cpu_particles_3d.cpp 70 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cpu_particles_3d.h"
  31. #include "cpu_particles_3d.compat.inc"
  32. #include "core/math/random_number_generator.h"
  33. #include "scene/3d/camera_3d.h"
  34. #include "scene/3d/gpu_particles_3d.h"
  35. #include "scene/main/viewport.h"
  36. #include "scene/resources/curve_texture.h"
  37. #include "scene/resources/gradient_texture.h"
  38. #include "scene/resources/particle_process_material.h"
  39. AABB CPUParticles3D::get_aabb() const {
  40. return AABB();
  41. }
  42. void CPUParticles3D::set_emitting(bool p_emitting) {
  43. if (emitting == p_emitting) {
  44. return;
  45. }
  46. emitting = p_emitting;
  47. if (emitting) {
  48. active = true;
  49. set_process_internal(true);
  50. // first update before rendering to avoid one frame delay after emitting starts
  51. if (time == 0) {
  52. _update_internal();
  53. }
  54. }
  55. }
  56. void CPUParticles3D::set_amount(int p_amount) {
  57. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
  58. particles.resize(p_amount);
  59. {
  60. Particle *w = particles.ptrw();
  61. for (int i = 0; i < p_amount; i++) {
  62. w[i].active = false;
  63. w[i].custom[3] = 1.0; // Make sure w component isn't garbage data and doesn't break shaders with CUSTOM.y/Custom.w
  64. }
  65. }
  66. particle_data.resize((12 + 4 + 4) * p_amount);
  67. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  68. RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
  69. particle_order.resize(p_amount);
  70. }
  71. void CPUParticles3D::set_lifetime(double p_lifetime) {
  72. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  73. lifetime = p_lifetime;
  74. }
  75. void CPUParticles3D::set_one_shot(bool p_one_shot) {
  76. one_shot = p_one_shot;
  77. }
  78. void CPUParticles3D::set_pre_process_time(double p_time) {
  79. pre_process_time = p_time;
  80. }
  81. void CPUParticles3D::set_explosiveness_ratio(real_t p_ratio) {
  82. explosiveness_ratio = p_ratio;
  83. }
  84. void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
  85. randomness_ratio = p_ratio;
  86. }
  87. void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
  88. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
  89. visibility_aabb = p_aabb;
  90. update_gizmos();
  91. }
  92. void CPUParticles3D::set_lifetime_randomness(double p_random) {
  93. lifetime_randomness = p_random;
  94. }
  95. void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
  96. local_coords = p_enable;
  97. }
  98. void CPUParticles3D::set_speed_scale(double p_scale) {
  99. speed_scale = p_scale;
  100. }
  101. bool CPUParticles3D::is_emitting() const {
  102. return emitting;
  103. }
  104. int CPUParticles3D::get_amount() const {
  105. return particles.size();
  106. }
  107. double CPUParticles3D::get_lifetime() const {
  108. return lifetime;
  109. }
  110. bool CPUParticles3D::get_one_shot() const {
  111. return one_shot;
  112. }
  113. double CPUParticles3D::get_pre_process_time() const {
  114. return pre_process_time;
  115. }
  116. real_t CPUParticles3D::get_explosiveness_ratio() const {
  117. return explosiveness_ratio;
  118. }
  119. real_t CPUParticles3D::get_randomness_ratio() const {
  120. return randomness_ratio;
  121. }
  122. AABB CPUParticles3D::get_visibility_aabb() const {
  123. return visibility_aabb;
  124. }
  125. double CPUParticles3D::get_lifetime_randomness() const {
  126. return lifetime_randomness;
  127. }
  128. bool CPUParticles3D::get_use_local_coordinates() const {
  129. return local_coords;
  130. }
  131. double CPUParticles3D::get_speed_scale() const {
  132. return speed_scale;
  133. }
  134. void CPUParticles3D::set_draw_order(DrawOrder p_order) {
  135. ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
  136. draw_order = p_order;
  137. }
  138. CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
  139. return draw_order;
  140. }
  141. void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
  142. mesh = p_mesh;
  143. if (mesh.is_valid()) {
  144. RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  145. } else {
  146. RS::get_singleton()->multimesh_set_mesh(multimesh, RID());
  147. }
  148. update_configuration_warnings();
  149. }
  150. Ref<Mesh> CPUParticles3D::get_mesh() const {
  151. return mesh;
  152. }
  153. void CPUParticles3D::set_fixed_fps(int p_count) {
  154. fixed_fps = p_count;
  155. }
  156. int CPUParticles3D::get_fixed_fps() const {
  157. return fixed_fps;
  158. }
  159. void CPUParticles3D::set_fractional_delta(bool p_enable) {
  160. fractional_delta = p_enable;
  161. }
  162. bool CPUParticles3D::get_fractional_delta() const {
  163. return fractional_delta;
  164. }
  165. PackedStringArray CPUParticles3D::get_configuration_warnings() const {
  166. PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
  167. bool mesh_found = false;
  168. bool anim_material_found = false;
  169. if (get_mesh().is_valid()) {
  170. mesh_found = true;
  171. for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
  172. anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != nullptr;
  173. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
  174. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  175. }
  176. }
  177. anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
  178. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
  179. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  180. if (!mesh_found) {
  181. warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
  182. }
  183. if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
  184. warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
  185. }
  186. return warnings;
  187. }
  188. void CPUParticles3D::restart(bool p_keep_seed) {
  189. time = 0;
  190. frame_remainder = 0;
  191. cycle = 0;
  192. emitting = false;
  193. {
  194. int pc = particles.size();
  195. Particle *w = particles.ptrw();
  196. for (int i = 0; i < pc; i++) {
  197. w[i].active = false;
  198. }
  199. }
  200. if (!p_keep_seed && !use_fixed_seed) {
  201. seed = Math::rand();
  202. }
  203. set_emitting(true);
  204. }
  205. void CPUParticles3D::set_direction(Vector3 p_direction) {
  206. direction = p_direction;
  207. }
  208. Vector3 CPUParticles3D::get_direction() const {
  209. return direction;
  210. }
  211. void CPUParticles3D::set_spread(real_t p_spread) {
  212. spread = p_spread;
  213. }
  214. real_t CPUParticles3D::get_spread() const {
  215. return spread;
  216. }
  217. void CPUParticles3D::set_flatness(real_t p_flatness) {
  218. flatness = p_flatness;
  219. }
  220. real_t CPUParticles3D::get_flatness() const {
  221. return flatness;
  222. }
  223. void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
  224. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  225. parameters_min[p_param] = p_value;
  226. if (parameters_min[p_param] > parameters_max[p_param]) {
  227. set_param_max(p_param, p_value);
  228. }
  229. update_configuration_warnings();
  230. }
  231. real_t CPUParticles3D::get_param_min(Parameter p_param) const {
  232. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  233. return parameters_min[p_param];
  234. }
  235. void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
  236. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  237. parameters_max[p_param] = p_value;
  238. if (parameters_min[p_param] > parameters_max[p_param]) {
  239. set_param_min(p_param, p_value);
  240. }
  241. update_configuration_warnings();
  242. }
  243. real_t CPUParticles3D::get_param_max(Parameter p_param) const {
  244. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  245. return parameters_max[p_param];
  246. }
  247. static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
  248. Ref<Curve> curve = p_curve;
  249. if (curve.is_null()) {
  250. return;
  251. }
  252. curve->ensure_default_setup(p_min, p_max);
  253. }
  254. void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
  255. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  256. curve_parameters[p_param] = p_curve;
  257. switch (p_param) {
  258. case PARAM_INITIAL_LINEAR_VELOCITY: {
  259. //do none for this one
  260. } break;
  261. case PARAM_ANGULAR_VELOCITY: {
  262. _adjust_curve_range(p_curve, -360, 360);
  263. } break;
  264. case PARAM_ORBIT_VELOCITY: {
  265. _adjust_curve_range(p_curve, -500, 500);
  266. } break;
  267. case PARAM_LINEAR_ACCEL: {
  268. _adjust_curve_range(p_curve, -200, 200);
  269. } break;
  270. case PARAM_RADIAL_ACCEL: {
  271. _adjust_curve_range(p_curve, -200, 200);
  272. } break;
  273. case PARAM_TANGENTIAL_ACCEL: {
  274. _adjust_curve_range(p_curve, -200, 200);
  275. } break;
  276. case PARAM_DAMPING: {
  277. _adjust_curve_range(p_curve, 0, 100);
  278. } break;
  279. case PARAM_ANGLE: {
  280. _adjust_curve_range(p_curve, -360, 360);
  281. } break;
  282. case PARAM_SCALE: {
  283. } break;
  284. case PARAM_HUE_VARIATION: {
  285. _adjust_curve_range(p_curve, -1, 1);
  286. } break;
  287. case PARAM_ANIM_SPEED: {
  288. _adjust_curve_range(p_curve, 0, 200);
  289. } break;
  290. case PARAM_ANIM_OFFSET: {
  291. } break;
  292. default: {
  293. }
  294. }
  295. update_configuration_warnings();
  296. }
  297. Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
  298. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
  299. return curve_parameters[p_param];
  300. }
  301. void CPUParticles3D::set_color(const Color &p_color) {
  302. color = p_color;
  303. }
  304. Color CPUParticles3D::get_color() const {
  305. return color;
  306. }
  307. void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
  308. color_ramp = p_ramp;
  309. }
  310. Ref<Gradient> CPUParticles3D::get_color_ramp() const {
  311. return color_ramp;
  312. }
  313. void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
  314. color_initial_ramp = p_ramp;
  315. }
  316. Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
  317. return color_initial_ramp;
  318. }
  319. void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
  320. ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
  321. particle_flags[p_particle_flag] = p_enable;
  322. if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
  323. notify_property_list_changed();
  324. }
  325. }
  326. bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
  327. ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
  328. return particle_flags[p_particle_flag];
  329. }
  330. void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
  331. ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
  332. emission_shape = p_shape;
  333. update_gizmos();
  334. }
  335. void CPUParticles3D::set_emission_sphere_radius(real_t p_radius) {
  336. emission_sphere_radius = p_radius;
  337. update_gizmos();
  338. }
  339. void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
  340. emission_box_extents = p_extents;
  341. update_gizmos();
  342. }
  343. void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
  344. emission_points = p_points;
  345. }
  346. void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
  347. emission_normals = p_normals;
  348. }
  349. void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
  350. emission_colors = p_colors;
  351. }
  352. void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) {
  353. emission_ring_axis = p_axis;
  354. update_gizmos();
  355. }
  356. void CPUParticles3D::set_emission_ring_height(real_t p_height) {
  357. emission_ring_height = p_height;
  358. update_gizmos();
  359. }
  360. void CPUParticles3D::set_emission_ring_radius(real_t p_radius) {
  361. emission_ring_radius = p_radius;
  362. update_gizmos();
  363. }
  364. void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
  365. emission_ring_inner_radius = p_radius;
  366. update_gizmos();
  367. }
  368. void CPUParticles3D::set_emission_ring_cone_angle(real_t p_angle) {
  369. emission_ring_cone_angle = p_angle;
  370. update_gizmos();
  371. }
  372. void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
  373. scale_curve_x = p_scale_curve;
  374. }
  375. void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
  376. scale_curve_y = p_scale_curve;
  377. }
  378. void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
  379. scale_curve_z = p_scale_curve;
  380. }
  381. void CPUParticles3D::set_split_scale(bool p_split_scale) {
  382. split_scale = p_split_scale;
  383. notify_property_list_changed();
  384. }
  385. real_t CPUParticles3D::get_emission_sphere_radius() const {
  386. return emission_sphere_radius;
  387. }
  388. Vector3 CPUParticles3D::get_emission_box_extents() const {
  389. return emission_box_extents;
  390. }
  391. Vector<Vector3> CPUParticles3D::get_emission_points() const {
  392. return emission_points;
  393. }
  394. Vector<Vector3> CPUParticles3D::get_emission_normals() const {
  395. return emission_normals;
  396. }
  397. Vector<Color> CPUParticles3D::get_emission_colors() const {
  398. return emission_colors;
  399. }
  400. Vector3 CPUParticles3D::get_emission_ring_axis() const {
  401. return emission_ring_axis;
  402. }
  403. real_t CPUParticles3D::get_emission_ring_height() const {
  404. return emission_ring_height;
  405. }
  406. real_t CPUParticles3D::get_emission_ring_radius() const {
  407. return emission_ring_radius;
  408. }
  409. real_t CPUParticles3D::get_emission_ring_inner_radius() const {
  410. return emission_ring_inner_radius;
  411. }
  412. real_t CPUParticles3D::get_emission_ring_cone_angle() const {
  413. return emission_ring_cone_angle;
  414. }
  415. CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
  416. return emission_shape;
  417. }
  418. void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
  419. gravity = p_gravity;
  420. }
  421. Vector3 CPUParticles3D::get_gravity() const {
  422. return gravity;
  423. }
  424. Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
  425. return scale_curve_x;
  426. }
  427. Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
  428. return scale_curve_y;
  429. }
  430. Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
  431. return scale_curve_z;
  432. }
  433. bool CPUParticles3D::get_split_scale() {
  434. return split_scale;
  435. }
  436. AABB CPUParticles3D::capture_aabb() const {
  437. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
  438. return RS::get_singleton()->multimesh_get_aabb(multimesh);
  439. }
  440. void CPUParticles3D::set_use_fixed_seed(bool p_use_fixed_seed) {
  441. if (p_use_fixed_seed == use_fixed_seed) {
  442. return;
  443. }
  444. use_fixed_seed = p_use_fixed_seed;
  445. notify_property_list_changed();
  446. }
  447. bool CPUParticles3D::get_use_fixed_seed() const {
  448. return use_fixed_seed;
  449. }
  450. void CPUParticles3D::set_seed(uint32_t p_seed) {
  451. seed = p_seed;
  452. }
  453. uint32_t CPUParticles3D::get_seed() const {
  454. return seed;
  455. }
  456. void CPUParticles3D::request_particles_process(real_t p_requested_process_time) {
  457. _requested_process_time = p_requested_process_time;
  458. }
  459. void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
  460. if (p_property.name == "emitting") {
  461. p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
  462. }
  463. if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
  464. p_property.usage = PROPERTY_USAGE_NONE;
  465. }
  466. if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
  467. p_property.usage = PROPERTY_USAGE_NONE;
  468. }
  469. if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
  470. p_property.usage = PROPERTY_USAGE_NONE;
  471. }
  472. if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  473. p_property.usage = PROPERTY_USAGE_NONE;
  474. }
  475. if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
  476. p_property.usage = PROPERTY_USAGE_NONE;
  477. }
  478. if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  479. p_property.usage = PROPERTY_USAGE_NONE;
  480. }
  481. if (p_property.name.begins_with("scale_curve_") && !split_scale) {
  482. p_property.usage = PROPERTY_USAGE_NONE;
  483. }
  484. if (p_property.name == "seed" && !use_fixed_seed) {
  485. p_property.usage = PROPERTY_USAGE_NONE;
  486. }
  487. }
  488. static uint32_t idhash(uint32_t x) {
  489. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  490. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  491. x = (x >> uint32_t(16)) ^ x;
  492. return x;
  493. }
  494. static real_t rand_from_seed(uint32_t &seed) {
  495. int k;
  496. int s = int(seed);
  497. if (s == 0) {
  498. s = 305420679;
  499. }
  500. k = s / 127773;
  501. s = 16807 * (s - k * 127773) - 2836 * k;
  502. if (s < 0) {
  503. s += 2147483647;
  504. }
  505. seed = uint32_t(s);
  506. return (seed % uint32_t(65536)) / 65535.0;
  507. }
  508. void CPUParticles3D::_update_internal() {
  509. if (particles.size() == 0 || !is_visible_in_tree()) {
  510. _set_redraw(false);
  511. return;
  512. }
  513. double delta = get_process_delta_time();
  514. if (!active && !emitting) {
  515. set_process_internal(false);
  516. _set_redraw(false);
  517. //reset variables
  518. time = 0;
  519. frame_remainder = 0;
  520. cycle = 0;
  521. return;
  522. }
  523. _set_redraw(true);
  524. bool processed = false;
  525. double frame_time;
  526. if (fixed_fps > 0) {
  527. frame_time = 1.0 / fixed_fps;
  528. } else {
  529. frame_time = 1.0 / 30.0;
  530. }
  531. double todo = _requested_process_time;
  532. _requested_process_time = 0.;
  533. if (time == 0 && pre_process_time > 0.0) {
  534. todo += pre_process_time;
  535. }
  536. real_t tmp_speed = speed_scale;
  537. speed_scale = 1.0;
  538. while (todo > 0) {
  539. _particles_process(frame_time);
  540. todo -= frame_time;
  541. }
  542. speed_scale = tmp_speed;
  543. todo = 0.0;
  544. if (fixed_fps > 0) {
  545. double decr = frame_time;
  546. double ldelta = delta;
  547. if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
  548. ldelta = 0.1;
  549. } else if (ldelta <= 0.0) { //unlikely but..
  550. ldelta = 0.001;
  551. }
  552. todo = frame_remainder + ldelta;
  553. while (todo >= frame_time) {
  554. _particles_process(frame_time);
  555. processed = true;
  556. todo -= decr;
  557. }
  558. frame_remainder = todo;
  559. } else {
  560. _particles_process(delta);
  561. processed = true;
  562. }
  563. if (processed) {
  564. _update_particle_data_buffer();
  565. }
  566. }
  567. void CPUParticles3D::_particles_process(double p_delta) {
  568. p_delta *= speed_scale;
  569. int pcount = particles.size();
  570. Particle *w = particles.ptrw();
  571. Particle *parray = w;
  572. double prev_time = time;
  573. time += p_delta;
  574. if (time > lifetime) {
  575. time = Math::fmod(time, lifetime);
  576. cycle++;
  577. if (one_shot && cycle > 0) {
  578. set_emitting(false);
  579. notify_property_list_changed();
  580. }
  581. }
  582. Transform3D emission_xform;
  583. Basis velocity_xform;
  584. if (!local_coords) {
  585. emission_xform = get_global_transform();
  586. velocity_xform = emission_xform.basis;
  587. }
  588. double system_phase = time / lifetime;
  589. bool should_be_active = false;
  590. for (int i = 0; i < pcount; i++) {
  591. Particle &p = parray[i];
  592. if (!emitting && !p.active) {
  593. continue;
  594. }
  595. double local_delta = p_delta;
  596. // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
  597. // While we use time in tests later on, for randomness we use the phase as done in the
  598. // original shader code, and we later multiply by lifetime to get the time.
  599. double restart_phase = double(i) / double(pcount);
  600. if (randomness_ratio > 0.0) {
  601. uint32_t _seed = cycle;
  602. if (restart_phase >= system_phase) {
  603. _seed -= uint32_t(1);
  604. }
  605. _seed *= uint32_t(pcount);
  606. _seed += uint32_t(i);
  607. double random = double(idhash(_seed) % uint32_t(65536)) / 65536.0;
  608. restart_phase += randomness_ratio * random * 1.0 / double(pcount);
  609. }
  610. restart_phase *= (1.0 - explosiveness_ratio);
  611. double restart_time = restart_phase * lifetime;
  612. bool restart = false;
  613. if (time > prev_time) {
  614. // restart_time >= prev_time is used so particles emit in the first frame they are processed
  615. if (restart_time >= prev_time && restart_time < time) {
  616. restart = true;
  617. if (fractional_delta) {
  618. local_delta = time - restart_time;
  619. }
  620. }
  621. } else if (local_delta > 0.0) {
  622. if (restart_time >= prev_time) {
  623. restart = true;
  624. if (fractional_delta) {
  625. local_delta = lifetime - restart_time + time;
  626. }
  627. } else if (restart_time < time) {
  628. restart = true;
  629. if (fractional_delta) {
  630. local_delta = time - restart_time;
  631. }
  632. }
  633. }
  634. if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
  635. restart = true;
  636. }
  637. float tv = 0.0;
  638. if (restart) {
  639. if (!emitting) {
  640. p.active = false;
  641. continue;
  642. }
  643. p.active = true;
  644. /*real_t tex_linear_velocity = 0;
  645. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  646. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
  647. }*/
  648. real_t tex_angle = 1.0;
  649. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  650. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  651. }
  652. real_t tex_anim_offset = 1.0;
  653. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  654. tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
  655. }
  656. p.seed = seed + uint32_t(1) + i + cycle;
  657. rng->set_seed(p.seed);
  658. p.angle_rand = rng->randf();
  659. p.scale_rand = rng->randf();
  660. p.hue_rot_rand = rng->randf();
  661. p.anim_offset_rand = rng->randf();
  662. if (color_initial_ramp.is_valid()) {
  663. p.start_color_rand = color_initial_ramp->get_color_at_offset(rng->randf());
  664. } else {
  665. p.start_color_rand = Color(1, 1, 1, 1);
  666. }
  667. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  668. real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((rng->randf() * 2.0 - 1.0) * spread);
  669. Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
  670. p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  671. } else {
  672. //initiate velocity spread in 3D
  673. real_t angle1_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * spread);
  674. real_t angle2_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
  675. Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
  676. Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
  677. Vector3 spread_direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
  678. Vector3 direction_nrm = direction;
  679. if (direction_nrm.length_squared() > 0) {
  680. direction_nrm.normalize();
  681. } else {
  682. direction_nrm = Vector3(0, 0, 1);
  683. }
  684. // rotate spread to direction
  685. Vector3 binormal = Vector3(0.0, 1.0, 0.0).cross(direction_nrm);
  686. if (binormal.length_squared() < 0.00000001) {
  687. // direction is parallel to Y. Choose Z as the binormal.
  688. binormal = Vector3(0.0, 0.0, 1.0);
  689. }
  690. binormal.normalize();
  691. Vector3 normal = binormal.cross(direction_nrm);
  692. spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
  693. p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  694. }
  695. real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  696. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  697. p.custom[1] = 0.0; //phase
  698. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
  699. p.custom[3] = (1.0 - rng->randf() * lifetime_randomness);
  700. p.transform = Transform3D();
  701. p.time = 0;
  702. p.lifetime = lifetime * p.custom[3];
  703. p.base_color = Color(1, 1, 1, 1);
  704. switch (emission_shape) {
  705. case EMISSION_SHAPE_POINT: {
  706. //do none
  707. } break;
  708. case EMISSION_SHAPE_SPHERE: {
  709. real_t s = 2.0 * rng->randf() - 1.0;
  710. real_t t = Math_TAU * rng->randf();
  711. real_t x = rng->randf();
  712. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  713. p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
  714. } break;
  715. case EMISSION_SHAPE_SPHERE_SURFACE: {
  716. real_t s = 2.0 * rng->randf() - 1.0;
  717. real_t t = Math_TAU * rng->randf();
  718. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  719. p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
  720. } break;
  721. case EMISSION_SHAPE_BOX: {
  722. p.transform.origin = Vector3(rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0) * emission_box_extents;
  723. } break;
  724. case EMISSION_SHAPE_POINTS:
  725. case EMISSION_SHAPE_DIRECTED_POINTS: {
  726. int pc = emission_points.size();
  727. if (pc == 0) {
  728. break;
  729. }
  730. int random_idx = Math::rand() % pc;
  731. p.transform.origin = emission_points.get(random_idx);
  732. if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
  733. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  734. Vector3 normal = emission_normals.get(random_idx);
  735. Vector2 normal_2d(normal.x, normal.y);
  736. Transform2D m2;
  737. m2.columns[0] = normal_2d;
  738. m2.columns[1] = normal_2d.orthogonal();
  739. Vector2 velocity_2d(p.velocity.x, p.velocity.y);
  740. velocity_2d = m2.basis_xform(velocity_2d);
  741. p.velocity.x = velocity_2d.x;
  742. p.velocity.y = velocity_2d.y;
  743. } else {
  744. Vector3 normal = emission_normals.get(random_idx);
  745. Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
  746. Vector3 tangent = v0.cross(normal).normalized();
  747. Vector3 bitangent = tangent.cross(normal).normalized();
  748. Basis m3;
  749. m3.set_column(0, tangent);
  750. m3.set_column(1, bitangent);
  751. m3.set_column(2, normal);
  752. p.velocity = m3.xform(p.velocity);
  753. }
  754. }
  755. if (emission_colors.size() == pc) {
  756. p.base_color = emission_colors.get(random_idx);
  757. }
  758. } break;
  759. case EMISSION_SHAPE_RING: {
  760. real_t radius_clamped = MAX(0.001, emission_ring_radius);
  761. real_t top_radius = MAX(radius_clamped - Math::tan(Math::deg_to_rad(90.0 - emission_ring_cone_angle)) * emission_ring_height, 0.0);
  762. real_t y_pos = rng->randf();
  763. real_t skew = MAX(MIN(radius_clamped, top_radius) / MAX(radius_clamped, top_radius), 0.5);
  764. y_pos = radius_clamped < top_radius ? Math::pow(y_pos, skew) : 1.0 - Math::pow(y_pos, skew);
  765. real_t ring_random_angle = rng->randf() * Math_TAU;
  766. real_t ring_random_radius = Math::sqrt(rng->randf() * (radius_clamped * radius_clamped - emission_ring_inner_radius * emission_ring_inner_radius) + emission_ring_inner_radius * emission_ring_inner_radius);
  767. ring_random_radius = Math::lerp(ring_random_radius, ring_random_radius * (top_radius / radius_clamped), y_pos);
  768. Vector3 axis = emission_ring_axis == Vector3(0.0, 0.0, 0.0) ? Vector3(0.0, 0.0, 1.0) : emission_ring_axis.normalized();
  769. Vector3 ortho_axis;
  770. if (axis.abs() == Vector3(1.0, 0.0, 0.0)) {
  771. ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
  772. } else {
  773. ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
  774. }
  775. ortho_axis = ortho_axis.normalized();
  776. ortho_axis.rotate(axis, ring_random_angle);
  777. ortho_axis = ortho_axis.normalized();
  778. p.transform.origin = ortho_axis * ring_random_radius + (y_pos * emission_ring_height - emission_ring_height / 2.0) * axis;
  779. } break;
  780. case EMISSION_SHAPE_MAX: { // Max value for validity check.
  781. break;
  782. }
  783. }
  784. if (!local_coords) {
  785. p.velocity = velocity_xform.xform(p.velocity);
  786. p.transform = emission_xform * p.transform;
  787. }
  788. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  789. p.velocity.z = 0.0;
  790. p.transform.origin.z = 0.0;
  791. }
  792. } else if (!p.active) {
  793. continue;
  794. } else if (p.time > p.lifetime) {
  795. p.active = false;
  796. tv = 1.0;
  797. } else {
  798. uint32_t alt_seed = p.seed;
  799. p.time += local_delta;
  800. p.custom[1] = p.time / lifetime;
  801. tv = p.time / p.lifetime;
  802. real_t tex_linear_velocity = 1.0;
  803. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  804. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
  805. }
  806. real_t tex_orbit_velocity = 1.0;
  807. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  808. if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
  809. tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
  810. }
  811. }
  812. real_t tex_angular_velocity = 1.0;
  813. if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
  814. tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
  815. }
  816. real_t tex_linear_accel = 1.0;
  817. if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
  818. tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
  819. }
  820. real_t tex_tangential_accel = 1.0;
  821. if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
  822. tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
  823. }
  824. real_t tex_radial_accel = 1.0;
  825. if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
  826. tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
  827. }
  828. real_t tex_damping = 1.0;
  829. if (curve_parameters[PARAM_DAMPING].is_valid()) {
  830. tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
  831. }
  832. real_t tex_angle = 1.0;
  833. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  834. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  835. }
  836. real_t tex_anim_speed = 1.0;
  837. if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
  838. tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
  839. }
  840. real_t tex_anim_offset = 1.0;
  841. if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
  842. tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
  843. }
  844. Vector3 force = gravity;
  845. Vector3 position = p.transform.origin;
  846. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  847. position.z = 0.0;
  848. }
  849. //apply linear acceleration
  850. force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  851. //apply radial acceleration
  852. Vector3 org = emission_xform.origin;
  853. Vector3 diff = position - org;
  854. force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  855. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  856. Vector2 yx = Vector2(diff.y, diff.x);
  857. Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
  858. force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  859. } else {
  860. Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
  861. force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  862. }
  863. //apply attractor forces
  864. p.velocity += force * local_delta;
  865. //orbit velocity
  866. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  867. real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
  868. if (orbit_amount != 0.0) {
  869. real_t ang = orbit_amount * local_delta * Math_TAU;
  870. // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
  871. // but we use -ang here to reproduce its behavior.
  872. Transform2D rot = Transform2D(-ang, Vector2());
  873. Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
  874. p.transform.origin -= Vector3(diff.x, diff.y, 0);
  875. p.transform.origin += Vector3(rotv.x, rotv.y, 0);
  876. }
  877. }
  878. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  879. p.velocity = p.velocity.normalized() * tex_linear_velocity;
  880. }
  881. if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
  882. real_t v = p.velocity.length();
  883. real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
  884. v -= damp * local_delta;
  885. if (v < 0.0) {
  886. p.velocity = Vector3();
  887. } else {
  888. p.velocity = p.velocity.normalized() * v;
  889. }
  890. }
  891. real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  892. base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
  893. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  894. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
  895. }
  896. //apply color
  897. //apply hue rotation
  898. Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
  899. if (split_scale) {
  900. if (scale_curve_x.is_valid()) {
  901. tex_scale.x = scale_curve_x->sample(tv);
  902. } else {
  903. tex_scale.x = 1.0;
  904. }
  905. if (scale_curve_y.is_valid()) {
  906. tex_scale.y = scale_curve_y->sample(tv);
  907. } else {
  908. tex_scale.y = 1.0;
  909. }
  910. if (scale_curve_z.is_valid()) {
  911. tex_scale.z = scale_curve_z->sample(tv);
  912. } else {
  913. tex_scale.z = 1.0;
  914. }
  915. } else {
  916. if (curve_parameters[PARAM_SCALE].is_valid()) {
  917. float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
  918. tex_scale.x = tmp_scale;
  919. tex_scale.y = tmp_scale;
  920. tex_scale.z = tmp_scale;
  921. }
  922. }
  923. real_t tex_hue_variation = 0.0;
  924. if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
  925. tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
  926. }
  927. real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
  928. real_t hue_rot_c = Math::cos(hue_rot_angle);
  929. real_t hue_rot_s = Math::sin(hue_rot_angle);
  930. Basis hue_rot_mat;
  931. {
  932. Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
  933. Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
  934. Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
  935. for (int j = 0; j < 3; j++) {
  936. hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
  937. }
  938. }
  939. if (color_ramp.is_valid()) {
  940. p.color = color_ramp->get_color_at_offset(tv) * color;
  941. } else {
  942. p.color = color;
  943. }
  944. Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
  945. p.color.r = color_rgb.x;
  946. p.color.g = color_rgb.y;
  947. p.color.b = color_rgb.z;
  948. p.color *= p.base_color * p.start_color_rand;
  949. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  950. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  951. if (p.velocity.length() > 0.0) {
  952. p.transform.basis.set_column(1, p.velocity.normalized());
  953. } else {
  954. p.transform.basis.set_column(1, p.transform.basis.get_column(1));
  955. }
  956. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  957. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  958. } else {
  959. p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
  960. p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
  961. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  962. }
  963. } else {
  964. //orient particle Y towards velocity
  965. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  966. if (p.velocity.length() > 0.0) {
  967. p.transform.basis.set_column(1, p.velocity.normalized());
  968. } else {
  969. p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
  970. }
  971. if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
  972. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  973. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  974. } else {
  975. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  976. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  977. }
  978. } else {
  979. p.transform.basis.orthonormalize();
  980. }
  981. //turn particle by rotation in Y
  982. if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
  983. Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
  984. p.transform.basis = rot_y;
  985. }
  986. }
  987. p.transform.basis = p.transform.basis.orthonormalized();
  988. //scale by scale
  989. Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
  990. if (base_scale.x < CMP_EPSILON) {
  991. base_scale.x = CMP_EPSILON;
  992. }
  993. if (base_scale.y < CMP_EPSILON) {
  994. base_scale.y = CMP_EPSILON;
  995. }
  996. if (base_scale.z < CMP_EPSILON) {
  997. base_scale.z = CMP_EPSILON;
  998. }
  999. p.transform.basis.scale(base_scale);
  1000. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  1001. p.velocity.z = 0.0;
  1002. p.transform.origin.z = 0.0;
  1003. }
  1004. p.transform.origin += p.velocity * local_delta;
  1005. should_be_active = true;
  1006. }
  1007. if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
  1008. active = false;
  1009. emit_signal(SceneStringName(finished));
  1010. }
  1011. }
  1012. void CPUParticles3D::_update_particle_data_buffer() {
  1013. MutexLock lock(update_mutex);
  1014. int pc = particles.size();
  1015. int *ow;
  1016. int *order = nullptr;
  1017. float *w = particle_data.ptrw();
  1018. const Particle *r = particles.ptr();
  1019. float *ptr = w;
  1020. if (draw_order != DRAW_ORDER_INDEX) {
  1021. ow = particle_order.ptrw();
  1022. order = ow;
  1023. for (int i = 0; i < pc; i++) {
  1024. order[i] = i;
  1025. }
  1026. if (draw_order == DRAW_ORDER_LIFETIME) {
  1027. SortArray<int, SortLifetime> sorter;
  1028. sorter.compare.particles = r;
  1029. sorter.sort(order, pc);
  1030. } else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
  1031. ERR_FAIL_NULL(get_viewport());
  1032. Camera3D *c = get_viewport()->get_camera_3d();
  1033. if (c) {
  1034. Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
  1035. if (local_coords) {
  1036. // will look different from Particles in editor as this is based on the camera in the scenetree
  1037. // and not the editor camera
  1038. dir = inv_emission_transform.xform(dir).normalized();
  1039. } else {
  1040. dir = dir.normalized();
  1041. }
  1042. SortArray<int, SortAxis> sorter;
  1043. sorter.compare.particles = r;
  1044. sorter.compare.axis = dir;
  1045. sorter.sort(order, pc);
  1046. }
  1047. }
  1048. }
  1049. for (int i = 0; i < pc; i++) {
  1050. int idx = order ? order[i] : i;
  1051. Transform3D t = r[idx].transform;
  1052. if (!local_coords) {
  1053. t = inv_emission_transform * t;
  1054. }
  1055. if (r[idx].active) {
  1056. ptr[0] = t.basis.rows[0][0];
  1057. ptr[1] = t.basis.rows[0][1];
  1058. ptr[2] = t.basis.rows[0][2];
  1059. ptr[3] = t.origin.x;
  1060. ptr[4] = t.basis.rows[1][0];
  1061. ptr[5] = t.basis.rows[1][1];
  1062. ptr[6] = t.basis.rows[1][2];
  1063. ptr[7] = t.origin.y;
  1064. ptr[8] = t.basis.rows[2][0];
  1065. ptr[9] = t.basis.rows[2][1];
  1066. ptr[10] = t.basis.rows[2][2];
  1067. ptr[11] = t.origin.z;
  1068. } else {
  1069. memset(ptr, 0, sizeof(float) * 12);
  1070. }
  1071. Color c = r[idx].color;
  1072. ptr[12] = c.r;
  1073. ptr[13] = c.g;
  1074. ptr[14] = c.b;
  1075. ptr[15] = c.a;
  1076. ptr[16] = r[idx].custom[0];
  1077. ptr[17] = r[idx].custom[1];
  1078. ptr[18] = r[idx].custom[2];
  1079. ptr[19] = r[idx].custom[3];
  1080. ptr += 20;
  1081. }
  1082. can_update.set();
  1083. }
  1084. void CPUParticles3D::_set_redraw(bool p_redraw) {
  1085. if (redraw == p_redraw) {
  1086. return;
  1087. }
  1088. redraw = p_redraw;
  1089. {
  1090. MutexLock lock(update_mutex);
  1091. if (redraw) {
  1092. RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1093. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
  1094. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  1095. } else {
  1096. if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread))) {
  1097. RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1098. }
  1099. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
  1100. RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1101. }
  1102. }
  1103. }
  1104. void CPUParticles3D::_update_render_thread() {
  1105. MutexLock lock(update_mutex);
  1106. if (can_update.is_set()) {
  1107. RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
  1108. can_update.clear(); //wait for next time
  1109. }
  1110. }
  1111. void CPUParticles3D::_notification(int p_what) {
  1112. switch (p_what) {
  1113. case NOTIFICATION_ENTER_TREE: {
  1114. set_process_internal(emitting);
  1115. // first update before rendering to avoid one frame delay after emitting starts
  1116. if (emitting && (time == 0)) {
  1117. _update_internal();
  1118. }
  1119. } break;
  1120. case NOTIFICATION_EXIT_TREE: {
  1121. _set_redraw(false);
  1122. } break;
  1123. case NOTIFICATION_VISIBILITY_CHANGED: {
  1124. // first update before rendering to avoid one frame delay after emitting starts
  1125. if (emitting && (time == 0)) {
  1126. _update_internal();
  1127. }
  1128. } break;
  1129. case NOTIFICATION_INTERNAL_PROCESS: {
  1130. _update_internal();
  1131. } break;
  1132. case NOTIFICATION_TRANSFORM_CHANGED: {
  1133. inv_emission_transform = get_global_transform().affine_inverse();
  1134. if (!local_coords) {
  1135. int pc = particles.size();
  1136. float *w = particle_data.ptrw();
  1137. const Particle *r = particles.ptr();
  1138. float *ptr = w;
  1139. for (int i = 0; i < pc; i++) {
  1140. Transform3D t = inv_emission_transform * r[i].transform;
  1141. if (r[i].active) {
  1142. ptr[0] = t.basis.rows[0][0];
  1143. ptr[1] = t.basis.rows[0][1];
  1144. ptr[2] = t.basis.rows[0][2];
  1145. ptr[3] = t.origin.x;
  1146. ptr[4] = t.basis.rows[1][0];
  1147. ptr[5] = t.basis.rows[1][1];
  1148. ptr[6] = t.basis.rows[1][2];
  1149. ptr[7] = t.origin.y;
  1150. ptr[8] = t.basis.rows[2][0];
  1151. ptr[9] = t.basis.rows[2][1];
  1152. ptr[10] = t.basis.rows[2][2];
  1153. ptr[11] = t.origin.z;
  1154. } else {
  1155. memset(ptr, 0, sizeof(float) * 12);
  1156. }
  1157. ptr += 20;
  1158. }
  1159. can_update.set();
  1160. }
  1161. } break;
  1162. }
  1163. }
  1164. void CPUParticles3D::convert_from_particles(Node *p_particles) {
  1165. GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_particles);
  1166. ERR_FAIL_NULL_MSG(gpu_particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
  1167. set_emitting(gpu_particles->is_emitting());
  1168. set_amount(gpu_particles->get_amount());
  1169. set_lifetime(gpu_particles->get_lifetime());
  1170. set_one_shot(gpu_particles->get_one_shot());
  1171. set_pre_process_time(gpu_particles->get_pre_process_time());
  1172. set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
  1173. set_randomness_ratio(gpu_particles->get_randomness_ratio());
  1174. set_visibility_aabb(gpu_particles->get_visibility_aabb());
  1175. set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
  1176. set_fixed_fps(gpu_particles->get_fixed_fps());
  1177. set_fractional_delta(gpu_particles->get_fractional_delta());
  1178. set_speed_scale(gpu_particles->get_speed_scale());
  1179. set_draw_order(DrawOrder(gpu_particles->get_draw_order()));
  1180. set_mesh(gpu_particles->get_draw_pass_mesh(0));
  1181. Ref<ParticleProcessMaterial> material = gpu_particles->get_process_material();
  1182. if (material.is_null()) {
  1183. return;
  1184. }
  1185. set_direction(material->get_direction());
  1186. set_spread(material->get_spread());
  1187. set_flatness(material->get_flatness());
  1188. set_color(material->get_color());
  1189. Ref<GradientTexture1D> gt = material->get_color_ramp();
  1190. if (gt.is_valid()) {
  1191. set_color_ramp(gt->get_gradient());
  1192. }
  1193. Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
  1194. if (gti.is_valid()) {
  1195. set_color_initial_ramp(gti->get_gradient());
  1196. }
  1197. set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  1198. set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
  1199. set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
  1200. set_emission_shape(EmissionShape(material->get_emission_shape()));
  1201. set_emission_sphere_radius(material->get_emission_sphere_radius());
  1202. set_emission_box_extents(material->get_emission_box_extents());
  1203. set_emission_ring_height(material->get_emission_ring_height());
  1204. set_emission_ring_radius(material->get_emission_ring_radius());
  1205. set_emission_ring_inner_radius(material->get_emission_ring_inner_radius());
  1206. set_emission_ring_cone_angle(material->get_emission_ring_cone_angle());
  1207. Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
  1208. if (scale3D.is_valid()) {
  1209. split_scale = true;
  1210. scale_curve_x = scale3D->get_curve_x();
  1211. scale_curve_y = scale3D->get_curve_y();
  1212. scale_curve_z = scale3D->get_curve_z();
  1213. }
  1214. set_gravity(material->get_gravity());
  1215. set_lifetime_randomness(material->get_lifetime_randomness());
  1216. #define CONVERT_PARAM(m_param) \
  1217. set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
  1218. { \
  1219. Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
  1220. if (ctex.is_valid()) \
  1221. set_param_curve(m_param, ctex->get_curve()); \
  1222. } \
  1223. set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
  1224. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  1225. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  1226. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  1227. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  1228. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  1229. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  1230. CONVERT_PARAM(PARAM_DAMPING);
  1231. CONVERT_PARAM(PARAM_ANGLE);
  1232. CONVERT_PARAM(PARAM_SCALE);
  1233. CONVERT_PARAM(PARAM_HUE_VARIATION);
  1234. CONVERT_PARAM(PARAM_ANIM_SPEED);
  1235. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  1236. #undef CONVERT_PARAM
  1237. }
  1238. void CPUParticles3D::_bind_methods() {
  1239. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
  1240. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
  1241. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
  1242. ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles3D::set_one_shot);
  1243. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
  1244. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
  1245. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
  1246. ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
  1247. ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
  1248. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
  1249. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
  1250. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles3D::set_fractional_delta);
  1251. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles3D::set_speed_scale);
  1252. ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles3D::is_emitting);
  1253. ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles3D::get_amount);
  1254. ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles3D::get_lifetime);
  1255. ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles3D::get_one_shot);
  1256. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
  1257. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
  1258. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
  1259. ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
  1260. ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
  1261. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
  1262. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
  1263. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles3D::get_fractional_delta);
  1264. ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles3D::get_speed_scale);
  1265. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles3D::set_draw_order);
  1266. ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles3D::get_draw_order);
  1267. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CPUParticles3D::set_mesh);
  1268. ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
  1269. ClassDB::bind_method(D_METHOD("set_use_fixed_seed", "use_fixed_seed"), &CPUParticles3D::set_use_fixed_seed);
  1270. ClassDB::bind_method(D_METHOD("get_use_fixed_seed"), &CPUParticles3D::get_use_fixed_seed);
  1271. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &CPUParticles3D::set_seed);
  1272. ClassDB::bind_method(D_METHOD("get_seed"), &CPUParticles3D::get_seed);
  1273. ClassDB::bind_method(D_METHOD("restart", "keep_seed"), &CPUParticles3D::restart, DEFVAL(false));
  1274. ClassDB::bind_method(D_METHOD("request_particles_process", "process_time"), &CPUParticles3D::request_particles_process);
  1275. ClassDB::bind_method(D_METHOD("capture_aabb"), &CPUParticles3D::capture_aabb);
  1276. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting", PROPERTY_HINT_ONESHOT), "set_emitting", "is_emitting");
  1277. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); // FIXME: Evaluate support for `exp` in integer properties, or remove this.
  1278. ADD_GROUP("Time", "");
  1279. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
  1280. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  1281. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,10.0,0.01,or_greater,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  1282. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  1283. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  1284. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  1285. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_fixed_seed"), "set_use_fixed_seed", "get_use_fixed_seed");
  1286. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed", PROPERTY_HINT_RANGE, "0," + itos(UINT32_MAX) + ",1"), "set_seed", "get_seed");
  1287. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
  1288. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  1289. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  1290. ADD_GROUP("Drawing", "");
  1291. ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
  1292. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  1293. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
  1294. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  1295. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  1296. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  1297. BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
  1298. ADD_PROPERTY_DEFAULT("seed", 0);
  1299. ////////////////////////////////
  1300. ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles3D::set_direction);
  1301. ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles3D::get_direction);
  1302. ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles3D::set_spread);
  1303. ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles3D::get_spread);
  1304. ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
  1305. ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
  1306. ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
  1307. ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
  1308. ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
  1309. ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
  1310. ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
  1311. ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
  1312. ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles3D::set_color);
  1313. ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles3D::get_color);
  1314. ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
  1315. ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
  1316. ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
  1317. ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
  1318. ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
  1319. ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
  1320. ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
  1321. ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
  1322. ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles3D::set_emission_sphere_radius);
  1323. ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles3D::get_emission_sphere_radius);
  1324. ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &CPUParticles3D::set_emission_box_extents);
  1325. ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &CPUParticles3D::get_emission_box_extents);
  1326. ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles3D::set_emission_points);
  1327. ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles3D::get_emission_points);
  1328. ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles3D::set_emission_normals);
  1329. ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles3D::get_emission_normals);
  1330. ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
  1331. ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
  1332. ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis);
  1333. ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis);
  1334. ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height);
  1335. ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height);
  1336. ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius);
  1337. ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius);
  1338. ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius);
  1339. ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius);
  1340. ClassDB::bind_method(D_METHOD("set_emission_ring_cone_angle", "cone_angle"), &CPUParticles3D::set_emission_ring_cone_angle);
  1341. ClassDB::bind_method(D_METHOD("get_emission_ring_cone_angle"), &CPUParticles3D::get_emission_ring_cone_angle);
  1342. ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
  1343. ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
  1344. ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
  1345. ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
  1346. ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
  1347. ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
  1348. ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
  1349. ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
  1350. ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
  1351. ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
  1352. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
  1353. ADD_SIGNAL(MethodInfo("finished"));
  1354. ADD_GROUP("Emission Shape", "emission_");
  1355. ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
  1356. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
  1357. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
  1358. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
  1359. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
  1360. ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
  1361. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
  1362. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_height", "get_emission_ring_height");
  1363. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_radius", "get_emission_ring_radius");
  1364. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
  1365. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_cone_angle", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_emission_ring_cone_angle", "get_emission_ring_cone_angle");
  1366. ADD_GROUP("Particle Flags", "particle_flag_");
  1367. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1368. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
  1369. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
  1370. ADD_GROUP("Direction", "");
  1371. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
  1372. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
  1373. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
  1374. ADD_GROUP("Gravity", "");
  1375. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
  1376. ADD_GROUP("Initial Velocity", "initial_");
  1377. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
  1378. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
  1379. ADD_GROUP("Angular Velocity", "angular_");
  1380. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
  1381. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
  1382. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
  1383. ADD_GROUP("Orbit Velocity", "orbit_");
  1384. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
  1385. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
  1386. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
  1387. ADD_GROUP("Linear Accel", "linear_");
  1388. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
  1389. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
  1390. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
  1391. ADD_GROUP("Radial Accel", "radial_");
  1392. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
  1393. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
  1394. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
  1395. ADD_GROUP("Tangential Accel", "tangential_");
  1396. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
  1397. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
  1398. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
  1399. ADD_GROUP("Damping", "");
  1400. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
  1401. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
  1402. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
  1403. ADD_GROUP("Angle", "");
  1404. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
  1405. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
  1406. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
  1407. ADD_GROUP("Scale", "");
  1408. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
  1409. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
  1410. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
  1411. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
  1412. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
  1413. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
  1414. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
  1415. ADD_GROUP("Color", "");
  1416. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  1417. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
  1418. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
  1419. ADD_GROUP("Hue Variation", "hue_");
  1420. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
  1421. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
  1422. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
  1423. ADD_GROUP("Animation", "anim_");
  1424. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
  1425. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
  1426. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
  1427. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
  1428. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
  1429. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
  1430. BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
  1431. BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
  1432. BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
  1433. BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
  1434. BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
  1435. BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
  1436. BIND_ENUM_CONSTANT(PARAM_DAMPING);
  1437. BIND_ENUM_CONSTANT(PARAM_ANGLE);
  1438. BIND_ENUM_CONSTANT(PARAM_SCALE);
  1439. BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
  1440. BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
  1441. BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
  1442. BIND_ENUM_CONSTANT(PARAM_MAX);
  1443. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1444. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
  1445. BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
  1446. BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
  1447. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
  1448. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
  1449. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
  1450. BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
  1451. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
  1452. BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
  1453. BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
  1454. BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
  1455. }
  1456. CPUParticles3D::CPUParticles3D() {
  1457. set_notify_transform(true);
  1458. multimesh = RenderingServer::get_singleton()->multimesh_create();
  1459. RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1460. set_base(multimesh);
  1461. set_emitting(true);
  1462. set_amount(8);
  1463. set_seed(Math::rand());
  1464. rng.instantiate();
  1465. set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1466. set_param_min(PARAM_ANGULAR_VELOCITY, 0);
  1467. set_param_min(PARAM_ORBIT_VELOCITY, 0);
  1468. set_param_min(PARAM_LINEAR_ACCEL, 0);
  1469. set_param_min(PARAM_RADIAL_ACCEL, 0);
  1470. set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
  1471. set_param_min(PARAM_DAMPING, 0);
  1472. set_param_min(PARAM_ANGLE, 0);
  1473. set_param_min(PARAM_SCALE, 1);
  1474. set_param_min(PARAM_HUE_VARIATION, 0);
  1475. set_param_min(PARAM_ANIM_SPEED, 0);
  1476. set_param_min(PARAM_ANIM_OFFSET, 0);
  1477. set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1478. set_param_max(PARAM_ANGULAR_VELOCITY, 0);
  1479. set_param_max(PARAM_ORBIT_VELOCITY, 0);
  1480. set_param_max(PARAM_LINEAR_ACCEL, 0);
  1481. set_param_max(PARAM_RADIAL_ACCEL, 0);
  1482. set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
  1483. set_param_max(PARAM_DAMPING, 0);
  1484. set_param_max(PARAM_ANGLE, 0);
  1485. set_param_max(PARAM_SCALE, 1);
  1486. set_param_max(PARAM_HUE_VARIATION, 0);
  1487. set_param_max(PARAM_ANIM_SPEED, 0);
  1488. set_param_max(PARAM_ANIM_OFFSET, 0);
  1489. set_emission_shape(EMISSION_SHAPE_POINT);
  1490. set_emission_sphere_radius(1);
  1491. set_emission_box_extents(Vector3(1, 1, 1));
  1492. set_emission_ring_axis(Vector3(0, 0, 1.0));
  1493. set_emission_ring_height(1);
  1494. set_emission_ring_radius(1);
  1495. set_emission_ring_inner_radius(0);
  1496. set_emission_ring_cone_angle(90);
  1497. set_gravity(Vector3(0, -9.8, 0));
  1498. for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
  1499. particle_flags[i] = false;
  1500. }
  1501. set_color(Color(1, 1, 1, 1));
  1502. }
  1503. CPUParticles3D::~CPUParticles3D() {
  1504. ERR_FAIL_NULL(RenderingServer::get_singleton());
  1505. RS::get_singleton()->free(multimesh);
  1506. }