Hume2 417ac2806d Implemented Mr. Candle il y a 9 ans
..
BackGround.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
bicycle_platform.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
bonusblock.stl 4f0d26aa59 New BonusBlock content: 'explode' - a coin explosion. il y a 11 ans
bonusblocksprite.stl 00123f5e1f Added a test level for the new bonus block sprites il y a 9 ans
burnnmelt.stl 6317df7901 Burning now uses an extra animation il y a 9 ans
candle.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
captainsnowball.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
castletiles.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
chain.stl 4ef5f86753 castle/chain.png: Added tiles for chains. il y a 14 ans
crystalcave.stl 6a0f07b63d tiles.strf: Make Crystal cave tiles non-solid. il y a 14 ans
crystallo.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
darksnow.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
decal.stl c195429efc * Make it compile again il y a 15 ans
default.nut c627115678 - Avoid some expensive SDL_GetTicks() calls il y a 18 ans
doortest.stl 2e04de67d9 Doors can run scripts now. il y a 15 ans
forestkeep.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
freezetest.stl a45e651d8d Frozen Mr.Tree no longer spawn PoisonIvys when squished il y a 9 ans
glow_effects.stl e328f97c4f Renamed walkingflame to livefire including sleeping and dormant versions il y a 11 ans
gradient_dir.stl 5070dfdc8f Added gradient direction test level il y a 9 ans
haywire.stl ff63fa347a Clean up test levels a bit. il y a 14 ans
icecrusher.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
icefreezetest.stl 7a3701217e Rename ice freeze level due to crash il y a 9 ans
icetest.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
info 50f66df663 rename basest back to data il y a 19 ans
intro2.stl 73320c3896 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. il y a 16 ans
kugelblitz.stl 7d4827c822 Standardlized author names, so the same name is used everywhere. il y a 17 ans
light.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
lightmap.stl 23666dc6dc Added Halloween decal and fog il y a 10 ans
magicblocks.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
menutest.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
mrcandle.stl 417ac2806d Implemented Mr. Candle il y a 9 ans
nb.po 1be16eea7f New and updated Norwegian (Nynorsk and Bokmål) translations. il y a 11 ans
newice.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
nightcave.stl 84cecbf4a2 Nightcave test level: Restore decals that have been broken by an editor bug in revision 6392. il y a 14 ans
nn.po 1be16eea7f New and updated Norwegian (Nynorsk and Bokmål) translations. il y a 11 ans
oddbug.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
owl.stl ec7a10120d levels/test/owl.stl: Rename "bombfish" to "skydive". il y a 14 ans
pneumatic_platform.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
rusty_trampoline.stl 5f828224f5 New Object: rusty trampoline code by rgcjonas, graphics by ctdabomb, see test level for use (bug 833) il y a 13 ans
scoretest.stl 9880f787f0 Added a "Restart level" button to pause menu. Fixes the annoyonce of restarting the level manually. il y a 9 ans
scripttrigger.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
short_fuse.stl 94c343fe00 Short Fuse: Make badguy shootable with the fireflower. il y a 14 ans
snowair.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
snowmountain.stl 5dc31be3ea Fixed snowmountain tiles il y a 9 ans
snowslope.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
spike.stl fef1d2150f Reimplemented old spikes for compatibility reasons il y a 9 ans
stacking.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
tileplatforms.stl 2e21327705 Coins follow tilemaps or can be given paths il y a 14 ans
tileset2.strf b7e9c1b1c1 forgot to add some files, actually merge 2 tilesets in testlevel il y a 17 ans
totem.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
transition.nut 982b069b86 play around with scripted willos il y a 17 ans
transition.stl 73320c3896 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. il y a 16 ans
treeboss.stl 0dec1b31eb Added a dead_script to ghosttree so that issue #34 could be closed il y a 11 ans
unisolid.stl 058e2f6298 Random stuff that I should have committed ages ago. il y a 15 ans
unstable_tile.stl 0f017cd609 Added test level for "unstable tiles". il y a 14 ans
weakblock.stl 0e7aa8cb8f weakblock: ice-themed sprite/behavior added, fire bullets absorbed, iceflower no longer destroys, test level added (bug 819) il y a 13 ans