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AutoGen
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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1 year ago |
Components
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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2 weeks ago |
ConnectionData
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74b36b0450
Add OnPlayerLeave and related updates to IMultiplayerSpawner
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3 years ago |
Debug
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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3 months ago |
Editor
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daac087e53
feat: remove EditorContextMenuBus supersede by ActionManagerInterface
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9 months ago |
EntityDomains
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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3 years ago |
NetworkEntity
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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2 weeks ago |
NetworkInput
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1eaf092e84
More bug fixes and updates for type validation during serialization
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2 years ago |
NetworkTime
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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1 year ago |
Pipeline
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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1 year ago |
ReplicationWindows
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6ed83a3a63
Fix Multiplayer unit test segfault
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2 years ago |
Session
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74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
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3 years ago |
MultiplayerGem.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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1 year ago |
MultiplayerGem.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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1 year ago |
MultiplayerStatSystemComponent.cpp
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b34908f0ca
Event logger script support: Behavior Context reflection (#13596)
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2 years ago |
MultiplayerStatSystemComponent.h
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0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
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2 years ago |
MultiplayerStats.cpp
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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2 years ago |
MultiplayerSystemComponent.cpp
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27fe9c292d
Multiplayer Gracefully Handles Invalid IP Address (#18592)
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3 weeks ago |
MultiplayerSystemComponent.h
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963f7cf3f9
Multiplayer Connect Console Command Accepts Ticket (#18569)
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1 month ago |
MultiplayerToolsSystemComponent.cpp
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50f094c51e
Fixing warnings caused by system components not added to serialize context
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3 years ago |
MultiplayerToolsSystemComponent.h
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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3 years ago |
MultiplayerTypes.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |