Hume2 417ac2806d Implemented Mr. Candle 9 jaren geleden
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BackGround.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
bicycle_platform.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
bonusblock.stl 4f0d26aa59 New BonusBlock content: 'explode' - a coin explosion. 11 jaren geleden
bonusblocksprite.stl 00123f5e1f Added a test level for the new bonus block sprites 9 jaren geleden
burnnmelt.stl 6317df7901 Burning now uses an extra animation 9 jaren geleden
candle.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
captainsnowball.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
castletiles.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
chain.stl 4ef5f86753 castle/chain.png: Added tiles for chains. 14 jaren geleden
crystalcave.stl 6a0f07b63d tiles.strf: Make Crystal cave tiles non-solid. 14 jaren geleden
crystallo.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
darksnow.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
decal.stl c195429efc * Make it compile again 15 jaren geleden
default.nut c627115678 - Avoid some expensive SDL_GetTicks() calls 18 jaren geleden
doortest.stl 2e04de67d9 Doors can run scripts now. 15 jaren geleden
forestkeep.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
freezetest.stl a45e651d8d Frozen Mr.Tree no longer spawn PoisonIvys when squished 9 jaren geleden
glow_effects.stl e328f97c4f Renamed walkingflame to livefire including sleeping and dormant versions 11 jaren geleden
gradient_dir.stl 5070dfdc8f Added gradient direction test level 9 jaren geleden
haywire.stl ff63fa347a Clean up test levels a bit. 14 jaren geleden
icecrusher.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
icefreezetest.stl 7a3701217e Rename ice freeze level due to crash 9 jaren geleden
icetest.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
info 50f66df663 rename basest back to data 19 jaren geleden
intro2.stl 73320c3896 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. 16 jaren geleden
kugelblitz.stl 7d4827c822 Standardlized author names, so the same name is used everywhere. 17 jaren geleden
light.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
lightmap.stl 23666dc6dc Added Halloween decal and fog 10 jaren geleden
magicblocks.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
menutest.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
mrcandle.stl 417ac2806d Implemented Mr. Candle 9 jaren geleden
nb.po 1be16eea7f New and updated Norwegian (Nynorsk and Bokmål) translations. 11 jaren geleden
newice.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
nightcave.stl 84cecbf4a2 Nightcave test level: Restore decals that have been broken by an editor bug in revision 6392. 14 jaren geleden
nn.po 1be16eea7f New and updated Norwegian (Nynorsk and Bokmål) translations. 11 jaren geleden
oddbug.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
owl.stl ec7a10120d levels/test/owl.stl: Rename "bombfish" to "skydive". 14 jaren geleden
pneumatic_platform.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
rusty_trampoline.stl 5f828224f5 New Object: rusty trampoline code by rgcjonas, graphics by ctdabomb, see test level for use (bug 833) 13 jaren geleden
scoretest.stl 9880f787f0 Added a "Restart level" button to pause menu. Fixes the annoyonce of restarting the level manually. 9 jaren geleden
scripttrigger.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
short_fuse.stl 94c343fe00 Short Fuse: Make badguy shootable with the fireflower. 14 jaren geleden
snowair.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
snowmountain.stl 5dc31be3ea Fixed snowmountain tiles 9 jaren geleden
snowslope.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
spike.stl fef1d2150f Reimplemented old spikes for compatibility reasons 9 jaren geleden
stacking.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
tileplatforms.stl 2e21327705 Coins follow tilemaps or can be given paths 14 jaren geleden
tileset2.strf b7e9c1b1c1 forgot to add some files, actually merge 2 tilesets in testlevel 17 jaren geleden
totem.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
transition.nut 982b069b86 play around with scripted willos 17 jaren geleden
transition.stl 73320c3896 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. 16 jaren geleden
treeboss.stl 0dec1b31eb Added a dead_script to ghosttree so that issue #34 could be closed 11 jaren geleden
unisolid.stl 058e2f6298 Random stuff that I should have committed ages ago. 15 jaren geleden
unstable_tile.stl 0f017cd609 Added test level for "unstable tiles". 14 jaren geleden
weakblock.stl 0e7aa8cb8f weakblock: ice-themed sprite/behavior added, fire bullets absorbed, iceflower no longer destroys, test level added (bug 819) 13 jaren geleden