Gene Walters 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 weeks ago
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AutoGen 2f9c426429 Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown. 1 year ago
Components 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 weeks ago
ConnectionData 74b36b0450 Add OnPlayerLeave and related updates to IMultiplayerSpawner 3 years ago
Debug 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 3 months ago
Editor daac087e53 feat: remove EditorContextMenuBus supersede by ActionManagerInterface 9 months ago
EntityDomains 8a3d055f8b Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality 3 years ago
NetworkEntity 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 weeks ago
NetworkInput 1eaf092e84 More bug fixes and updates for type validation during serialization 2 years ago
NetworkTime 20ec41cd08 Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context 1 year ago
Pipeline 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 1 year ago
ReplicationWindows 6ed83a3a63 Fix Multiplayer unit test segfault 2 years ago
Session 74a876ae3b Move multiplayer session interface out of AzFramework library (#7338) 3 years ago
MultiplayerGem.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 1 year ago
MultiplayerGem.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 1 year ago
MultiplayerStatSystemComponent.cpp b34908f0ca Event logger script support: Behavior Context reflection (#13596) 2 years ago
MultiplayerStatSystemComponent.h 0acad6f38b Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321) 2 years ago
MultiplayerStats.cpp 6d321b781e Adds application frametime to multiplayer metrics (#13072) 2 years ago
MultiplayerSystemComponent.cpp 27fe9c292d Multiplayer Gracefully Handles Invalid IP Address (#18592) 3 weeks ago
MultiplayerSystemComponent.h 963f7cf3f9 Multiplayer Connect Console Command Accepts Ticket (#18569) 1 month ago
MultiplayerToolsSystemComponent.cpp 50f094c51e Fixing warnings caused by system components not added to serialize context 3 years ago
MultiplayerToolsSystemComponent.h 89f4ebb298 Refactored away circular dependencies in Multiplayer gem. 3 years ago
MultiplayerTypes.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 years ago