.. |
LocalPredictionPlayerInputComponent.cpp
|
fc421bb0ca
Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections
|
1 year ago |
MultiplayerComponent.cpp
|
4104665f58
Add opt in OnNetworkActivated event for MultiplayerComponents
|
2 years ago |
MultiplayerComponentRegistry.cpp
|
8e9b82d985
An option to skip version check for a component (#16601)
|
1 year ago |
MultiplayerController.cpp
|
0546ff9e56
Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto
|
2 years ago |
NetBindComponent.cpp
|
d7660b0418
Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310)
|
4 months ago |
NetworkCharacterComponent.cpp
|
41de7ff446
Fix networked character physics hit volumes (#15448)
|
1 year ago |
NetworkDebugPlayerIdComponent.cpp
|
fd077ebd93
Including AzCore transformbus header for Linux compile
|
1 year ago |
NetworkHierarchyChildComponent.cpp
|
dee8f84230
Update macro naming and fix AutoComponent RPC bug
|
2 years ago |
NetworkHierarchyRootComponent.cpp
|
dee8f84230
Update macro naming and fix AutoComponent RPC bug
|
2 years ago |
NetworkHitVolumesComponent.cpp
|
41de7ff446
Fix networked character physics hit volumes (#15448)
|
1 year ago |
NetworkRigidBodyComponent.cpp
|
84368e90b3
Make it easier for users to understand static vs dynamic colliders (#14418)
|
2 years ago |
NetworkTransformComponent.cpp
|
6a4cbdd957
Fix bad interpolation
|
1 year ago |
SimplePlayerSpawnerComponent.cpp
|
4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
|
2 weeks ago |