.. |
physics
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a3ef9de6a8
Add debug colours and fills to CollisionPolygon3D.
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3 周之前 |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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4 月之前 |
audio_listener_3d.cpp
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0b877a9962
Expose is_part_of_edited_scene()
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9 月之前 |
audio_listener_3d.h
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
audio_stream_player_3d.compat.inc
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35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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1 年之前 |
audio_stream_player_3d.cpp
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2f5b97c7f9
Add `volume_linear` property and methods for audio-related classes
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1 月之前 |
audio_stream_player_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
bone_attachment_3d.compat.inc
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78a5ef4158
replace bone_pose_updated to skeleton_updated signal
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10 月之前 |
bone_attachment_3d.cpp
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0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
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6 月之前 |
bone_attachment_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
camera_3d.cpp
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e46993f0db
Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
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6 天之前 |
camera_3d.h
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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7 月之前 |
cpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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1 月之前 |
cpu_particles_3d.cpp
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2f3f6f69d9
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
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1 周之前 |
cpu_particles_3d.h
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c8b0509b7c
Fixed cpuparticles randomness regression caused by #92089
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3 周之前 |
decal.cpp
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90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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1 月之前 |
decal.h
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21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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1 年之前 |
fog_volume.cpp
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
fog_volume.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
gpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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1 月之前 |
gpu_particles_3d.cpp
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2f3f6f69d9
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
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1 周之前 |
gpu_particles_3d.h
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e9eb0b6082
Implemented tools around particles seed randomization.
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1 月之前 |
gpu_particles_collision_3d.cpp
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b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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1 周之前 |
gpu_particles_collision_3d.h
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b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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1 周之前 |
importer_mesh_instance_3d.cpp
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c399424db9
Move 3D-only resources to their own folder
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11 月之前 |
importer_mesh_instance_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
label_3d.cpp
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caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
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2 周之前 |
label_3d.h
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055b418e4d
Fix Selection Game View
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1 月之前 |
light_3d.cpp
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90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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1 月之前 |
light_3d.h
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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6 月之前 |
lightmap_gi.cpp
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80096e9e62
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
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1 周之前 |
lightmap_gi.h
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80096e9e62
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
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1 周之前 |
lightmap_probe.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
lightmap_probe.h
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
lightmapper.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
lightmapper.h
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054340bb6b
Add a supersampling option to LightmapGI
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1 月之前 |
look_at_modifier_3d.cpp
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08a2f0ae39
Fix LookAtModifier rest space rotation
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1 月之前 |
look_at_modifier_3d.h
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f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
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1 月之前 |
marker_3d.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
marker_3d.h
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
mesh_instance_3d.cpp
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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1 月之前 |
mesh_instance_3d.h
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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1 月之前 |
multimesh_instance_3d.cpp
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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1 月之前 |
multimesh_instance_3d.h
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0ed2cb0439
Make nodes handle their respective navigation source geometry
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1 月之前 |
navigation_agent_3d.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 月之前 |
navigation_agent_3d.h
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23521635d2
Fix physics tick counter
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7 月之前 |
navigation_link_3d.cpp
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8dd0579bcd
Add NavigationLink debug direction indicator
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1 月之前 |
navigation_link_3d.h
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e6ff4e56e3
Add NavigationLink function to change navigation map
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6 月之前 |
navigation_obstacle_3d.cpp
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4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
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3 周之前 |
navigation_obstacle_3d.h
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4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
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3 周之前 |
navigation_region_3d.cpp
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a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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1 月之前 |
navigation_region_3d.h
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a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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1 月之前 |
node_3d.cpp
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194894d937
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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1 月之前 |
node_3d.h
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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3 月之前 |
occluder_instance_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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5 月之前 |
occluder_instance_3d.h
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065dd099dd
Remove empty bind_methods()
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6 月之前 |
path_3d.cpp
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13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
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1 月之前 |
path_3d.h
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51b8b74d4b
Do not defer PathFollow3D transform updates
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5 月之前 |
physical_bone_simulator_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
physical_bone_simulator_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
reflection_probe.cpp
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05010180ce
ReflectionProbe add Blend Distance
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2 月之前 |
reflection_probe.h
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05010180ce
ReflectionProbe add Blend Distance
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2 月之前 |
remote_transform_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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5 月之前 |
remote_transform_3d.h
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21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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1 年之前 |
retarget_modifier_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
retarget_modifier_3d.h
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
skeleton_3d.compat.inc
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995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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11 月之前 |
skeleton_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
skeleton_3d.h
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
skeleton_ik_3d.cpp
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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7 月之前 |
skeleton_ik_3d.h
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89a311205f
Style: Apply `clang-tidy` fixes
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3 月之前 |
skeleton_modifier_3d.cpp
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f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
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1 月之前 |
skeleton_modifier_3d.h
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
soft_body_3d.compat.inc
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a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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5 月之前 |
soft_body_3d.cpp
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a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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5 月之前 |
soft_body_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
spring_bone_collision_3d.cpp
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
spring_bone_collision_3d.h
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cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
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2 周之前 |
spring_bone_collision_capsule_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_collision_capsule_3d.h
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_collision_plane_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_collision_plane_3d.h
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_collision_sphere_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_collision_sphere_3d.h
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 月之前 |
spring_bone_simulator_3d.cpp
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97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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2 周之前 |
spring_bone_simulator_3d.h
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97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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2 周之前 |
sprite_3d.cpp
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caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
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2 周之前 |
sprite_3d.h
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055b418e4d
Fix Selection Game View
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1 月之前 |
velocity_tracker_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
velocity_tracker_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
visible_on_screen_notifier_3d.cpp
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413c11357d
Use Core/Scene stringnames consistently
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9 月之前 |
visible_on_screen_notifier_3d.h
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
visual_instance_3d.cpp
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4aba15eec3
Fixed Timestep Interpolation (3D): Fix warning spam
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4 周之前 |
visual_instance_3d.h
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055b418e4d
Fix Selection Game View
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1 月之前 |
voxel_gi.cpp
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f2d733d48d
Fix stale VoxelGI warnings.
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2 天之前 |
voxel_gi.h
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da191168fe
Add VoxelGI bake cancelling and progress UI improvement
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2 月之前 |
voxelizer.cpp
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393a13a74b
Ensure voxelizer sdf generation considers the correct level
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1 月之前 |
voxelizer.h
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7b2f1e1d09
Fix union order to simplify empty initializers
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1 月之前 |
world_environment.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 月之前 |
world_environment.h
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5a98845655
Implement hooks into renderer
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1 年之前 |
xr_body_modifier_3d.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 月之前 |
xr_body_modifier_3d.h
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00f3dd0337
Subscribe to correct tracker signals
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9 月之前 |
xr_face_modifier_3d.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 月之前 |
xr_face_modifier_3d.h
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823ae7b3fa
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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10 月之前 |
xr_hand_modifier_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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1 月之前 |
xr_hand_modifier_3d.h
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7c300d8408
Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled.
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5 月之前 |
xr_nodes.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 月之前 |
xr_nodes.h
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af56d6e8e8
Use `SceneStringName` in more places
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2 月之前 |