.. |
physics
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
xr
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331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
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3 dias atrás |
SCsub
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aea559b39a
Allow to compile the engine without XR support
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2 semanas atrás |
audio_listener_3d.cpp
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0b877a9962
Expose is_part_of_edited_scene()
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10 meses atrás |
audio_listener_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
audio_stream_player_3d.compat.inc
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35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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1 ano atrás |
audio_stream_player_3d.cpp
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2f5b97c7f9
Add `volume_linear` property and methods for audio-related classes
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2 meses atrás |
audio_stream_player_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
bone_attachment_3d.compat.inc
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78a5ef4158
replace bone_pose_updated to skeleton_updated signal
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11 meses atrás |
bone_attachment_3d.cpp
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0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
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6 meses atrás |
bone_attachment_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
camera_3d.cpp
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e46993f0db
Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
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1 mês atrás |
camera_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
cpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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2 meses atrás |
cpu_particles_3d.cpp
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419e5c40fa
Fix particle not re-randomizing every emission
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3 semanas atrás |
cpu_particles_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
decal.cpp
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90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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2 meses atrás |
decal.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
fog_volume.cpp
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73d85f46c9
Remove unused headers in scene.
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2 meses atrás |
fog_volume.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
gpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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2 meses atrás |
gpu_particles_3d.cpp
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419e5c40fa
Fix particle not re-randomizing every emission
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3 semanas atrás |
gpu_particles_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
gpu_particles_collision_3d.cpp
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b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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1 mês atrás |
gpu_particles_collision_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
importer_mesh_instance_3d.cpp
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c399424db9
Move 3D-only resources to their own folder
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1 ano atrás |
importer_mesh_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
label_3d.cpp
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caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
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1 mês atrás |
label_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
light_3d.cpp
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90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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2 meses atrás |
light_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
lightmap_gi.cpp
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80096e9e62
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
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1 mês atrás |
lightmap_gi.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
lightmap_probe.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
lightmap_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
lightmapper.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
lightmapper.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
look_at_modifier_3d.cpp
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08a2f0ae39
Fix LookAtModifier rest space rotation
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2 meses atrás |
look_at_modifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
marker_3d.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
marker_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
mesh_instance_3d.cpp
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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2 meses atrás |
mesh_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
multimesh_instance_3d.cpp
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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2 meses atrás |
multimesh_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
navigation_agent_3d.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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2 meses atrás |
navigation_agent_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
navigation_link_3d.cpp
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fc1461cfe0
Make NavigationLink3D properly update on NOTIFICATION_VISIBILITY_CHANGED
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1 semana atrás |
navigation_link_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
navigation_obstacle_3d.cpp
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4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
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1 mês atrás |
navigation_obstacle_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
navigation_region_3d.cpp
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a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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1 mês atrás |
navigation_region_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
node_3d.cpp
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194894d937
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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2 meses atrás |
node_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
occluder_instance_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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6 meses atrás |
occluder_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
path_3d.cpp
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13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
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2 meses atrás |
path_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
physical_bone_simulator_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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2 meses atrás |
physical_bone_simulator_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
reflection_probe.cpp
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05010180ce
ReflectionProbe add Blend Distance
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3 meses atrás |
reflection_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
remote_transform_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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6 meses atrás |
remote_transform_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
retarget_modifier_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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1 mês atrás |
retarget_modifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
skeleton_3d.compat.inc
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995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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1 ano atrás |
skeleton_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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1 mês atrás |
skeleton_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
skeleton_ik_3d.cpp
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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8 meses atrás |
skeleton_ik_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
skeleton_modifier_3d.cpp
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f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2 meses atrás |
skeleton_modifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
soft_body_3d.compat.inc
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a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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5 meses atrás |
soft_body_3d.cpp
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a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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5 meses atrás |
soft_body_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
spring_bone_collision_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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1 mês atrás |
spring_bone_collision_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
spring_bone_collision_capsule_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 mês atrás |
spring_bone_collision_capsule_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
spring_bone_collision_plane_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 mês atrás |
spring_bone_collision_plane_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
spring_bone_collision_sphere_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 mês atrás |
spring_bone_collision_sphere_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
spring_bone_simulator_3d.cpp
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4842dc5a81
Add external force to SpringBoneSimulator3D
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4 dias atrás |
spring_bone_simulator_3d.h
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4842dc5a81
Add external force to SpringBoneSimulator3D
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4 dias atrás |
sprite_3d.cpp
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caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
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1 mês atrás |
sprite_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
velocity_tracker_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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2 meses atrás |
velocity_tracker_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
visible_on_screen_notifier_3d.cpp
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413c11357d
Use Core/Scene stringnames consistently
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10 meses atrás |
visible_on_screen_notifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
visual_instance_3d.cpp
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4aba15eec3
Fixed Timestep Interpolation (3D): Fix warning spam
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1 mês atrás |
visual_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
voxel_gi.cpp
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f2d733d48d
Fix stale VoxelGI warnings.
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4 semanas atrás |
voxel_gi.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
voxelizer.cpp
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0c57232f78
fix voxelizer normals
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2 semanas atrás |
voxelizer.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |
world_environment.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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2 meses atrás |
world_environment.h
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324512e11c
Style: Replace header guards with `#pragma once`
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6 dias atrás |