Gene Walters 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) недель назад: 2
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LocalPredictionPlayerInputComponent.cpp fc421bb0ca Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections 1 год назад
MultiplayerComponent.cpp 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents 2 лет назад
MultiplayerComponentRegistry.cpp 8e9b82d985 An option to skip version check for a component (#16601) 1 год назад
MultiplayerController.cpp 0546ff9e56 Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto 2 лет назад
NetBindComponent.cpp d7660b0418 Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310) 4 месяцев назад
NetworkCharacterComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 1 год назад
NetworkDebugPlayerIdComponent.cpp fd077ebd93 Including AzCore transformbus header for Linux compile 1 год назад
NetworkHierarchyChildComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 2 лет назад
NetworkHierarchyRootComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 2 лет назад
NetworkHitVolumesComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 1 год назад
NetworkRigidBodyComponent.cpp 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) 2 лет назад
NetworkTransformComponent.cpp 6a4cbdd957 Fix bad interpolation 1 год назад
SimplePlayerSpawnerComponent.cpp 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) недель назад: 2