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AutoGen
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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1 年之前 |
Components
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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2 周之前 |
ConnectionData
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74b36b0450
Add OnPlayerLeave and related updates to IMultiplayerSpawner
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3 年之前 |
Debug
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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3 月之前 |
Editor
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daac087e53
feat: remove EditorContextMenuBus supersede by ActionManagerInterface
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9 月之前 |
EntityDomains
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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3 年之前 |
NetworkEntity
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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2 周之前 |
NetworkInput
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1eaf092e84
More bug fixes and updates for type validation during serialization
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2 年之前 |
NetworkTime
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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1 年之前 |
Pipeline
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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1 年之前 |
ReplicationWindows
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6ed83a3a63
Fix Multiplayer unit test segfault
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2 年之前 |
Session
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74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
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3 年之前 |
MultiplayerGem.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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1 年之前 |
MultiplayerGem.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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1 年之前 |
MultiplayerStatSystemComponent.cpp
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b34908f0ca
Event logger script support: Behavior Context reflection (#13596)
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2 年之前 |
MultiplayerStatSystemComponent.h
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0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
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2 年之前 |
MultiplayerStats.cpp
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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2 年之前 |
MultiplayerSystemComponent.cpp
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27fe9c292d
Multiplayer Gracefully Handles Invalid IP Address (#18592)
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3 周之前 |
MultiplayerSystemComponent.h
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963f7cf3f9
Multiplayer Connect Console Command Accepts Ticket (#18569)
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1 月之前 |
MultiplayerToolsSystemComponent.cpp
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50f094c51e
Fixing warnings caused by system components not added to serialize context
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3 年之前 |
MultiplayerToolsSystemComponent.h
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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3 年之前 |
MultiplayerTypes.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 年之前 |