Commit History

作者 SHA1 備註 提交日期
  xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 7 年之前
  dannye 7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 8 年之前
  dannye 80bae03975 Clean up text commands 8 年之前
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 年之前
  YamaArashi 7f34e28f24 remove address comments 8 年之前
  dannye 38065a744d No more W_ 9 年之前
  dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 9 年之前
  dannye f8a9c37a00 Use more lb 9 年之前
  YamaArashi db7d941d22 constants for flag actions 9 年之前
  YamaArashi 02bd91b707 jpab/jpba macros 9 年之前
  YamaArashi bd7d981593 menu stuff 9 年之前
  YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 9 年之前
  YamaArashi 0066e09828 named party menu/naming screen wram variables 9 年之前
  YamaArashi bcfca2e267 movemon and removepokemon wram variables 9 年之前
  U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4 9 年之前
  YamaArashi 0996a964bd commented trade amim functions 10 年之前
  YamaArashi 3fdb8a0d89 serial/trade/misc 10 年之前
  YamaArashi 2ed65d9c3e Commented/labelled misc functions 10 年之前
  YamaArashi 0c916aea33 Commented more sprite and map code 10 年之前
  YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 10 年之前
  yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 10 年之前
  yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length. 10 年之前
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 年之前
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 年之前
  yenatch 64479cd642 Rename random number function and hram labels. 10 年之前
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 年之前