retarget_modifier_3d.cpp 18 KB

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  1. /**************************************************************************/
  2. /* retarget_modifier_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "retarget_modifier_3d.h"
  31. PackedStringArray RetargetModifier3D::get_configuration_warnings() const {
  32. PackedStringArray warnings = SkeletonModifier3D::get_configuration_warnings();
  33. if (child_skeletons.is_empty()) {
  34. warnings.push_back(RTR("There is no child Skeleton3D!"));
  35. }
  36. return warnings;
  37. }
  38. /// Caching
  39. void RetargetModifier3D::_profile_changed(Ref<SkeletonProfile> p_old, Ref<SkeletonProfile> p_new) {
  40. if (p_old.is_valid() && p_old->is_connected(SNAME("profile_updated"), callable_mp(this, &RetargetModifier3D::cache_rests_with_reset))) {
  41. p_old->disconnect(SNAME("profile_updated"), callable_mp(this, &RetargetModifier3D::cache_rests_with_reset));
  42. }
  43. profile = p_new;
  44. if (p_new.is_valid() && !p_new->is_connected(SNAME("profile_updated"), callable_mp(this, &RetargetModifier3D::cache_rests_with_reset))) {
  45. p_new->connect(SNAME("profile_updated"), callable_mp(this, &RetargetModifier3D::cache_rests_with_reset));
  46. }
  47. cache_rests_with_reset();
  48. }
  49. void RetargetModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
  50. if (p_old && p_old->is_connected(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::cache_rests))) {
  51. p_old->disconnect(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::cache_rests));
  52. }
  53. if (p_new && !p_new->is_connected(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::cache_rests))) {
  54. p_new->connect(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::cache_rests));
  55. }
  56. cache_rests();
  57. }
  58. void RetargetModifier3D::cache_rests_with_reset() {
  59. _reset_child_skeleton_poses();
  60. cache_rests();
  61. }
  62. void RetargetModifier3D::cache_rests() {
  63. source_bone_ids.clear();
  64. Skeleton3D *source_skeleton = get_skeleton();
  65. if (profile.is_null() || !source_skeleton) {
  66. return;
  67. }
  68. PackedStringArray bone_names = profile->get_bone_names();
  69. for (const String &E : bone_names) {
  70. source_bone_ids.push_back(source_skeleton->find_bone(E));
  71. }
  72. for (int i = 0; i < child_skeletons.size(); i++) {
  73. _update_child_skeleton_rests(i);
  74. }
  75. }
  76. Vector<RetargetModifier3D::RetargetBoneInfo> RetargetModifier3D::cache_bone_global_rests(Skeleton3D *p_skeleton) {
  77. // Retarget global pose in model space:
  78. // tgt_global_pose.basis = src_global_pose.basis * src_rest.basis.inv * src_parent_global_rest.basis.inv * tgt_parent_global_rest.basis * tgt_rest.basis
  79. // tgt_global_pose.origin = src_global_pose.origin
  80. Skeleton3D *source_skeleton = get_skeleton();
  81. Vector<RetargetBoneInfo> bone_rests;
  82. if (profile.is_null() || !source_skeleton) {
  83. return bone_rests;
  84. }
  85. PackedStringArray bone_names = profile->get_bone_names();
  86. for (const String &E : bone_names) {
  87. RetargetBoneInfo rbi;
  88. int source_bone_id = source_skeleton->find_bone(E);
  89. if (source_bone_id >= 0) {
  90. Transform3D parent_global_rest;
  91. int bone_parent = source_skeleton->get_bone_parent(source_bone_id);
  92. if (bone_parent >= 0) {
  93. parent_global_rest = source_skeleton->get_bone_global_rest(bone_parent);
  94. }
  95. rbi.post_basis = source_skeleton->get_bone_rest(source_bone_id).basis.inverse() * parent_global_rest.basis.inverse();
  96. }
  97. int target_bone_id = p_skeleton->find_bone(E);
  98. rbi.bone_id = target_bone_id;
  99. if (target_bone_id >= 0) {
  100. Transform3D parent_global_rest;
  101. int bone_parent = p_skeleton->get_bone_parent(target_bone_id);
  102. if (bone_parent >= 0) {
  103. parent_global_rest = p_skeleton->get_bone_global_rest(bone_parent);
  104. }
  105. rbi.post_basis = rbi.post_basis * parent_global_rest.basis * p_skeleton->get_bone_rest(target_bone_id).basis;
  106. }
  107. bone_rests.push_back(rbi);
  108. }
  109. return bone_rests;
  110. }
  111. Vector<RetargetModifier3D::RetargetBoneInfo> RetargetModifier3D::cache_bone_rests(Skeleton3D *p_skeleton) {
  112. // Retarget pose in model space:
  113. // tgt_pose.basis = tgt_parent_global_rest.basis.inv * src_parent_global_rest.basis * src_pose.basis * src_rest.basis.inv * src_parent_global_rest.basis.inv * tgt_parent_global_rest.basis * tgt_rest.basis
  114. // tgt_pose.origin = tgt_parent_global_rest.basis.inv.xform(src_parent_global_rest.basis.xform(src_pose.origin - src_rest.origin)) + tgt_rest.origin
  115. Skeleton3D *source_skeleton = get_skeleton();
  116. Vector<RetargetBoneInfo> bone_rests;
  117. if (profile.is_null() || !source_skeleton) {
  118. return bone_rests;
  119. }
  120. PackedStringArray bone_names = profile->get_bone_names();
  121. for (const String &E : bone_names) {
  122. RetargetBoneInfo rbi;
  123. int source_bone_id = source_skeleton->find_bone(E);
  124. if (source_bone_id >= 0) {
  125. Transform3D parent_global_rest;
  126. int bone_parent = source_skeleton->get_bone_parent(source_bone_id);
  127. if (bone_parent >= 0) {
  128. parent_global_rest = source_skeleton->get_bone_global_rest(bone_parent);
  129. }
  130. rbi.pre_basis = parent_global_rest.basis;
  131. rbi.post_basis = source_skeleton->get_bone_rest(source_bone_id).basis.inverse() * parent_global_rest.basis.inverse();
  132. }
  133. int target_bone_id = p_skeleton->find_bone(E);
  134. rbi.bone_id = target_bone_id;
  135. if (target_bone_id >= 0) {
  136. Transform3D parent_global_rest;
  137. int bone_parent = p_skeleton->get_bone_parent(target_bone_id);
  138. if (bone_parent >= 0) {
  139. parent_global_rest = p_skeleton->get_bone_global_rest(bone_parent);
  140. }
  141. rbi.pre_basis = parent_global_rest.basis.inverse() * rbi.pre_basis;
  142. rbi.post_basis = rbi.post_basis * parent_global_rest.basis * p_skeleton->get_bone_rest(target_bone_id).basis;
  143. }
  144. bone_rests.push_back(rbi);
  145. }
  146. return bone_rests;
  147. }
  148. void RetargetModifier3D::_update_child_skeleton_rests(int p_child_skeleton_idx) {
  149. ERR_FAIL_INDEX(p_child_skeleton_idx, child_skeletons.size());
  150. Skeleton3D *c = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(child_skeletons[p_child_skeleton_idx].skeleton_id));
  151. if (!c) {
  152. return;
  153. }
  154. if (use_global_pose) {
  155. child_skeletons.write[p_child_skeleton_idx].humanoid_bone_rests = cache_bone_global_rests(c);
  156. } else {
  157. child_skeletons.write[p_child_skeleton_idx].humanoid_bone_rests = cache_bone_rests(c);
  158. }
  159. }
  160. void RetargetModifier3D::_update_child_skeletons() {
  161. _reset_child_skeletons();
  162. for (int i = 0; i < get_child_count(); i++) {
  163. RetargetInfo ri;
  164. Skeleton3D *c = Object::cast_to<Skeleton3D>(get_child(i));
  165. if (c) {
  166. int id = child_skeletons.size();
  167. ri.skeleton_id = c->get_instance_id();
  168. child_skeletons.push_back(ri);
  169. c->connect(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::_update_child_skeleton_rests).bind(id));
  170. }
  171. }
  172. cache_rests();
  173. update_configuration_warnings();
  174. }
  175. void RetargetModifier3D::_reset_child_skeleton_poses() {
  176. for (const RetargetInfo &E : child_skeletons) {
  177. Skeleton3D *c = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(E.skeleton_id));
  178. if (!c) {
  179. continue;
  180. }
  181. if (c->is_connected(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::_update_child_skeleton_rests))) {
  182. c->disconnect(SNAME("rest_updated"), callable_mp(this, &RetargetModifier3D::_update_child_skeleton_rests));
  183. }
  184. for (const RetargetBoneInfo &F : E.humanoid_bone_rests) {
  185. if (F.bone_id < 0) {
  186. continue;
  187. }
  188. c->reset_bone_pose(F.bone_id);
  189. }
  190. }
  191. }
  192. void RetargetModifier3D::_reset_child_skeletons() {
  193. _reset_child_skeleton_poses();
  194. child_skeletons.clear();
  195. }
  196. /// General functions
  197. void RetargetModifier3D::add_child_notify(Node *p_child) {
  198. if (Object::cast_to<Skeleton3D>(p_child)) {
  199. _update_child_skeletons();
  200. }
  201. }
  202. void RetargetModifier3D::move_child_notify(Node *p_child) {
  203. if (Object::cast_to<Skeleton3D>(p_child)) {
  204. _update_child_skeletons();
  205. }
  206. }
  207. void RetargetModifier3D::remove_child_notify(Node *p_child) {
  208. if (Object::cast_to<Skeleton3D>(p_child)) {
  209. // Reset after process.
  210. callable_mp(this, &RetargetModifier3D::_update_child_skeletons).call_deferred();
  211. }
  212. }
  213. void RetargetModifier3D::_validate_property(PropertyInfo &p_property) const {
  214. if (use_global_pose) {
  215. if (p_property.name == "enable_flags") {
  216. p_property.usage = PROPERTY_USAGE_NONE;
  217. }
  218. }
  219. }
  220. void RetargetModifier3D::_bind_methods() {
  221. ClassDB::bind_method(D_METHOD("set_profile", "profile"), &RetargetModifier3D::set_profile);
  222. ClassDB::bind_method(D_METHOD("get_profile"), &RetargetModifier3D::get_profile);
  223. ClassDB::bind_method(D_METHOD("set_use_global_pose", "use_global_pose"), &RetargetModifier3D::set_use_global_pose);
  224. ClassDB::bind_method(D_METHOD("is_using_global_pose"), &RetargetModifier3D::is_using_global_pose);
  225. ClassDB::bind_method(D_METHOD("set_enable_flags", "enable_flags"), &RetargetModifier3D::set_enable_flags);
  226. ClassDB::bind_method(D_METHOD("get_enable_flags"), &RetargetModifier3D::get_enable_flags);
  227. ClassDB::bind_method(D_METHOD("set_position_enabled", "enabled"), &RetargetModifier3D::set_position_enabled);
  228. ClassDB::bind_method(D_METHOD("is_position_enabled"), &RetargetModifier3D::is_position_enabled);
  229. ClassDB::bind_method(D_METHOD("set_rotation_enabled", "enabled"), &RetargetModifier3D::set_rotation_enabled);
  230. ClassDB::bind_method(D_METHOD("is_rotation_enabled"), &RetargetModifier3D::is_rotation_enabled);
  231. ClassDB::bind_method(D_METHOD("set_scale_enabled", "enabled"), &RetargetModifier3D::set_scale_enabled);
  232. ClassDB::bind_method(D_METHOD("is_scale_enabled"), &RetargetModifier3D::is_scale_enabled);
  233. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile");
  234. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_pose"), "set_use_global_pose", "is_using_global_pose");
  235. ADD_PROPERTY(PropertyInfo(Variant::INT, "enable", PROPERTY_HINT_FLAGS, "Position,Rotation,Scale"), "set_enable_flags", "get_enable_flags");
  236. BIND_BITFIELD_FLAG(TRANSFORM_FLAG_POSITION);
  237. BIND_BITFIELD_FLAG(TRANSFORM_FLAG_ROTATION);
  238. BIND_BITFIELD_FLAG(TRANSFORM_FLAG_SCALE);
  239. BIND_BITFIELD_FLAG(TRANSFORM_FLAG_ALL);
  240. }
  241. void RetargetModifier3D::_set_active(bool p_active) {
  242. if (!p_active) {
  243. _reset_child_skeleton_poses();
  244. }
  245. }
  246. void RetargetModifier3D::_retarget_global_pose() {
  247. Skeleton3D *source_skeleton = get_skeleton();
  248. if (profile.is_null() || !source_skeleton) {
  249. return;
  250. }
  251. LocalVector<Transform3D> source_poses;
  252. if (influence < 1.0) {
  253. for (int source_bone_id : source_bone_ids) {
  254. source_poses.push_back(source_bone_id < 0 ? Transform3D() : source_skeleton->get_bone_global_rest(source_bone_id).interpolate_with(source_skeleton->get_bone_global_pose(source_bone_id), influence));
  255. }
  256. } else {
  257. for (int source_bone_id : source_bone_ids) {
  258. source_poses.push_back(source_bone_id < 0 ? Transform3D() : source_skeleton->get_bone_global_pose(source_bone_id));
  259. }
  260. }
  261. for (const RetargetInfo &E : child_skeletons) {
  262. Skeleton3D *target_skeleton = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(E.skeleton_id));
  263. if (!target_skeleton) {
  264. continue;
  265. }
  266. for (int i = 0; i < source_bone_ids.size(); i++) {
  267. int target_bone_id = E.humanoid_bone_rests[i].bone_id;
  268. if (target_bone_id < 0) {
  269. continue;
  270. }
  271. Transform3D retarget_pose = source_poses[i];
  272. retarget_pose.basis = retarget_pose.basis * E.humanoid_bone_rests[i].post_basis;
  273. target_skeleton->set_bone_global_pose(target_bone_id, retarget_pose);
  274. }
  275. }
  276. }
  277. void RetargetModifier3D::_retarget_pose() {
  278. Skeleton3D *source_skeleton = get_skeleton();
  279. if (profile.is_null() || !source_skeleton) {
  280. return;
  281. }
  282. LocalVector<Transform3D> source_poses;
  283. if (influence < 1.0) {
  284. for (int source_bone_id : source_bone_ids) {
  285. source_poses.push_back(source_bone_id < 0 ? Transform3D() : source_skeleton->get_bone_rest(source_bone_id).interpolate_with(source_skeleton->get_bone_pose(source_bone_id), influence));
  286. }
  287. } else {
  288. for (int source_bone_id : source_bone_ids) {
  289. source_poses.push_back(source_bone_id < 0 ? Transform3D() : source_skeleton->get_bone_pose(source_bone_id));
  290. }
  291. }
  292. for (const RetargetInfo &E : child_skeletons) {
  293. Skeleton3D *target_skeleton = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(E.skeleton_id));
  294. if (!target_skeleton) {
  295. continue;
  296. }
  297. float motion_scale_ratio = target_skeleton->get_motion_scale() / source_skeleton->get_motion_scale();
  298. for (int i = 0; i < source_bone_ids.size(); i++) {
  299. int target_bone_id = E.humanoid_bone_rests[i].bone_id;
  300. if (target_bone_id < 0) {
  301. continue;
  302. }
  303. int source_bone_id = source_bone_ids[i];
  304. if (source_bone_id < 0) {
  305. continue;
  306. }
  307. Transform3D extracted_transform = source_poses[i];
  308. extracted_transform.basis = E.humanoid_bone_rests[i].pre_basis * extracted_transform.basis * E.humanoid_bone_rests[i].post_basis;
  309. extracted_transform.origin = E.humanoid_bone_rests[i].pre_basis.xform((extracted_transform.origin - source_skeleton->get_bone_rest(source_bone_id).origin) * motion_scale_ratio) + target_skeleton->get_bone_rest(target_bone_id).origin;
  310. if (enable_flags.has_flag(TRANSFORM_FLAG_POSITION)) {
  311. target_skeleton->set_bone_pose_position(target_bone_id, extracted_transform.origin);
  312. }
  313. if (enable_flags.has_flag(TRANSFORM_FLAG_ROTATION)) {
  314. target_skeleton->set_bone_pose_rotation(target_bone_id, extracted_transform.basis.get_rotation_quaternion());
  315. }
  316. if (enable_flags.has_flag(TRANSFORM_FLAG_SCALE)) {
  317. target_skeleton->set_bone_pose_scale(target_bone_id, extracted_transform.basis.get_scale());
  318. }
  319. }
  320. }
  321. }
  322. void RetargetModifier3D::_process_modification() {
  323. if (use_global_pose) {
  324. _retarget_global_pose();
  325. } else {
  326. _retarget_pose();
  327. }
  328. }
  329. void RetargetModifier3D::set_profile(Ref<SkeletonProfile> p_profile) {
  330. if (profile == p_profile) {
  331. return;
  332. }
  333. _profile_changed(profile, p_profile);
  334. }
  335. Ref<SkeletonProfile> RetargetModifier3D::get_profile() const {
  336. return profile;
  337. }
  338. void RetargetModifier3D::set_use_global_pose(bool p_use_global_pose) {
  339. if (use_global_pose == p_use_global_pose) {
  340. return;
  341. }
  342. use_global_pose = p_use_global_pose;
  343. cache_rests_with_reset();
  344. notify_property_list_changed();
  345. }
  346. bool RetargetModifier3D::is_using_global_pose() const {
  347. return use_global_pose;
  348. }
  349. void RetargetModifier3D::set_enable_flags(BitField<TransformFlag> p_enable_flag) {
  350. if (enable_flags != p_enable_flag) {
  351. _reset_child_skeleton_poses();
  352. }
  353. enable_flags = p_enable_flag;
  354. }
  355. BitField<RetargetModifier3D::TransformFlag> RetargetModifier3D::get_enable_flags() const {
  356. return enable_flags;
  357. }
  358. void RetargetModifier3D::set_position_enabled(bool p_enabled) {
  359. if (enable_flags.has_flag(TRANSFORM_FLAG_POSITION) != p_enabled) {
  360. _reset_child_skeleton_poses();
  361. }
  362. if (p_enabled) {
  363. enable_flags.set_flag(TRANSFORM_FLAG_POSITION);
  364. } else {
  365. enable_flags.clear_flag(TRANSFORM_FLAG_POSITION);
  366. }
  367. }
  368. bool RetargetModifier3D::is_position_enabled() const {
  369. return enable_flags.has_flag(TRANSFORM_FLAG_POSITION);
  370. }
  371. void RetargetModifier3D::set_rotation_enabled(bool p_enabled) {
  372. if (enable_flags.has_flag(TRANSFORM_FLAG_ROTATION) != p_enabled) {
  373. _reset_child_skeleton_poses();
  374. }
  375. if (p_enabled) {
  376. enable_flags.set_flag(TRANSFORM_FLAG_ROTATION);
  377. } else {
  378. enable_flags.clear_flag(TRANSFORM_FLAG_ROTATION);
  379. }
  380. }
  381. bool RetargetModifier3D::is_rotation_enabled() const {
  382. return enable_flags.has_flag(TRANSFORM_FLAG_ROTATION);
  383. }
  384. void RetargetModifier3D::set_scale_enabled(bool p_enabled) {
  385. if (enable_flags.has_flag(TRANSFORM_FLAG_SCALE) != p_enabled) {
  386. _reset_child_skeleton_poses();
  387. }
  388. if (p_enabled) {
  389. enable_flags.set_flag(TRANSFORM_FLAG_SCALE);
  390. } else {
  391. enable_flags.clear_flag(TRANSFORM_FLAG_SCALE);
  392. }
  393. }
  394. bool RetargetModifier3D::is_scale_enabled() const {
  395. return enable_flags.has_flag(TRANSFORM_FLAG_SCALE);
  396. }
  397. void RetargetModifier3D::_notification(int p_what) {
  398. switch (p_what) {
  399. case NOTIFICATION_ENTER_TREE: {
  400. _update_child_skeletons();
  401. } break;
  402. case NOTIFICATION_EDITOR_PRE_SAVE: {
  403. _reset_child_skeleton_poses();
  404. } break;
  405. case NOTIFICATION_EXIT_TREE: {
  406. _reset_child_skeletons();
  407. } break;
  408. }
  409. }
  410. RetargetModifier3D::RetargetModifier3D() {
  411. }
  412. RetargetModifier3D::~RetargetModifier3D() {
  413. }