scene() 10 meses atrás
audio_listener_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
audio_stream_player_3d.compat.inc 35c99bbcc1 Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 1 ano atrás
audio_stream_player_3d.cpp 2f5b97c7f9 Add `volume_linear` property and methods for audio-related classes 2 meses atrás
audio_stream_player_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
bone_attachment_3d.compat.inc 78a5ef4158 replace bone_pose_updated to skeleton_updated signal 11 meses atrás
bone_attachment_3d.cpp 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 6 meses atrás
bone_attachment_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
camera_3d.cpp e46993f0db Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()` 1 mês atrás
camera_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
cpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 2 meses atrás
cpu_particles_3d.cpp 419e5c40fa Fix particle not re-randomizing every emission 3 semanas atrás
cpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
decal.cpp 90a0c06631 Fix crash when duplicating Decal or Light3D nodes 2 meses atrás
decal.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
fog_volume.cpp 73d85f46c9 Remove unused headers in scene. 2 meses atrás
fog_volume.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
gpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 2 meses atrás
gpu_particles_3d.cpp 419e5c40fa Fix particle not re-randomizing every emission 3 semanas atrás
gpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
gpu_particles_collision_3d.cpp b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 1 mês atrás
gpu_particles_collision_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
importer_mesh_instance_3d.cpp c399424db9 Move 3D-only resources to their own folder 1 ano atrás
importer_mesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
label_3d.cpp caf235718e Ensure albedo texture size is available for Label3D and Sprite3D 1 mês atrás
label_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
light_3d.cpp 90a0c06631 Fix crash when duplicating Decal or Light3D nodes 2 meses atrás
light_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
lightmap_gi.cpp 80096e9e62 Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting 1 mês atrás
lightmap_gi.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
lightmap_probe.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
lightmapper.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
lightmapper.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
look_at_modifier_3d.cpp 08a2f0ae39 Fix LookAtModifier rest space rotation 2 meses atrás
look_at_modifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
marker_3d.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
marker_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
mesh_instance_3d.cpp 0ed2cb0439 Make nodes handle their respective navigation source geometry 2 meses atrás
mesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
multimesh_instance_3d.cpp 0ed2cb0439 Make nodes handle their respective navigation source geometry 2 meses atrás
multimesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
navigation_agent_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` 2 meses atrás
navigation_agent_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
navigation_link_3d.cpp fc1461cfe0 Make NavigationLink3D properly update on NOTIFICATION_VISIBILITY_CHANGED 1 semana atrás
navigation_link_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
navigation_obstacle_3d.cpp 4fb4f05b48 Merge pull request #101728 from smix8/obstacle_exit 1 mês atrás
navigation_obstacle_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
navigation_region_3d.cpp a7520fca6a Add functions to get axis-aligned bounds of navigation regions 1 mês atrás
navigation_region_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
node_3d.cpp 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step 2 meses atrás
node_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
occluder_instance_3d.cpp 9dc231366d Fix super call in various `get_configuration_warnings` methods 6 meses atrás
occluder_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
path_3d.cpp 13a1391e73 Draw fewer fishbones to improve Path gizmo readability and performance 2 meses atrás
path_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
physical_bone_simulator_3d.cpp 73d85f46c9 Remove unused headers in scene. 2 meses atrás
physical_bone_simulator_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
reflection_probe.cpp 05010180ce ReflectionProbe add Blend Distance 3 meses atrás
reflection_probe.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
remote_transform_3d.cpp 9dc231366d Fix super call in various `get_configuration_warnings` methods 6 meses atrás
remote_transform_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
retarget_modifier_3d.cpp cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 1 mês atrás
retarget_modifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
skeleton_3d.compat.inc 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 1 ano atrás
skeleton_3d.cpp cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 1 mês atrás
skeleton_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
skeleton_ik_3d.cpp 2f8ab4a654 Fixed Timestep Interpolation (3D) 8 meses atrás
skeleton_ik_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
skeleton_modifier_3d.cpp f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier 2 meses atrás
skeleton_modifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
soft_body_3d.compat.inc a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 5 meses atrás
soft_body_3d.cpp a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 5 meses atrás
soft_body_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
spring_bone_collision_3d.cpp cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 1 mês atrás
spring_bone_collision_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
spring_bone_collision_capsule_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 1 mês atrás
spring_bone_collision_capsule_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
spring_bone_collision_plane_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 1 mês atrás
spring_bone_collision_plane_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
spring_bone_collision_sphere_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 1 mês atrás
spring_bone_collision_sphere_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
spring_bone_simulator_3d.cpp 4842dc5a81 Add external force to SpringBoneSimulator3D 4 dias atrás
spring_bone_simulator_3d.h 4842dc5a81 Add external force to SpringBoneSimulator3D 4 dias atrás
sprite_3d.cpp caf235718e Ensure albedo texture size is available for Label3D and Sprite3D 1 mês atrás
sprite_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
velocity_tracker_3d.cpp 73d85f46c9 Remove unused headers in scene. 2 meses atrás
velocity_tracker_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
visible_on_screen_notifier_3d.cpp 413c11357d Use Core/Scene stringnames consistently 10 meses atrás
visible_on_screen_notifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
visual_instance_3d.cpp 4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam 1 mês atrás
visual_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
voxel_gi.cpp f2d733d48d Fix stale VoxelGI warnings. 4 semanas atrás
voxel_gi.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
voxelizer.cpp 0c57232f78 fix voxelizer normals 2 semanas atrás
voxelizer.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás
world_environment.cpp a1846b27ea Improve use of `Ref.is_null/valid` 2 meses atrás
world_environment.h 324512e11c Style: Replace header guards with `#pragma once` 6 dias atrás